diff --git a/GraphicsSamples/URPSamples/Assets/SampleScenes/6. Misc/Submesh/README.md b/GraphicsSamples/URPSamples/Assets/SampleScenes/6. Misc/Submesh/README.md
index c7c3b3483..7cb92d92b 100644
--- a/GraphicsSamples/URPSamples/Assets/SampleScenes/6. Misc/Submesh/README.md
+++ b/GraphicsSamples/URPSamples/Assets/SampleScenes/6. Misc/Submesh/README.md
@@ -2,7 +2,7 @@
This sample demonstrates using a Mesh with multiple sub-meshes with Entities Graphics.
-
+
## What does it show?
@@ -16,4 +16,4 @@ into several separate Entities, one per Material.
2. Go to: **Window > Entities > Hierarchy**
3. Navigate to the Subscene
4. Expand the Entity that has a hierarchy under it
-5. Observe that there are three Entities, all of which were baked from the same authoring GameObject
\ No newline at end of file
+5. Observe that there are three Entities, all of which were baked from the same authoring GameObject