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Copy pathserver.js
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362 lines (300 loc) · 9.9 KB
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const express = require('express');
const path = require('path');
const http = require('node:http');
const SocketIO = require('socket.io');
const cookieParser = require('cookie-parser');
const session = require('express-session');
const dotenv = require('dotenv');
const nunjucks = require('nunjucks');
const bodyParser = require('body-parser');
const mysql = require('mysql');
const indexRouter = require('./routes');
const lobbyRouter = require('./routes/lobby.js');
const gameRouter = require('./routes/game.js');
const loginRouter = require('./routes/login.js');
const registerRouter = require('./routes/register.js');
const recordRouter = require('./routes/record.js');
dotenv.config();
const app = express();
const host = process.env.HOST || 'localhost';
const port = Number.parseInt(process.env.PORT) || 20086;
const server = http.createServer(app);
app.use(bodyParser.urlencoded({ extended: true }));
app.use(bodyParser.json());
let connection = mysql.createConnection({
host: process.env.DB_HOST,
user: process.env.DB_USER,
password: process.env.DB_PASSWORD,
database: 'mysql'
});
connection.query('CREATE DATABASE IF NOT EXISTS expanded_rps', (err, results) => {
if (err) {
console.error('DB connection failed:', err);
process.exit();
}
});
connection = mysql.createConnection({
host: process.env.DB_HOST,
user: process.env.DB_USER,
password: process.env.DB_PASSWORD,
database: 'expanded_rps'
});
const createTableQuery = [
`CREATE TABLE user (
id int NOT NULL auto_increment PRIMARY KEY,
username varchar(16) NOT NULL,
password varchar(64) NOT NULL
);`,
`CREATE TABLE record (
id int NOT NULL auto_increment PRIMARY KEY,
timestamp bigint NOT NULL,
left_uid int NOT NULL,
right_uid int NOT NULL,
left_hand varchar(16),
right_hand varchar(16),
score int NOT NULL
);`
]
connection.query('SHOW TABLES LIKE "user"', (err, results) => {
if (err) {
console.error('DB connection failed:', err);
process.exit();
}
if (results.length <= 0) {
console.log('MySQL table not found, creating table...');
createTable();
}
});
function createTable() {
for (const query of createTableQuery) {
connection.query(query, (err, results) => {
if (err) {
console.error('DB table creation failed:', err);
process.exit();
}
});
}
}
const io = SocketIO(server, { path: "/socket.io/" });
const matchNamespace = io.of('/match');
const gameNamespace = io.of('/game');
app.use(cookieParser(process.env.COOKIE_SECRET));
app.set('view engine', 'html');
app.set('views', path.join(__dirname, 'views'));
nunjucks.configure('views', {express: app, watch: true});
const sessionMiddleware = session({
resave: false,
saveUninitialized: false,
secret: process.env.COOKIE_SECRET,
cookie: {
httpOnly: true,
secure: false
}
});
app.use(sessionMiddleware);
io.use((socket, next) => {
sessionMiddleware(socket.request, socket.request.res || {}, next);
});
matchNamespace.use((socket, next) => {
sessionMiddleware(socket.request, socket.request.res || {}, next);
});
gameNamespace.use((socket, next) => {
sessionMiddleware(socket.request, socket.request.res || {}, next);
});
function restrict(req, res, next) {
if (req.session.loggedin) {
next();
} else {
req.session.error = '로그인이 필요합니다.';
res.redirect('/login');
}
}
app.use('/', express.static(path.join(__dirname, 'public')));
// 소켓 서버 시작
io.on('connection', (socket) => {
const session = socket.request.session;
if (session && session.username) {
// 클라이언트 감지
console.log(`client detected, UID ${session.id}`);
} else {
socket.emit('alert', {message: '로그인 정보가 유효하지 않습니다.'});
socket.disconnect();
}
});
class User {
constructor(uid, sid) {
this.user_id = uid;
this.socket_id = sid;
}
}
const GAME_STAGE = {
WAIT_ANOTHER: "wait_another",
CHOICE_HAND: "choice_hand",
WAIT_HAND: "wait_hand",
SHOW_RESULT: "show_result"
}
Object.freeze(GAME_STAGE);
class Room {
constructor(users) {
this.users = users;
this.state = GAME_STAGE.WAIT_ANOTHER;
this.is_ready = Array(users.length).fill(false);
this.hands = Array(users.length);
}
userIndex(user) {
for (let i = 0; i < this.users.length; i++) {
if (this.users[i].user_id === user.user_id) return i;
}
}
reMatch() {
this.state = GAME_STAGE.CHOICE_HAND;
this.is_ready = Array(this.users.length).fill(false);
this.hands = Array(this.users.length);
}
}
let matchpool = [];
let rooms = [];
// 클라이언트 매칭 namespace
matchNamespace.on('connection', (socket) => {
