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As this mod is supposed to improve velocity compatibility with other mods, I figured it may be sensible to raise an issue here too.
The issue I'm facing is that when connecting to a fabric backend via velocity, the server settings package of the create mod never seems to make it to the client. E.g. if the max rail placement distance is increased on the server, the client still behaves as if it was at default, the preview shows an error beyond the default length. However, longer rails can still be placed up to the server side limit despite the display. This is quite annoying to deal with as one can't tell where the actual length limit is. Players also can't see each other on journeymap, which may or may not be related.
As I said already, I am not sure whether this technically is a velocity or crosstitch problem, so I am posting this as an issue here too.
Thanks in advance for help!
The text was updated successfully, but these errors were encountered:
As this mod is supposed to improve velocity compatibility with other mods, I figured it may be sensible to raise an issue here too.
The issue I'm facing is that when connecting to a fabric backend via velocity, the server settings package of the create mod never seems to make it to the client. E.g. if the max rail placement distance is increased on the server, the client still behaves as if it was at default, the preview shows an error beyond the default length. However, longer rails can still be placed up to the server side limit despite the display. This is quite annoying to deal with as one can't tell where the actual length limit is. Players also can't see each other on journeymap, which may or may not be related.
I've detailed all I know about the problem here: PaperMC/Velocity#1191
As I said already, I am not sure whether this technically is a velocity or crosstitch problem, so I am posting this as an issue here too.
Thanks in advance for help!
The text was updated successfully, but these errors were encountered: