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mugen.log
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---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
---------------------------------------------------
Parsing command line...
Command line: D:\Download\Anime Super Battle Stars XXV MUGEN by TrafalgarLawzz\Anime Super Battle Stars XXV.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 2928046...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM... OK
Initializing graphics...gameCoord 1280x720...render mode 2_20...trying 1280x720x32 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Session RNG seed is 1553578108
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
Load system file system.def...OK
Load system spr...OK
Load system snd...OK
Load system fonts...OK
Load system anim...OK
Load [Title Info]...OK
Load [Option Info]...OK
Load [Select Info]...OK
Load [VS Screen]...OK
Load [Victory Screen]...OK
Load [Demo Mode]...OK
Load [Continue Screen]...OK
Load [Game Over Screen]...OK
Load [Win Screen]...OK
Load [Survival Results Screen]...OK
Load [Default Ending]...OK
Load [End Credits]...OK
Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK
Loading fight data
Opening fight data file data/fightHD.def...OK
Reading [Files]...OK
Loading fonts...OK
Load fight anim...OK
Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
[Face]...[Simul Face]...[Turns Face]...
[Name]...[Simul Name]...[Turns Name]...
[Time]...[Combo]...[Round]...[WinIcon]...OK
Allocating explods...OK
Fight data loaded OK
Lua initing
Lua init complete
System loaded OK
Initialize OK
Set up graphics...timer...OK
Entering gameflow loop
Gameflow 0
Gameflow 1
Gameflow 2
Initializing character info...OK
Initializing select screen...finding characters...OK
Gameflow 3
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Game loop deinit
Canceled character select.
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Selected char 174 on teamslot 0.0
Char Asta.def (174) request pal 0 1 (1) -> reserved 0 (0)
Selected char 175 on teamslot 1.0
Char Yuno_Black_Clover.def (175) request pal 0 1 (1) -> reserved 0 (0)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 68587979
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/Asta_by_TrafalgarLawzz\Asta.def...
Loading info...OK
Loading cmd command set Asta.cmd...OK
Loading cns Asta.cns...OK
Loading cns IA.cns...OK
Loading cns Especiales.cns...OK
Loading cns Supers.cns...OK
Loading cns Book.cns...OK
Loading cmd state entry Asta.cmd...OK
Loading common states common1.cns...OK
Loading sff Asta.sff...OK
Loading anim Asta.air...OK
Loading snd Asta.snd...OK
Loading pals...OK
5069 expressions (1470 on trigger lines)
Character Asta.def loaded OK
New char Asta loaded into cache: (1/4 cached) Load time: 3190.000ms
Loading character chars/Yuno_Black_Clover_by_TrafalgarLawzz\Yuno_Black_Clover.def...
Loading info...OK
Loading cmd command set Yuno_Black_Clover.cmd...OK
Loading cns Yuno_Black_Clover.cns...OK
Loading cns IA.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cns Book.cns...OK
Loading cmd state entry Yuno_Black_Clover.cmd...OK
Loading common states common1.cns...OK
Loading sff Yuno_Black_Clover.sff...OK
Loading anim Yuno_Black_Clover.air...OK
Loading snd Yuno_Black_Clover.snd...OK
Loading pals...OK
5517 expressions (1500 on trigger lines)
Character Yuno_Black_Clover.def loaded OK
New char Yuno loaded into cache: (2/4 cached) Load time: 3260.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Life power and time reset
End of match loop
Total time: 17.54s
Total frames: 1053 Skipped frames: 0
Avg game rate: 60.03
Avg frame rate: 60.03
Finishing match
Freeing players
Save persist vars P56 Asta
Player Asta cache count reduced: 0
Save persist vars P57 Yuno
Player Yuno cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Selected char 175 on teamslot 0.0
Char Yuno_Black_Clover.def (175) request pal 0 1 (1) -> reserved 0 (0)
Selected char 174 on teamslot 1.0
Char Asta.def (174) request pal 0 1 (1) -> reserved 0 (0)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 1706911455
Reset persist vars team 0
Reset persist vars team 1
Player Yuno cache count increased: 1
Player Asta cache count increased: 1
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Life power and time reset
Life power and time reset
End of match loop
Total time: 13.38s
Total frames: 803 Skipped frames: 0
Avg game rate: 60.01
Avg frame rate: 60.01
Finishing match
Freeing players
Save persist vars P56 Yuno
Player Yuno cache count reduced: 0
Save persist vars P57 Asta
Player Asta cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Selected char 166 on teamslot 0.0
Char Saiki_Kusuo.def (166) request pal 0 1 (1) -> reserved 0 (0)
Selected char 50 on teamslot 1.0
Char Vegetto_SSBLUE.def (50) request pal 0 1 (1) -> reserved 0 (0)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 1974250753
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/Saiki_Kusuo_by_TrafalgarLawzz\Saiki_Kusuo.def...
