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chip8.cpp
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#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <cstring>
#include "chip8.h"
uint8_t chip8_fontset[80] =
{
0xF0, 0x90, 0x90, 0x90, 0xF0, //0
0x20, 0x60, 0x20, 0x20, 0x70, //1
0xF0, 0x10, 0xF0, 0x80, 0xF0, //2
0xF0, 0x10, 0xF0, 0x10, 0xF0, //3
0x90, 0x90, 0xF0, 0x10, 0x10, //4
0xF0, 0x80, 0xF0, 0x10, 0xF0, //5
0xF0, 0x80, 0xF0, 0x90, 0xF0, //6
0xF0, 0x10, 0x20, 0x40, 0x40, //7
0xF0, 0x90, 0xF0, 0x90, 0xF0, //8
0xF0, 0x90, 0xF0, 0x10, 0xF0, //9
0xF0, 0x90, 0xF0, 0x90, 0x90, //A
0xE0, 0x90, 0xE0, 0x90, 0xE0, //B
0xF0, 0x80, 0x80, 0x80, 0xF0, //C
0xE0, 0x90, 0x90, 0x90, 0xE0, //D
0xF0, 0x80, 0xF0, 0x80, 0xF0, //E
0xF0, 0x80, 0xF0, 0x80, 0x80 //F
};
void chip8::init() {
pc = 0x200; // The first 512(0x200) bytes of memory are reserved
opcode = 0; // Reset the current opcode
I = 0; // Reset index register
sp = 0; // Reset stack pointer
// Clear the stack
for (int i = 0; i < 16; ++i)
stack[i] = 0;
// Clear the registers
memset(V, 0, 16);
// Clear the memory
memset(memory, 0, 4096);
// Reset the timers
delay_timer = 0;
sound_timer = 0;
// Clear the display
memset(gfx, 0, 2048);
// Clear the keys
memset(key, 0, 16);
for(int i = 0; i < 80; ++i)
memory[i] = chip8_fontset[i];
// Reset the timers
delay_timer = 0;
sound_timer = 0;
// Clear the screen once
drawFlag = true;
srand(time(NULL));
}
chip8::chip8() {} // Empty
chip8::~chip8() {} // Empty
void chip8::emulateCycle() {
// Fetch opcode
opcode = memory[pc] << 8 | memory[pc + 1];
uint16_t nnn = opcode & 0x0FFF; // lowest 12 bits
uint8_t n = opcode & 0x000F; // lowest 4 bits
uint8_t kk = opcode & 0x00FF; // lowest 8 bits
uint8_t x = opcode >> 8 & 0x000F; // lower 4 bits of the high byte
uint8_t y = opcode >> 4 & 0x000F; // upper 4 bits of the low byte
// Process the opcode
switch(opcode & 0xF000) {
case 0x000:
switch(n) {
case 0x0000:
// Clears the screen
printf("CLS\n");
for(int i = 0; i < 2048; ++i)
gfx[i] = 0x0;
drawFlag = true;
pc += 2;
break;
case 0x000E:
// Returns from subroutine
printf("RET\n");
--sp;
pc = stack[sp];
pc += 2;
break;
default:
printf("Unknown opcode [0x0000]: 0x%X\n", opcode);
}
break;
case 0x1000:
// Jump to location nnn
printf("JP %X\n", nnn);
pc = nnn;
break;
case 0x2000:
// Call subroutine at nnn
printf("CALL %X\n", nnn);
stack[sp] = pc; // Store the current address in stack
++sp; // Increment stack pointer
pc = nnn; // Set the program counter to the address at nnn
break;
case 0x3000:
// Skip next instruction if Vx == kk
printf("SE V%X, %X\n", x, kk);
if(V[x] == kk)
pc += 4;
else
pc += 2;
break;
case 0x4000:
// Skip next instruction if Vx != kk
printf("SNE V%X, %X\n", x, kk);
if(V[x] != kk)
pc += 4;
else
pc += 2;
break;
case 0x5000:
// Skip next instruction if Vx == Vy
printf("SE V%X, V%X\n", x, y);
if(V[x] == V[y])
pc += 4;
else
pc += 2;
break;
case 0x6000:
// Set Vx = kk
printf("LD V%X, %X\n", x, kk);
V[x] = kk;
pc += 2;
break;
case 0x7000:
// Set Vx = Vx + kk
printf("LD V%X, %X\n", x, kk);
V[x] += kk;
pc += 2;
break;
case 0x8000:
switch(n) {
case 0x0000:
// Set Vx = Vy
printf(" LD V%X, V%X\n", x, y);
V[x] = V[y];
pc += 2;
break;
case 0x0001:
// Set Vx = Vx OR Vy
