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player.py
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import math
import random
class Player():
def __init__(self, letter):
self.letter = letter
def get_move(self, game):
pass
class HumanPlayer(Player):
def __init__(self, letter):
super().__init__(letter)
def get_move(self, game):
valid_square = False
val = None
while not valid_square:
square = input(self.letter + '\s turn. Input move (0-8): ')
try:
val = int(square)
if val not in game.available_moves():
raise ValueError
valid_square = True
except ValueError:
print('Invalid square. Try again.')
return val
class RandomComputerPlayer(Player):
def __init__(self, letter):
super().__init__(letter)
def get_move(self, game):
square = random.choice(game.available_moves())
return square