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pistonrenderer.cpp
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#include <algorithm>
#include "pistonrenderer.h"
// Define blocks which the piston cannot move
const std::vector<BLOCK_WDATA> PistonRenderer::unmovableBlocks = {
BLOCK_BEDROCK,
BLOCK_FLOWER,
BLOCK_WHEAT,
BLOCK_MUSHROOM,
BLOCK_REDSTONE_SWITCH,
BLOCK_REDSTONE_TORCH,
BLOCK_BEDROCK,
BLOCK_DOOR,
getBLOCKWDATA(BLOCK_PISTON, PISTON_HEAD << piston_state_bit_shift)
};
bool PistonRenderer::isBlockMovable(BLOCK_WDATA block) {
if (std::find(unmovableBlocks.begin(), unmovableBlocks.end(), getBLOCK(block)) == unmovableBlocks.end() && std::find(unmovableBlocks.begin(), unmovableBlocks.end(), block) == unmovableBlocks.end()) {
if (getBLOCK(block) == BLOCK_PISTON) {
const PISTON_STATE piston_state = static_cast<PISTON_STATE>((getBLOCKDATA(block) & piston_state_bits) >> piston_state_bit_shift);
if (piston_state != PISTON_NORMAL) {
return true;
}
}
return true;
}
return false;
}
VECTOR3 PistonRenderer::get_piston_block_relative(int local_x, int local_y, int local_z, const BLOCK_SIDE side, const int8_t offset) {
VECTOR3 piston_block_relative;
switch(side)
{
default:
break;
case BLOCK_BACK:
piston_block_relative.x = local_x;
piston_block_relative.y = local_y;
piston_block_relative.z = local_z+offset;
break;
case BLOCK_FRONT:
piston_block_relative.x = local_x;
piston_block_relative.y = local_y;
piston_block_relative.z = local_z-offset;
break;
case BLOCK_LEFT:
piston_block_relative.x = local_x-offset;
piston_block_relative.y = local_y;
piston_block_relative.z = local_z;
break;
case BLOCK_RIGHT:
piston_block_relative.x = local_x+offset;
piston_block_relative.y = local_y;
piston_block_relative.z = local_z;
break;
case BLOCK_TOP:
piston_block_relative.x = local_x;
piston_block_relative.y = local_y+offset;
piston_block_relative.z = local_z;
break;
case BLOCK_BOTTOM:
piston_block_relative.x = local_x;
piston_block_relative.y = local_y-offset;
piston_block_relative.z = local_z;
break;
}
return piston_block_relative;
}
std::vector<VERTEX> PistonRenderer::get_piston_normal_vertices(const PISTON_TYPE piston_type) {
const TextureAtlasEntry piston_side = terrain_atlas[12][6].current;
const TextureAtlasEntry piston_back = terrain_atlas[13][6].current;
TextureAtlasEntry piston_front = terrain_atlas[11][6].current;
if (piston_type == STICKY_PISTON) {
piston_front = terrain_atlas[10][6].current;
}
std::vector<VERTEX> piston_vertices;
piston_vertices.reserve(24);
// Piston Front
piston_vertices.push_back({0, 0, 0, piston_front.left, piston_front.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, BLOCK_SIZE, 0, piston_front.left, piston_front.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, 0, piston_front.right, piston_front.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, 0, piston_front.right, piston_front.bottom, TEXTURE_TRANSPARENT});
// Piston Bottom
piston_vertices.push_back({0, 0, BLOCK_SIZE, piston_side.left, piston_side.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, 0, 0, piston_side.left, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, 0, piston_side.right, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, BLOCK_SIZE, piston_side.right, piston_side.bottom, TEXTURE_TRANSPARENT});
// Piston Top
piston_vertices.push_back({0, BLOCK_SIZE, BLOCK_SIZE, piston_side.left, piston_side.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, piston_side.right, piston_side.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, 0, piston_side.right, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, BLOCK_SIZE, 0, piston_side.left, piston_side.top, TEXTURE_TRANSPARENT});
// Piston Left
piston_vertices.push_back({0, BLOCK_SIZE, BLOCK_SIZE, piston_side.left, piston_side.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, BLOCK_SIZE, 0, piston_side.left, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, 0, 0, piston_side.right, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, 0, BLOCK_SIZE, piston_side.right, piston_side.bottom, TEXTURE_TRANSPARENT});
// Piston Right
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, piston_side.left, piston_side.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, BLOCK_SIZE, piston_side.right, piston_side.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, 0, piston_side.right, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, 0, piston_side.left, piston_side.top, TEXTURE_TRANSPARENT});
// Piston Back
piston_vertices.push_back({0, 0, BLOCK_SIZE, piston_back.left, piston_back.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, BLOCK_SIZE, piston_back.right, piston_back.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, piston_back.right, piston_back.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, BLOCK_SIZE, BLOCK_SIZE, piston_back.left, piston_back.top, TEXTURE_TRANSPARENT});
