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Description
I've loved this Aseprite importer and it solve most of my problem with the adition of a few I didn't have.
Unfortunatelly, my project has a very fine pixel tuned animation based on root motion. So, I would need to add transformation to the root motion translating the pivot position change into the animation. I have no problem in doing this as a last pass on the animation. However, if I try to add the translation on the imported animations it starts to behave oddly changing the sprite in some of the keyframes for the animation.
Is there anyway to set that in aseprite or add it later somehow?
If you could guide me through the code, I may be able to write this transformation based on the pivot change in a given loop myself.
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