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Stereo layout not available when using new XR manager #14
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Using Unity 2019.3
According to the documentation which has not been updated since 3 YEARS !! |
Quick fix: Comment out this line |
Argh! Same issue. Do I need to create a custom shader based on the old skybox pano code you linked, or do you expect Unity to fix this at some point? Is there a way to trick the editor into thinking PlayerSettings.virtualRealitySupported = true? (Betting this won't be the only place that we run into this sort of thing.) |
Same here. Absolute showstopper for our project. We upgraded everything to the new XR route, dumping all the legacy Oculus Utilities bloat... and now we cant use stereo videos?? |
hey man, did you manage to get a workaround for this issue? |
I'll be looking at it next week, will share if I solve. |
The fix offered by Oneiros90 worked for me. Put the shader and the script in your project, and commend out line 48 in the script. Skybox/PanoramicBeta shader appears, and has the control you're after. |
Funnily enough, I just got back on this last night and figured it out. Had to comment out a couple of lines and all works. Strange that we have to add/edit an outdated beta shader from 3 years ago to get a new feature working... and unsure what implications there will be on Editor upgrade, but for now it works. |
Hello, completely noob question. I'm just starting out in Unity and the core of the little project I want to do needs this functionality. Where do I change the cs gui file so that the checkbox is enabled? Thank you |
New XR manager replaces the 'virtual reality supported' checkbox. As a result, the setting for stereoscopic layout is not available, even when the project is using virtual reality.
Workaround is to avoid the new XR manager and use VR platform integrations via package manager instead.
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