return piston_vertices;
}
std::vector<VERTEX> PistonRenderer::get_piston_body_vertices() {
const TextureAtlasEntry piston_side = terrain_atlas[12][6].current;
const TextureAtlasEntry piston_back = terrain_atlas[13][6].current;
const TextureAtlasEntry piston_front = terrain_atlas[14][6].current;
const GLFix piston_head_size = BLOCK_SIZE / 4;
const GLFix piston_body_texturemap_top = piston_side.bottom - ((piston_side.bottom - piston_side.top) * 12 / 16);
std::vector<VERTEX> piston_vertices;
piston_vertices.reserve(24);
// Piston Front
piston_vertices.push_back({0, 0, piston_head_size, piston_front.left, piston_front.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, BLOCK_SIZE, piston_head_size, piston_front.left, piston_front.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, piston_head_size, piston_front.right, piston_front.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, piston_head_size, piston_front.right, piston_front.bottom, TEXTURE_TRANSPARENT});
// Piston Bottom
piston_vertices.push_back({0, 0, BLOCK_SIZE, piston_side.left, piston_side.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, 0, piston_head_size, piston_side.left, piston_body_texturemap_top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, piston_head_size, piston_side.right, piston_body_texturemap_top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, BLOCK_SIZE, piston_side.right, piston_side.bottom, TEXTURE_TRANSPARENT});
// Piston Top
piston_vertices.push_back({0, BLOCK_SIZE, BLOCK_SIZE, piston_side.left, piston_side.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, piston_side.right, piston_side.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, piston_head_size, piston_side.right, piston_body_texturemap_top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, BLOCK_SIZE, piston_head_size, piston_side.left, piston_body_texturemap_top, TEXTURE_TRANSPARENT});
// Piston Left
piston_vertices.push_back({0, BLOCK_SIZE, BLOCK_SIZE, piston_side.left, piston_side.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, BLOCK_SIZE, piston_head_size, piston_side.left, piston_body_texturemap_top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, 0, piston_head_size, piston_side.right, piston_body_texturemap_top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, 0, BLOCK_SIZE, piston_side.right, piston_side.bottom, TEXTURE_TRANSPARENT});
// Piston Right
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, piston_side.left, piston_side.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, BLOCK_SIZE, piston_side.right, piston_side.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, piston_head_size, piston_side.right, piston_body_texturemap_top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, piston_head_size, piston_side.left, piston_body_texturemap_top, TEXTURE_TRANSPARENT});
// Piston Back
piston_vertices.push_back({0, 0, BLOCK_SIZE, piston_back.left, piston_back.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, BLOCK_SIZE, piston_back.right, piston_back.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, piston_back.right, piston_back.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, BLOCK_SIZE, BLOCK_SIZE, piston_back.left, piston_back.top, TEXTURE_TRANSPARENT});
return piston_vertices;
}
std::vector<VERTEX> PistonRenderer::get_piston_head_vertices(const PISTON_TYPE piston_type) {
const TextureAtlasEntry piston_side = terrain_atlas[12][6].current;
TextureAtlasEntry piston_front = terrain_atlas[11][6].current;
TextureAtlasEntry piston_back = terrain_atlas[11][6].current;
if (piston_type == STICKY_PISTON) {
piston_front = terrain_atlas[10][6].current;
}
const GLFix piston_head_size = BLOCK_SIZE / 4;
std::vector<VERTEX> piston_vertices;
piston_vertices.reserve(40);
const GLFix piston_head_bottom_texturemap = piston_side.top + ((piston_side.bottom - piston_side.top) * 4 / 16);
// Piston Front
piston_vertices.push_back({0, 0, 0, piston_front.left, piston_front.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, BLOCK_SIZE, 0, piston_front.left, piston_front.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, 0, piston_front.right, piston_front.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, 0, piston_front.right, piston_front.bottom, TEXTURE_TRANSPARENT});
// Piston Back
piston_vertices.push_back({0, 0, piston_head_size, piston_back.left, piston_back.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, piston_head_size, piston_back.right, piston_back.bottom, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, piston_head_size, piston_back.right, piston_back.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, BLOCK_SIZE, piston_head_size, piston_back.left, piston_back.top, TEXTURE_TRANSPARENT});
// Piston Bottom
