diff --git a/GraphicsSamples/URPSamples/Assets/SampleScenes/6. Misc/Submesh/README.md b/GraphicsSamples/URPSamples/Assets/SampleScenes/6. Misc/Submesh/README.md index c7c3b3483..7cb92d92b 100644 --- a/GraphicsSamples/URPSamples/Assets/SampleScenes/6. Misc/Submesh/README.md +++ b/GraphicsSamples/URPSamples/Assets/SampleScenes/6. Misc/Submesh/README.md @@ -2,7 +2,7 @@ This sample demonstrates using a Mesh with multiple sub-meshes with Entities Graphics. - + ## What does it show? @@ -16,4 +16,4 @@ into several separate Entities, one per Material. 2. Go to: **Window > Entities > Hierarchy** 3. Navigate to the Subscene 4. Expand the Entity that has a hierarchy under it -5. Observe that there are three Entities, all of which were baked from the same authoring GameObject \ No newline at end of file +5. Observe that there are three Entities, all of which were baked from the same authoring GameObject