Loading info...OK
Loading cmd command set Saiki_Kusuo.cmd...OK
Loading cns Saiki_Kusuo.cns...OK
Loading cns IA.cns...OK
Loading cns Especiales.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Saiki_Kusuo.cmd...OK
Loading common states common1.cns...OK
Loading sff Saiki_Kusuo.sff...OK
Loading anim Saiki_Kusuo.air...OK
Loading snd Saiki_Kusuo.snd...OK
Loading pals...OK
5935 expressions (1576 on trigger lines)
Character Saiki_Kusuo.def loaded OK
New char Saiki Kusuo loaded into cache: (3/4 cached) Load time: 890.000ms
Loading character chars/Pack 3\Vegetto_SSBLUE\Vegetto_SSBLUE.def...
Loading info...OK
Loading cmd command set VegettoSSB.cmd...OK
Loading cns VegettoSSB.cns...OK
Loading cns IA.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry VegettoSSB.cmd...OK
Loading common states common1.cns...OK
Loading sff VegettoSSB.sff...OK
Loading anim VegettoSSB.air...OK
Loading snd VegettoSSB.snd...OK
Loading pals...OK
6712 expressions (1796 on trigger lines)
Character Vegetto_SSBLUE.def loaded OK
New char Vegetto loaded into cache: (4/4 cached) Load time: 1190.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Life power and time reset
Life power and time reset
End of match loop
Total time: 15.19s
Total frames: 912 Skipped frames: 0
Avg game rate: 60.04
Avg frame rate: 60.04
Finishing match
Freeing players
Save persist vars P56 Saiki Kusuo
Player Saiki Kusuo cache count reduced: 0
Save persist vars P57 Vegetto
Player Vegetto cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Selected char 168 on teamslot 0.0
Char Yato.def (168) request pal 0 1 (1) -> reserved 0 (0)
Selected char 152 on teamslot 1.0
Char Toriko.def (152) request pal 0 1 (1) -> reserved 0 (0)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 462559068
Reset persist vars team 0
Reset persist vars team 1
Player Yuno purged from cache: 2
Freeing player RC Yuno...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Yato_Remake_by_TrafalgarLawzz\Yato.def...
Loading info...OK
Loading cmd command set Yato.cmd...OK
Loading cns Yato.cns...OK
Loading cns IA.cns...OK
Loading cns Especiales.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Yato.cmd...OK
Loading common states common1.cns...OK
Loading sff Yato.sff...OK
Loading anim Yato.air...OK
Loading snd Yato.snd...OK
Loading pals...OK
4542 expressions (1357 on trigger lines)
Character Yato.def loaded OK
New char Yato loaded into cache: (4/4 cached) Load time: 300.000ms
Player Asta purged from cache: 3
Freeing player RC Asta...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Toriko_by_TrafalgarLawzz\Toriko.def...
Loading info...OK
Loading cmd command set Toriko.cmd...OK
Loading cns Toriko.cns...OK
Loading cns IA.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Toriko.cmd...OK
Loading common states common1.cns...OK
Loading sff Toriko.sff...OK
Loading anim Toriko.air...OK
Loading snd Toriko.snd...OK
Loading pals...OK
5757 expressions (1552 on trigger lines)
Character Toriko.def loaded OK
New char Toriko loaded into cache: (4/4 cached) Load time: 370.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Life power and time reset
Life power and time reset
End of match loop
Total time: 11.49s
Total frames: 690 Skipped frames: 0
Avg game rate: 60.05
Avg frame rate: 60.05
Finishing match
Freeing players
Save persist vars P56 Yato
Player Yato cache count reduced: 0
Save persist vars P57 Toriko
Player Toriko cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Selected char 169 on teamslot 0.0
Char Kaneki.def (169) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Selected char 186 on teamslot 1.0
Char Saber.def (186) request pal 0 FFF (FFF) -> reserved 0 (FFE)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 339436930
Reset persist vars team 0
Reset persist vars team 1
Player Saiki Kusuo purged from cache: 4
Freeing player RC Saiki Kusuo...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Pack 3\Kaneki\Kaneki.def...