const session = socket.request.session;
let user = new User(session.uid, socket.id);
// 클라이언트가 필요한 정보를 보내면
socket.on('join_match', (data) => {
console.log("매치 등록");
// 클라이언트 매칭 시작
console.log(`${socket.id} (UID ${session.uid}) joined the game.`);
// 유저 ID를 매칭 풀에 등록
if (!matchpool.includes(user)) {
matchpool.push(user);
console.log(`Matching pool is now: ${matchpool}`)
}
// 만약 1:1 매칭이 성사된다면
if (matchpool.length === 2) {
console.log(`Room (${matchpool}) created.`);
// 매칭 풀을 방으로 넣고
let room_id = rooms.length;
let room = new Room([matchpool[0], matchpool[1]]);
rooms.push(room);
// 클라이언트에게 알려주기
io.of('/match').to(matchpool[0].socket_id).emit('match_complete', {'room_id': room_id});
io.of('/match').to(matchpool[1].socket_id).emit('match_complete', {'room_id': room_id});
matchpool = [];
}
});
// 연결이 끊기면 매칭 풀에서 삭제
socket.on('disconnect', (data) => {
for (let i = 0; i < matchpool.length; i++) {
if (matchpool[i].user_id === user.user_id) matchpool.splice(i, 1);
break;
}
});
});
// 소켓의 방 집합에서 게임 방 번호 찾기
function roomIndex(rooms) {
for (const room of rooms) {
if (room.includes("game")) return parseInt(room.substring(4));
}
}
// 게임 namespace
gameNamespace.on('connection', (socket) => {
const rpssl_rules = {
'scissors': ['paper', 'lizard'],
'rock': ['lizard', 'scissors'],
'paper': ['rock', 'spock'],
'lizard': ['spock', 'paper'],
'spock': ['scissors', 'rock']
};
// 0은 무승부, -1이 1번 플레이어, 1이 2번 플레이어 승리
function rpsslResult(hands) {
if (hands[0] === hands[1]) return 0;
if (rpssl_rules[hands[0]].includes(hands[1])) return -1;
else return 1;
}
const session = socket.request.session;
let user = new User(session.uid, socket.id);
let room_index = undefined;
let user_index = undefined;
for (let i = 0; i < rooms.length; i++) {
if (rooms[i].userIndex(user) != -1) {
// 소켓 ID 갱신
socket.join(`game${i}`);
room_index = roomIndex(socket.rooms);
user_index = rooms[room_index].userIndex(user);
rooms[room_index].users[user_index].socket_id = socket.id;
// 준비 완료
rooms[i].is_ready[user_index] = true;
console.log(`Room ${i} user ${user_index} is ready.`)
if (rooms[i].is_ready.every(value => value === true)) {
gameNamespace.to(`game${i}`).emit('change_state', {state: GAME_STAGE.CHOICE_HAND});
rooms[i].state = GAME_STAGE.CHOICE_HAND;
}
break;
}
}
socket.on('choose_hand', (hand) => {
const left = rooms[room_index].users[0];
const right = rooms[room_index].users[1];
if (rooms[room_index].state != GAME_STAGE.CHOICE_HAND) return;
if (rpssl_rules[hand] === undefined) return;
rooms[room_index].hands[user_index] = hand;
if (!rooms[room_index].hands.includes(undefined)) {
let result = rpsslResult(rooms[room_index].hands);
const now = Date.now();
const query = `INSERT INTO record
(timestamp, left_uid, right_uid, left_hand, right_hand, score)
VALUES (?, ?, ?, ?, ?, ?);`;
connection.query(query,
[now,
left.user_id,
right.user_id,
rooms[room_index].hands[0],
rooms[room_index].hands[1],
result],
(err, results) => { if (err) throw err });
gameNamespace.to(left.socket_id).emit('change_state',
{state: GAME_STAGE.SHOW_RESULT,
hands: rooms[room_index].hands,
winner: result});
gameNamespace.to(right.socket_id).emit('change_state',
{state: GAME_STAGE.SHOW_RESULT,
hands: rooms[room_index].hands.slice().reverse(),
winner: result * -1});
rooms[room_index].is_ready.fill(false);
rooms[room_index].state = GAME_STAGE.SHOW_RESULT;
}
});
socket.on('rematch_request', () => {
if (rooms[room_index].state != GAME_STAGE.SHOW_RESULT) return;
rooms[room_index].is_ready[user_index] = true;
if (!rooms[room_index].is_ready.every(value => value === true)) {
console.log(`Room ${room_index} user ${user_index} require rematch.`)
gameNamespace.to(rooms[room_index].users[1-user_index]
.socket_id).emit('rematch_request');
} else {
console.log(`Room ${room_index} starting rematch.`)
rooms[room_index].reMatch();
gameNamespace.to(`game${room_index}`).emit('re_match');
}
});
socket.on('disconnect', () => {
gameNamespace.to(`game${room_index}`).emit('other_disconnect');
socket.leave(`game${room_index}`);
rooms.splice(room_index);
});
});
app.use('/', indexRouter);
app.use('/lobby', restrict, lobbyRouter);
app.use('/game', restrict, gameRouter);
app.use('/login', loginRouter);
app.use('/register', registerRouter);
app.get('/logout', function(req, res) {
req.session.loggedin = false;
res.redirect('/');
});
app.use('/record', recordRouter);
app.use((req, res) => {
res.status(404).send(`<p>404: 잘못된 주소입니다.</p><br><a href="/">메인 화면으로 돌아가기</a>`);
});
server.listen(port, () => {
console.log(`Server is running at: http://${host}:${port}`);
});