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main.js
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const canvas = document.querySelector('#draw');
const ctx = canvas.getContext('2d');
let canvasWidth = window.innerWidth;
let canvasHeight = window.innerHeight;
setupCanvas();
window.addEventListener('resize', setupCanvas);
let isDrawing = false;
let lastX = 0;
let lastY = 0;
let hue = 0;
let direction = true;
function setupCanvas() {
canvasWidth = window.innerWidth;
canvasHeight = window.innerHeight;
canvas.width = canvasWidth;
canvas.height = canvasHeight;
ctx.strokeStyle = '#BADA55';
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
ctx.lineWidth = 100;
}
function draw(e) {
if (!isDrawing) return;
//console.log(e);
ctx.strokeStyle = `hsl(${hue}, 100%, 50%)`
ctx.beginPath();
ctx.moveTo(lastX, lastY);
ctx.lineTo(e.offsetX, e.offsetY);
ctx.stroke();
[lastX, lastY] = [e.offsetX, e.offsetY];
hue++;
if (hue >= 360) hue = 0;
if (ctx.lineWidth >= 100 || ctx.lineWidth <= 1) {
direction = !direction
}
direction ? ctx.lineWidth++ : ctx.lineWidth--;
}
canvas.addEventListener('mousedown', (e) => {
isDrawing = true;
[lastX, lastY] = [e.offsetX, e.offsetY];
});
canvas.addEventListener('mousemove', draw);
canvas.addEventListener('mouseup', () => isDrawing = false);
canvas.addEventListener('mouseout', () => isDrawing = false);