printf("OR V%X, V%X\n", x, y);
V[x] |= V[y];
pc += 2;
break;
case 0x0002:
// Set Vx = Vx AND Vy
printf("AND V%X, V%X\n", x, y);
V[x] &= V[y];
pc += 2;
break;
case 0x0003:
// Set Vx = Vx XOR Vy
printf("XOR V%X, V%X\n", x, y);
V[x] ^= V[y];
pc += 2;
break;
case 0x0004:
// Set Vx = Vx + Vy, set VF = carry
printf("ADD V%X, V%X\n", x, y);
V[0xF] = (V[y] > (0xFF - V[x])) ? 1 : 0;
V[x] += V[y];
pc += 2;
break;
case 0x0005:
// Set Vx = Vx - Vy, set VF = NOT borrow
printf("SUB V%X, V%X\n", x, y);
V[0xF] = (V[y] > V[x]) ? 0 : 1;
V[x] -= V[y];
pc += 2;
break;
case 0x0006:
// Shifts Vx right by one.
// VF is set to the value of the LSB of Vx before the shift
printf("SHR V%X\n", x);
V[0xF] = V[x] & 0x1;
V[x] >>= 1;
pc += 2;
break;
case 0x0007:
// Set Vx = Vy - Vx, set VF = NOT borrow
printf("SUBN V%X, V%X\n", x, y);
V[0xF] = (V[x] > V[y]) ? 0 : 1;
V[x] = V[y] - V[x];
pc += 2;
break;
case 0x000E:
// Shifts Vx left by one.
// VF is set to the value of the MSB of Vx before the shift
printf("SHL V%X\n", x);
V[0xF] = V[x] >> 7;
V[x] <<= 1;
pc += 2;
break;
default:
printf("Unknown opcode [0x8000]: 0x%X\n", opcode);
}
break;
case 0x9000:
// Skip next instruction if Vx != Vy
printf("SNE V%X, V%X\n", x, y);
if(V[x] != V[y])
pc += 4;
else
pc += 2;
break;
case 0xA000:
// Set I = nnn
printf("LD I, %X\n", nnn);
I = nnn;
pc += 2;
break;
case 0xB000:
// Jump to location nnn + V0
printf("JP V0, nnn\n");
pc = V[0x0] + nnn;
break;
case 0xC000:
// Sets Vx to a random number AND kk
printf("RND V%X, %X\n", x, kk);
V[x] = (rand() % 0xFF) & kk;
pc += 2;
break;
case 0xD000: {
// DXYN: Draws a sprite at coordinate (VX, VY) that has a width of 8 pixels and a height of N pixels.
// Each row of 8 pixels is read as bit-coded starting from memory location I;
// I value doesn't change after the execution of this instruction.
// VF is set to 1 if any screen pixels are flipped from set to unset when the sprite is drawn,
// and to 0 if that doesn't happen
printf("DRW V%X, V%X, %X\n", x, y, n);
uint8_t Vx = V[x];
uint8_t Vy = V[y];
uint8_t pixel;
V[0xF] = 0;
for(int yline = 0; yline < n; yline++) {
pixel = memory[I + yline];
for(int xline = 0; xline < 8; xline++) {
if (0 != (pixel & (0x80 >> xline))) {
if (1 == gfx[Vx + xline + ((Vy + yline) * 64)]) {
V[0xF] = 1;
}
gfx[Vx + xline + ((Vy + yline) * 64)] ^= 1;
}
}
}
drawFlag = true;
pc += 2;
}
break;
case 0xE000:
switch(kk) {
case 0x009E:
// Skip next instruction if key with the value of Vx is pressed
printf("SKP V%X\n", x);
if(0 != key[V[x]])
pc += 4;
else
pc += 2;
break;
case 0x00A1:
// Skip next instruction if key with the value of Vx isn't pressed
printf("SKP V%X\n", x);
if(0 == key[V[x]])
pc += 4;
else
pc += 2;
break;
default:
printf("Unknown opcode [0xE000]: 0x%X\n", opcode);
}
break;
case 0xF000:
switch(kk) {
case 0x0007:
// Set Vx = delay timer value
printf("LD V%X, DT\n", x);
V[x] = delay_timer;
pc += 2;
break;
case 0x000A: {
// Wait for a key press, store the value of the key in Vx
printf("LD V%X, K\n", x);
bool keyPress = false;
for(int i = 0; i < 16; ++i) {
if(0 != key[i]) {
V[x] = i;
keyPress = true;
}
}
// If we didn't received a keypress, skip this cycle and try again
if(!keyPress)
return;
pc += 2;
}
break;
case 0x0015:
// Set delay timer = Vx.
