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woolrenderer.cpp
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#include "woolrenderer.h"
// Get wool texture
TerrainAtlasEntry WoolRenderer::getWoolTexture(const BLOCK_WDATA block) {
TerrainAtlasEntry tae = terrain_atlas[0][4];
switch (static_cast<COLOUR>(getBLOCKDATA(block))) {
case WHITE_WOOL:
tae = terrain_atlas[0][4];
break;
case ORANGE_WOOL:
tae = terrain_atlas[2][13];
break;
case MAGENTA_WOOL:
tae = terrain_atlas[2][12];
break;
case LIGHT_BLUE_WOOL:
tae = terrain_atlas[2][11];
break;
case YELLOW_WOOL:
tae = terrain_atlas[2][10];
break;
case LIME_WOOL:
tae = terrain_atlas[2][9];
break;
case PINK_WOOL:
tae = terrain_atlas[2][8];
break;
case GRAY_WOOL:
tae = terrain_atlas[2][7];
break;
case LIGHT_GRAY_WOOL:
tae = terrain_atlas[1][14];
break;
case CYAN_WOOL:
tae = terrain_atlas[1][13];
break;
case PURPLE_WOOL:
tae = terrain_atlas[1][12];
break;
case BLUE_WOOL:
tae = terrain_atlas[1][11];
break;
case BROWN_WOOL:
tae = terrain_atlas[1][10];
break;
case GREEN_WOOL:
tae = terrain_atlas[1][9];
break;
case RED_WOOL:
tae = terrain_atlas[1][8];
break;
case BLACK_WOOL:
tae = terrain_atlas[1][7];
break;
}
return tae;
}
void WoolRenderer::geometryNormalBlock(const BLOCK_WDATA block, const int local_x, const int local_y, const int local_z, const BLOCK_SIDE side, Chunk &c)
{
BlockRenderer::renderNormalBlockSide(local_x, local_y, local_z, side, getWoolTexture(block).current, c);
}
void WoolRenderer::drawPreview(const BLOCK_WDATA block, TEXTURE &dest, int x, int y)
{
BlockRenderer::drawTextureAtlasEntry(*terrain_resized, getWoolTexture(block).resized, dest, x, y);
}
const TerrainAtlasEntry &WoolRenderer::destructionTexture(const BLOCK_WDATA block) {
switch (static_cast<COLOUR>(getBLOCKDATA(block))) {
default:
return terrain_atlas[0][4];
break;
case WHITE_WOOL:
return terrain_atlas[0][4];
break;
case ORANGE_WOOL:
return terrain_atlas[2][13];
break;
case MAGENTA_WOOL:
return terrain_atlas[2][12];
break;
case LIGHT_BLUE_WOOL:
return terrain_atlas[2][11];
break;
case YELLOW_WOOL:
return terrain_atlas[2][10];
break;
case LIME_WOOL:
return terrain_atlas[2][9];
break;
case PINK_WOOL:
return terrain_atlas[2][8];
break;
case GRAY_WOOL:
return terrain_atlas[2][7];
break;
case LIGHT_GRAY_WOOL:
return terrain_atlas[1][14];
break;
case CYAN_WOOL:
return terrain_atlas[1][13];
break;
case PURPLE_WOOL:
return terrain_atlas[1][12];
break;
case BLUE_WOOL:
return terrain_atlas[1][11];
break;
case BROWN_WOOL:
return terrain_atlas[1][10];
break;
case GREEN_WOOL:
return terrain_atlas[1][9];
break;
case RED_WOOL:
return terrain_atlas[1][8];
break;
case BLACK_WOOL:
return terrain_atlas[1][7];
break;
}
}
const char *WoolRenderer::getName(const BLOCK_WDATA block)
{
switch (static_cast<COLOUR>(getBLOCKDATA(block))) {
case WHITE_WOOL:
return "White Wool";
case ORANGE_WOOL:
return "Orange Wool";
case MAGENTA_WOOL:
return "Magenta Wool";
case LIGHT_BLUE_WOOL:
return "Light Blue Wool";
case YELLOW_WOOL:
return "Yellow Wool";
case LIME_WOOL:
return "Lime Wool";
case PINK_WOOL:
return "Pink Wool";
case GRAY_WOOL:
return "Gray Wool";
case LIGHT_GRAY_WOOL:
return "Light Gray Wool";
case CYAN_WOOL:
return "Cyan Wool";
case PURPLE_WOOL:
return "Purple Wool";
case BLUE_WOOL:
return "Blue Wool";
case BROWN_WOOL:
return "Brown Wool";
case GREEN_WOOL:
return "Green Wool";
case RED_WOOL:
return "Red Wool";
case BLACK_WOOL:
return "Black Wool";
default:
return "Wool";
}
}