From a446ce69fd7fd6dde52d7e3df6759ea81def9d12 Mon Sep 17 00:00:00 2001 From: cloudsyk Date: Wed, 5 Jul 2023 11:15:40 +0800 Subject: [PATCH] Update README.md --- .../URPSamples/Assets/SampleScenes/6. Misc/Submesh/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GraphicsSamples/URPSamples/Assets/SampleScenes/6. Misc/Submesh/README.md b/GraphicsSamples/URPSamples/Assets/SampleScenes/6. Misc/Submesh/README.md index c7c3b3483..7cb92d92b 100644 --- a/GraphicsSamples/URPSamples/Assets/SampleScenes/6. Misc/Submesh/README.md +++ b/GraphicsSamples/URPSamples/Assets/SampleScenes/6. Misc/Submesh/README.md @@ -2,7 +2,7 @@ This sample demonstrates using a Mesh with multiple sub-meshes with Entities Graphics. - + ## What does it show? @@ -16,4 +16,4 @@ into several separate Entities, one per Material. 2. Go to: **Window > Entities > Hierarchy** 3. Navigate to the Subscene 4. Expand the Entity that has a hierarchy under it -5. Observe that there are three Entities, all of which were baked from the same authoring GameObject \ No newline at end of file +5. Observe that there are three Entities, all of which were baked from the same authoring GameObject