Development Start: February 11, 2026
Status: Core Mechanics Complete / In Level Design Phase
Developer Notes This game only recently started development and is in early builds.
Project Forward was conceived with a "Fast-to-Market" goal, focusing on rapid prototyping and efficient system architecture. The game follows an arcade-style gameplay where horizontal movement is automated, challenging the player to master rhythmic obstacle evasion through precise timing and specialized mechanics (Like the jump, slide, attack and parry).
As a solo programmer, I focused on creating a robust and modular foundation to ensure smooth gameplay and ease of re-creation:
- Core Systems: Developed movement, jump, attack, slide, and parry mechanics.
- State Management: Implemented logic to handle fast-paced transitions between player actions and animations.
- Level Design Workflow: Created tools to balance mechanics and maintain a continuous gameplay flow.
- Controller and keyboard support
While the technical core and all main mechanics are mostly complete, the project is currently in the asset integration phase:
- Programming: Basically Complete.
- Art: Currently in development. I am leveraging my technical skills to bridge the gap in asset creation and ensure a polished final product.
- Next Steps: Designing and implementing Levels to populate the game, and making at least prototype assets to continue development.