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#Validation script for virtualmesh
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#This is used to validate your catalog-info.yaml
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name: Validate Catalog-info.yaml
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on:
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pull_request:
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paths:
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- 'catalog-info.yaml'
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push:
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paths:
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- 'catalog-info.yaml'
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branches: [main]
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jobs:
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validate_catalog:
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runs-on: ubuntu-latest
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steps:
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- id: 'Checkout'
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uses: actions/checkout@v3
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- id: 'Validate'
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uses: 'RoadieHQ/[email protected]'

README.md

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# virtualmesh
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[View this project in Unity Internal Developer Portal](https://developer.portal.internal.unity.com/catalog/default/component/virtualmesh) <br/>
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# Converting to public repository
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Any and all Unity software of any description (including components) (1) whose source is to be made available other than under a Unity source code license or (2) in respect of which a public announcement is to be made concerning its inner workings, may be licensed and released only upon the prior approval of Legal.

catalog-info.yaml

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# For more information about the available options please visit: http://go/catalog-info (VPN required)
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apiVersion: backstage.io/v1alpha1
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kind: Component
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metadata:
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annotations:
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github.com/project-slug: Unity-Technologies/virtualmesh
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name: virtualmesh
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description: "This package contains a virtual geometry solution for rendering a scene's static objects with a GPU-driven pipeline that supports triangle cluster LODs and two-pass occlusion culling at a triangle level."
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labels:
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costcenter: "1047"
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tags:
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- planned-public
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- enterprise
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spec:
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type: unity-package
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lifecycle: experimental
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owner: Unity-Technologies/lighthouse-japan

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