Loading info...OK
Loading cmd command set Kaneki.cmd...OK
Loading cns Kaneki.cns...OK
Loading cns IA.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Kaneki.cmd...OK
Loading common states common1.cns...OK
Loading sff Kaneki.sff...OK
Loading anim Kaneki.air...OK
Loading snd Kaneki.snd...OK
Loading pals...(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)(1,11)(1,12)OK
4984 expressions (1428 on trigger lines)
Character Kaneki.def loaded OK
New char Kaneki loaded into cache: (4/4 cached) Load time: 300.000ms
Player Vegetto purged from cache: 5
Freeing player RC Vegetto...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Pack 3\Saber\Saber.def...
Loading info...OK
Loading cmd command set Saber.cmd...OK
Loading cns Saber.cns...OK
Loading cns IA.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Saber.cmd...OK
Loading common states common1.cns...OK
Loading sff Saber.sff...OK
Loading anim Saber.air...OK
Loading snd Saber.snd...OK
Loading pals...(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)(1,11)(1,12)OK
7133 expressions (1993 on trigger lines)
Character Saber.def loaded OK
New char Saber loaded into cache: (4/4 cached) Load time: 680.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Life power and time reset
Life power and time reset
End of match loop
Total time: 20.09s
Total frames: 1206 Skipped frames: 0
Avg game rate: 60.03
Avg frame rate: 60.03
Finishing match
Freeing players
Save persist vars P56 Kaneki
Player Kaneki cache count reduced: 0
Save persist vars P57 Saber
Player Saber cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Selected char 165 on teamslot 0.0
Char Oga_Tatsumi.def (165) request pal 0 1 (1) -> reserved 0 (0)
Selected char 185 on teamslot 1.0
Char Emi_Yusa.def (185) request pal 0 3 (3) -> reserved 0 (2)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 1199899272
Reset persist vars team 0
Reset persist vars team 1
Player Yato purged from cache: 6
Freeing player RC Yato...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Oga_Tatsumi_by_TrafalgarLawzz\Oga_Tatsumi.def...
Loading info...OK
Loading cmd command set Oga_Tatsumi.cmd...OK
Loading cns Oga_Tatsumi.cns...OK
Loading cns IA.cns...OK
Loading cns Especiales.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Oga_Tatsumi.cmd...OK
Loading common states common1.cns...OK
Loading sff Oga_Tatsumi.sff...OK
Loading anim Oga_Tatsumi.air...OK
Loading snd Oga_Tatsumi.snd...OK
Loading pals...OK
4495 expressions (1288 on trigger lines)
Character Oga_Tatsumi.def loaded OK
New char Oga Tatsumi loaded into cache: (4/4 cached) Load time: 370.000ms
Player Toriko purged from cache: 7
Freeing player RC Toriko...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Pack 2\Emi_Yusa_Edit_by_Trafalgarlawzz\Emi_Yusa.def...
Loading info...OK
Loading cmd command set Emi_Yusa.cmd...OK
Loading cns Emi_Yusa.cns...OK
Loading cns IA.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Emi_Yusa.cmd...OK
Loading common states common1.cns...OK
Loading sff Emi_Yusa.sff...OK
Loading anim Emi_Yusa.air...OK
Loading snd Emi_Yusa.snd...OK
Loading pals...(1,2)OK
5120 expressions (1538 on trigger lines)
Character Emi_Yusa.def loaded OK
New char Emi Yusa loaded into cache: (4/4 cached) Load time: 580.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Life power and time reset
End of match loop
Total time: 12.34s
Total frames: 741 Skipped frames: 0
Avg game rate: 60.05
Avg frame rate: 60.05
Finishing match
Freeing players
Save persist vars P56 Oga Tatsumi
Player Oga Tatsumi cache count reduced: 0
Save persist vars P57 Emi Yusa
Player Emi Yusa cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Selected char 130 on teamslot 0.0
Char Saitama.def (130) request pal 0 1 (1) -> reserved 0 (0)
Selected char 27 on teamslot 1.0
Char Goku_Mastered.def (27) request pal 0 1 (1) -> reserved 0 (0)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 1835602368
Reset persist vars team 0
Reset persist vars team 1
Player Kaneki purged from cache: 8
Freeing player RC Kaneki...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Pack 3\Saitama\Saitama.def...
