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Copy file name to clipboardExpand all lines: .github/README-assets/EMISSIVE_GUIDE.md
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- Enhanced Block Entities (A mod which changes the block entity render to block render for performance optimizations)<br />breaks ETF's support for block entities
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- Player skins support emissive textures, see the [`player skin features guide`](SKINS.md)
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---
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## Armor trims
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Emmisive armor trim textures are defined just like in OptiFine, by adding one of the following material suffixes
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to the trim base name: amethyst, copper, diamond, diamond_darker, emerald, gold, gold_darker,
Copy file name to clipboardExpand all lines: common/CHANGELOG.md
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[**ETF Changelog:**]
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[4.4.99 - dev build]
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- added more code to support EMF
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- added a new logo
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- added support for random & emissive painting textures
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- added support for emissive armor trims the same format as OptiFine *(note this seems to break if iris and 3d skin layers are both installed, no idea why, it also fixes itself if a mob in the background is wearing the same trim, I'm tired of pulling my hair out about this so this is just how it will be for now)*
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- added support for armor trim overrides *(e.g. the texture "textures\trims\models\armor\coast_redstone.png" will override the autogenerated trim if present)*
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- added support for end crystal random and emissive textures
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- added an option to enable extra warden textures like the heart to apply to the entire model
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- textures ending with numbers now use the separator "." like OptiFine for variants *(e.g "mob4.png" now variates with "mob4.2.png")*
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- Animatica textures are now detected and prevent certain ETF actions that could break these textures *(MoreMcmeta was already supported)*
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- added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling.
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- added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager.
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- updated the `minecraftcapes.net` api url when used in skin features
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- improved the handling of "_eyes" textures
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- tweaked the skin tool failure dialogue to be more informative and helpful
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- tweaked warning messages and added some
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- tweaked the resource-pack screen etf button
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- fixed `biome` property breaking when using "CamelCase" instead of "snake_case"
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- fixed `size` property being off by 1 when compared to OptiFine
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- fixed `name` property not working for players usernames
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- fixed custom ETF cape textures not working with `physics mod` capes
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- fixed `3D skin layers mod` emissive body pixels with skin features
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- tweaked some `en_us` translations
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- fixed 2 forge crashes
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- fixed `pattern` & `ipattern` to correctly match the OptiFine behaviour
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