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gameManager.cs
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59 lines (46 loc) · 1.2 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class gameManager : MonoBehaviour
{
public int counter;
public int tier;
public GameObject Manager;
public Button generateButton;
// Consistantly counts up and changes the seed based off tier and count.
void tierCounter()
{
if(counter == 0)
{
Manager.GetComponent<MaterialObject>().tier = tier;
Manager.GetComponent<MaterialObject>().seed+=counter*tier;
Manager.GetComponent<MaterialObject>().generate();
}
else
{
Manager.GetComponent<MaterialObject>().seed+=counter*tier;
Manager.GetComponent<MaterialObject>().generate();
}
if(counter == 4)
{
counter = 0;
tier++;
}
else
{
counter++;
}
}
void Start()
{
tier = 1;
counter = 0;
Button btn = generateButton.GetComponent<Button>();
btn.onClick.AddListener(tierCounter);
}
// Update is called once per frame
void Update()
{
}
}