Loading info...OK
Loading cmd command set Saitama.cmd...OK
Loading cns Saitama.cns...OK
Loading cns IA.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Saitama.cmd...OK
Loading common states common1.cns...OK
Loading sff Saitama.sff...OK
Loading anim Saitama.air...OK
Loading snd Saitama.snd...OK
Loading pals...OK
4394 expressions (1279 on trigger lines)
Character Saitama.def loaded OK
New char Saitama loaded into cache: (4/4 cached) Load time: 670.000ms
Player Saber purged from cache: 9
Freeing player RC Saber...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Pack 2\Goku_Mastered\Goku_Mastered.def...
Loading info...OK
Loading cmd command set Goku_Mastered.cmd...OK
Loading cns Goku_Mastered.cns...OK
Loading cns IA.cns...OK
Loading cns Especiales.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Goku_Mastered.cmd...OK
Loading common states common1.cns...OK
Loading sff Goku_Mastered.sff...OK
Loading anim Goku_Mastered.air...OK
Loading snd Goku_Mastered.snd...OK
Loading pals...OK
10909 expressions (2713 on trigger lines)
Character Goku_Mastered.def loaded OK
New char Goku loaded into cache: (4/4 cached) Load time: 2720.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Life power and time reset
End of match loop
Total time: 8.62s
Total frames: 518 Skipped frames: 0
Avg game rate: 60.09
Avg frame rate: 60.09
Finishing match
Freeing players
Save persist vars P56 Saitama
Player Saitama cache count reduced: 0
Save persist vars P57 Goku
Player Goku cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Selected char 130 on teamslot 0.0
Char Saitama.def (130) request pal 0 1 (1) -> reserved 0 (0)
Selected char 112 on teamslot 1.0
Char Todoroki.def (112) request pal 0 1 (1) -> reserved 0 (0)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 218909368
Reset persist vars team 0
Reset persist vars team 1
Player Saitama cache count increased: 1
Player Oga Tatsumi purged from cache: 10
Freeing player RC Oga Tatsumi...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Todoroki_by_TrafalgarLawzz\Todoroki.def...
Loading info...OK
Loading cmd command set Todoroki.cmd...OK
Loading cns Todoroki.cns...OK
Loading cns IA.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Todoroki.cmd...OK
Loading common states common1.cns...OK
Loading sff Todoroki.sff...OK
Loading anim Todoroki.air...OK
Loading snd Todoroki.snd...OK
Loading pals...OK
6755 expressions (1814 on trigger lines)
Character Todoroki.def loaded OK
New char Shoto Todoroki loaded into cache: (4/4 cached) Load time: 490.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Life power and time reset
End of match loop
Total time: 18.90s
Total frames: 1135 Skipped frames: 0
Avg game rate: 60.05
Avg frame rate: 60.05
Finishing match
Freeing players
Save persist vars P56 Saitama
Player Saitama cache count reduced: 0
Save persist vars P57 Shoto Todoroki
Player Shoto Todoroki cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Selected char 110 on teamslot 0.0
Char Izuku Midoriya.def (110) request pal 0 FF (FF) -> reserved 0 (FE)
Selected char 113 on teamslot 1.0
Char All Might.def (113) request pal 0 1 (1) -> reserved 0 (0)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 570243859
Reset persist vars team 0
Reset persist vars team 1
Player Emi Yusa purged from cache: 11
Freeing player RC Emi Yusa...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Izuku_Midoriya_Edit_by_TrafalgarLawzz\Izuku Midoriya.def...
