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Please add the option for Spirit Hunter shamans to forgo base hexes instead of Wandering Spirit/Hex #346

@Nielspeterdejong

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@Nielspeterdejong

So I'm a big fan of the Spirit Hunter Shaman, as it allows your shaman to effectively take on the role of secondary damage dealer (with spellcasting still being its primary ability). And so are many others, to the point that a number of people have started using the Spirit Hunter as an Archetype in the actual 1st edition tabletop roleplaying game as well, by using the following conversions that translate the Owlcat video game archetypes to actual tabletop version archetypes:

https://matlx.notion.site/Owlcat-Archetypes-c85feefb2fc846249ac9b8cfe79f01e8

However, there is a reason that the website I linked also adds an "Editor’s Tweaks" version, as having to give up the Wandering Spirit is a big downside. Not so much because it is powerful, but because the Wandering Spirit is such a fun and core part of the Shaman class. As such, the "Editor’s Tweaks" version removes a few of the Shaman's base hexes instead at appropriate levels, which is still very much balanced while giving more options to the Spirit Hunter Shaman.

Would you consider adding an option that allows the Spirit Hunter shamans to forgo the Hexes they gain at 4th, 10th and 16th levels? Instead of having to forgo the Wandering Spirit and Wandering Hex? That would make the archetype a lot more fun!

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