diff --git a/README.md b/README.md index c0e29b6..d45a46b 100644 --- a/README.md +++ b/README.md @@ -41,17 +41,17 @@ All changes are configurable and can be disabled via the unity mod manager menu. * Aeon Greater Bane * Aeon Greater Bane now allows you to cast swift action spells as a move action. * Aeon Greater Bane damage is now rolled into the main weapon attack instead of a separate instance. - * Aeon Greater Bane now has the garentee'd auto dispel on first hit. + * Aeon Greater Bane now has the guaranteed auto dispel on first hit. * Aeon Gaze - * Aeon Gaze now functions like Inquisitor Judgments where multiple can be activated for the same resouce usage. + * Aeon Gaze now functions like Inquisitor Judgments where multiple can be activated for the same resource usage. * Aeon Gaze DC has been adjusted from 15 + 2x Mythic Level to 10 + 1/2 Character Level + 2x Mythic level. * Azata * Performances - * Azata perforamnce usages now scale at Mythic level + Character level. + * Azata performance usages now scale at Mythic level + Character level. * FavorableMagic - * Favorable magic now works on reoccuring saves. + * Favorable magic now works on reoccurring saves. * Incredible Might - * Incredible Might now grants a mythic bonus isntead of a morale bonus. + * Incredible Might now grants a mythic bonus instead of a morale bonus. * Zippy Magic * Zippy magic will now ignore some harmful effects. * Trickster Rework @@ -68,7 +68,7 @@ All changes are configurable and can be disabled via the unity mod manager menu. * Lore Religion Tricks * Now work with domain zealot and qualifies for domain zealot. * Effective Cleric level is equal to character level and effective wisdom is equal to mythic rank for the purposes of these domains and powers. - * Now grants a domain spellbook with 1 slot per level for domain spells instead of spell like abilies. These now interact in all ways like spells. + * Now grants a domain spellbook with 1 slot per level for domain spells instead of spell like abilities. These now interact in all ways like spells. * Mobility Tricks * Mobility 3 * Now works on all types of attacks including spell attacks. @@ -78,23 +78,23 @@ All changes are configurable and can be disabled via the unity mod manager menu. * Perception 2 * You ignore critical and sneak attack immunity, reroll all fortification checks and your critical hit range is increased by 2 with all weapons. * Perception 3 - * All allies within 60 feet of you gain the benifits of your perception tricks. + * All allies within 60 feet of you gain the benefits of your perception tricks. * Persuasion Tricks * Persuasion 2 - * Enemies affected by your demoralize ability must succeed at a Will saving throw with a DC of 15 + your ranks in Persuasion, or become staggered for one round. Additionally, when you successfully demoralize an enemy they take an additional penalty to thier attack and damage rolls equal to 1 + half your mythic rank. + * Enemies affected by your demoralize ability must succeed at a Will saving throw with a DC of 15 + your ranks in Persuasion, or become staggered for one round. Additionally, when you successfully demoralize an enemy they take an additional penalty to their attack and damage rolls equal to 1 + half your mythic rank. * Persuasion 3 - * Enemies affected by your demoralize have a 50% chance to attack the nearest target instead of acting normally. Additionally, when you successfully demoralize an enemy they take an additional penalty to thier AC and saving equal to 1 + half your mythic rank. + * Enemies affected by your demoralize have a 50% chance to attack the nearest target instead of acting normally. Additionally, when you successfully demoralize an enemy they take an additional penalty to their AC and saving equal to 1 + half your mythic rank. * Stealth Tricks * Stealth 1 - * This "invisibility" cannot be seen through by divination magic such as true seeing, see invisability, or thoughtsense. + * This "invisibility" cannot be seen through by divination magic such as true seeing, see invisibility, or thoughtsense. * Stealth 2 - * This "invisibility" cannot be seen through by divination magic such as true seeing, see invisability, or thoughtsense. + * This "invisibility" cannot be seen through by divination magic such as true seeing, see invisibility, or thoughtsense. * Trickery Tricks * Trickery 3 * Your previous Trickery abilities can now be used as a swift action and at close range instead of touch range. This is in addition to gaining the save or die. * Use Magic Device Tricks * Use Magic Device 2 - * Now grants completly normal magic in addition to endless wands. + * Now grants completely normal magic in addition to endless wands. * Bound of Possibility * This cloak allows Trickster to roll any skill check twice and take the best result. * Lich