printf("LD DT, V%X\n", x);
delay_timer = V[x];
pc += 2;
break;
case 0x0018:
// Set sound timer = Vx
printf("LD ST, V%X\n", x);
sound_timer = V[x];
pc += 2;
break;
case 0x001E:
// Set I = I + Vx
printf("ADD I, V%X\n", x);
// VF is set to 1 when range overflow (I+VX>0xFFF), and 0 when there isn't
V[0xF] = (I + V[x] > 0xFFF) ? 1 : 0;
I += V[x];
pc += 2;
break;
case 0x0029:
// Set I = location of sprite for digit Vx
// Characters 0-F (in hexadecimal) are represented by a 4x5 font
printf("LD F, V%X\n", x);
I = V[x] * 0x5;
pc += 2;
break;
case 0x0033:
// Store BCD representation of Vx in memory locations I, I+1, and I+2
printf("LD B, V%X\n", x);
memory[I] = V[x]/10;
memory[I+1] = (V[x]/10)%10;
memory[I+2] = (V[x]%100)%10;
pc += 2;
break;
case 0x0055:
// Store registers V0 through Vx in memory starting at location I
printf("LD [I], V%X\n", x);
for(int i = 0; i <= x; ++i)
memory[I+i] = V[i];
// On the original interpreter, when the operation is done, I = I + X + 1
I += x + 1;
pc += 2;
break;
case 0x0065:
// Read registers V0 through Vx from memory starting at location I
printf("LD V%X, [I]", x);
for(int i = 0; i <= x; ++i)
V[i] = memory[I+i];
// On the original interpreter, when the operation is done, I = I + X + 1
I += x + 1;
pc += 2;
break;
default:
printf("Unknown opcode [0xF000]: 0x%X\n", opcode);
}
break;
default:
printf("Unknown opcode: 0x%X\n", opcode);
}
// Update timers
if(delay_timer > 0)
--delay_timer;
if(sound_timer > 0) {
if(1 == sound_timer)
printf("BEEP\n");
--sound_timer;
}
}
bool chip8::loadRom(const char *filename) {
init();
printf("Loading: %s\n", filename);
// Open file
FILE *fp = fopen(filename, "rb");
if(NULL == fp) {
fputs("File error", stderr);
return false;
}
// Check file size
fseek(fp, 0, SEEK_END);
uint64_t lSize = ftell(fp);
fseek(fp, 0, SEEK_SET);
printf("Filesize: %d\n", (int)lSize);
// Allocate memory to contain the whole file
uint8_t *buffer = (uint8_t *)malloc(sizeof(uint8_t) * lSize);
if(NULL == buffer) {
fputs("Memory error", stderr);
return false;
}
// Copy the file into the buffer
size_t result = fread(buffer, 1, lSize, fp);
if(result != lSize) {
fputs("Reading error", stderr);
return false;
}
// Copy the buffer to Chip8 memory
// The first 512 bytes of memory are reserved
if(lSize < (4096 - 512)) {
for(int i = 0; i < lSize; ++i)
memory[i + 512] = buffer[i];
} else
printf("Error: ROM too big for memory\n");
// Close the file, free the buffer
fclose(fp);
free(buffer);
return true;
}
void chip8::debugMemory() {
for(int idx = 1; idx <= 4096; ++idx) {
printf("%02x\t", memory[idx-1]);
if(idx % 32 == 0)
printf("\n");
}
}
void chip8::debugStack() {
for(int idx = 0; idx < 16; ++idx)
printf("%02x\t", stack[idx]);
}