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Copy pathblock-runner.xml
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block-runner.xml
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<map proto="1.4.0" game="`eProgress">
<objective>Be the first to the end!</objective>
<gamemode>Arcade</gamemode>
<blitz>
<lives>1</lives>
</blitz>
<players min="4" max="8" colors="true"/>
<broadcasts>
<alert after="2s">`6`lBlocks falling in 3 seconds</alert>
<alert after="3s">`6`lBlocks falling in 2 seconds</alert>
<alert after="4s">`6`lBlocks falling in 1 seconds</alert>
<alert after="5s">`6`lThe path is falling away! Run!</alert>
</broadcasts>
<time>2m</time>
<score>
<limit>4</limit>
<kills>0</kills>
<box points="1" silent="true">
<region>
<region id="checkpoint1"/>
</region>
</box>
<box points="1" silent="true">
<region>
<region id="checkpoint2"/>
</region>
</box>
<box points="1" silent="true">
<region>
<region id="checkpoint3"/>
</region>
</box>
<box points="1" silent="true">
<region>
<region id="box-win"/>
</region>
</box>
</score>
<regions>
<apply enter="never">
<region>
<negative>
<region id="checkpoint1"/>
</negative>
</region>
</apply>
<apply enter="never">
<region>
<negative>
<region id="checkpoint2"/>
</negative>
</region>
</apply>
<apply enter="never">
<region>
<negative>
<region id="checkpoint3"/>
</negative>
</region>
</apply>
</regions>
<kits>
<kit id="spawn">
<game-mode>adventure</game-mode>
<effect duration="oo">invisibility</effect>
<effect duration="oo">fire resistance</effect>
<boots>gold boots</boots>
</kit>
</kits>
<structures>
<structure id="mon-struct" region="mon" air="false"/>
<dynamic structure="mon-struct" offset="0,0,0" filter="countdown"/>
</structures>
<filters>
<not id="countdown">
<time>5s</time>
</not>
<not id="all-blocks">
<material>air</material>
</not>
</filters>
<falling-blocks delay="4">
<rule>
<filter>
<filter id="all-blocks"/>
</filter>
<sticky>
<all>
<filter id="all-blocks"/>
<material>redstone block</material>
</all>
</sticky>
</rule>
</falling-blocks>
<hunger>
<depletion>off</depletion>
</hunger>
<disabledamage>
<damage>fall</damage>
<damage>entity attack</damage>
</disabledamage>
<gamerules>
<doTileDrops>false</doTileDrops>
</gamerules>
</map>