Loading info...OK
Loading cmd command set Izuku Midoriya.cmd...OK
Loading cns Izuku Midoriya.cns...OK
Loading cns IA.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cns Ultimate.cns...OK
Loading cns Awakening.cns...OK
Loading cns Visuals.cns...OK
Loading cmd state entry Izuku Midoriya.cmd...OK
Loading common states common1.cns...OK
Loading sff Izuku Midoriya.sff...OK
Loading anim Izuku Midoriya.air...OK
Loading snd Izuku Midoriya.snd...OK
Loading pals...(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)OK
14210 expressions (3339 on trigger lines)
Character Izuku Midoriya.def loaded OK
New char Izuku Midoriya (Deku) loaded into cache: (4/4 cached) Load time: 730.000ms
Player Goku purged from cache: 13
Freeing player RC Goku...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Pack 2\All Might\All Might.def...
Loading info...OK
Loading cmd command set All Might.cmd...OK
Loading cns All Might.cns...OK
Loading cns IA.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry All Might.cmd...OK
Loading common states common1.cns...OK
Loading sff All Might.sff...OK
Loading anim All Might.air...OK
Loading snd All Might.snd...OK
Loading pals...OK
6295 expressions (1599 on trigger lines)
Character All Might.def loaded OK
New char All Might loaded into cache: (4/4 cached) Load time: 990.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Life power and time reset
End of match loop
Total time: 41.07s
Total frames: 2465 Skipped frames: 0
Avg game rate: 60.02
Avg frame rate: 60.02
Finishing match
Freeing players
Save persist vars P56 Izuku Midoriya (Deku)
Player Izuku Midoriya (Deku) cache count reduced: 0
Save persist vars P57 All Might
Player All Might cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Selected char 172 on teamslot 0.0
Char Meliodas.def (172) request pal 0 1 (1) -> reserved 0 (0)
Selected char 125 on teamslot 1.0
Char Ichigo_Final.def (125) request pal 0 1 (1) -> reserved 0 (0)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 2016488493
Reset persist vars team 0
Reset persist vars team 1
Player Saitama purged from cache: 14
Freeing player RC Saitama...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Pack 3\Meliodas\Meliodas.def...
Loading info...OK
Loading cmd command set Meliodas.cmd...OK
Loading cns Meliodas.cns...OK
Loading cns IA.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Meliodas.cmd...OK
Loading common states common1.cns...OK
Loading sff Meliodas.sff...OK
Loading anim Meliodas.air...OK
Loading snd Meliodas.snd...OK
Loading pals...OK
5222 expressions (1410 on trigger lines)
Character Meliodas.def loaded OK
New char Meliodas loaded into cache: (4/4 cached) Load time: 780.000ms
Player Shoto Todoroki purged from cache: 15
Freeing player RC Shoto Todoroki...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Ichigo_Final_by_TrafalgarLawzz\Ichigo_Final.def...
Loading info...OK
Loading cmd command set Ichigo_Final.cmd...OK
Loading cns Ichigo_Final.cns...OK
Loading cns IA.cns...OK
Loading cns Especiales.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Ichigo_Final.cmd...OK
Loading common states common1.cns...OK
Loading sff Ichigo_Final.sff...OK
Loading anim Ichigo_Final.air...OK
Loading snd Ichigo_Final.snd...OK
Loading pals...OK
4933 expressions (1484 on trigger lines)
Character Ichigo_Final.def loaded OK
New char Ichigo Final loaded into cache: (4/4 cached) Load time: 600.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Life power and time reset
End of match loop
Total time: 13.18s
Total frames: 791 Skipped frames: 0
Avg game rate: 60.02
Avg frame rate: 60.02
Finishing match
Freeing players
Save persist vars P56 Meliodas
Player Meliodas cache count reduced: 0
Save persist vars P57 Ichigo Final
Player Ichigo Final cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Selected char 167 on teamslot 0.0
Char Koro-Sensei.def (167) request pal 0 1 (1) -> reserved 0 (0)
Selected char 186 on teamslot 1.0
Char Saber.def (186) request pal 0 FFF (FFF) -> reserved 0 (FFE)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 1682651738
Reset persist vars team 0
Reset persist vars team 1
Player Izuku Midoriya (Deku) purged from cache: 16
Freeing player RC Izuku Midoriya (Deku)...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/Koro-Sensei_by_TrafalgarLawzz\Koro-Sensei.def...
Loading info...OK
Loading cmd command set Koro-Sensei.cmd...OK
Loading cns Koro-Sensei.cns...OK
Loading cns IA.cns...OK