piston_vertices.push_back({0, 0, piston_head_size, piston_side.left, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, 0, 0, piston_side.left, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, 0, piston_side.right, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, piston_head_size, piston_side.right, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
// Piston Top
piston_vertices.push_back({0, BLOCK_SIZE, piston_head_size, piston_side.left, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, piston_head_size, piston_side.right, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, 0, piston_side.right, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, BLOCK_SIZE, 0, piston_side.left, piston_side.top, TEXTURE_TRANSPARENT});
// Piston Left
piston_vertices.push_back({0, BLOCK_SIZE, piston_head_size, piston_side.left, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, BLOCK_SIZE, 0, piston_side.left, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, 0, 0, piston_side.right, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({0, 0, piston_head_size, piston_side.right, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
// Piston Right
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, piston_head_size, piston_side.left, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, piston_head_size, piston_side.right, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, 0, 0, piston_side.right, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({BLOCK_SIZE, BLOCK_SIZE, 0, piston_side.left, piston_side.top, TEXTURE_TRANSPARENT});
// Piston Neck
const GLFix piston_neck_size = BLOCK_SIZE * 4 / 16;
const GLFix piston_neck_length = GLFix(BLOCK_SIZE) - piston_head_size;
const GLFix piston_neck_offset = (GLFix(BLOCK_SIZE) - piston_neck_size) * GLFix(0.5f);
// Piston "Neck" Top
piston_vertices.push_back({piston_neck_offset, piston_neck_offset+piston_neck_size, piston_head_size, piston_side.right, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
piston_vertices.push_back({piston_neck_offset, piston_neck_offset+piston_neck_size, (piston_head_size*2)+piston_neck_length, piston_side.left, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
piston_vertices.push_back({piston_neck_offset+piston_neck_size, piston_neck_offset+piston_neck_size, (piston_head_size*2)+piston_neck_length, piston_side.left, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({piston_neck_offset+piston_neck_size, piston_neck_offset+piston_neck_size, piston_head_size, piston_side.right, piston_side.top, TEXTURE_TRANSPARENT});
// Piston "Neck" Bottom
piston_vertices.push_back({piston_neck_offset+piston_neck_size, piston_neck_offset, piston_head_size, piston_side.right, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
piston_vertices.push_back({piston_neck_offset+piston_neck_size, piston_neck_offset, (piston_head_size*2)+piston_neck_length, piston_side.left, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
piston_vertices.push_back({piston_neck_offset, piston_neck_offset, (piston_head_size*2)+piston_neck_length, piston_side.left, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({piston_neck_offset, piston_neck_offset, piston_head_size, piston_side.right, piston_side.top, TEXTURE_TRANSPARENT});
// Piston "Neck" Left
piston_vertices.push_back({piston_neck_offset, piston_neck_offset, (piston_head_size*2)+piston_neck_length, piston_side.left, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
piston_vertices.push_back({piston_neck_offset, piston_neck_offset+piston_neck_size, (piston_head_size*2)+piston_neck_length, piston_side.left, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({piston_neck_offset, piston_neck_offset+piston_neck_size, piston_head_size, piston_side.right, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({piston_neck_offset, piston_neck_offset, piston_head_size, piston_side.right, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
// Piston "Neck" Right
piston_vertices.push_back({piston_neck_offset+piston_neck_size, piston_neck_offset, piston_head_size, piston_side.left, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
piston_vertices.push_back({piston_neck_offset+piston_neck_size, piston_neck_offset+piston_neck_size, piston_head_size, piston_side.left, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({piston_neck_offset+piston_neck_size, piston_neck_offset+piston_neck_size, (piston_head_size*2)+piston_neck_length, piston_side.right, piston_side.top, TEXTURE_TRANSPARENT});
piston_vertices.push_back({piston_neck_offset+piston_neck_size, piston_neck_offset, (piston_head_size*2)+piston_neck_length, piston_side.right, piston_head_bottom_texturemap, TEXTURE_TRANSPARENT});
return piston_vertices;
}
const TerrainAtlasEntry &PistonRenderer::destructionTexture(const BLOCK_WDATA /*block*/) {
return terrain_atlas[4][0];
}
void PistonRenderer::renderSpecialBlock(const BLOCK_WDATA block, GLFix x, GLFix y, GLFix z, Chunk &c)
{
//////
// GL CODE
//////
glPushMatrix();
glLoadIdentity();
glTranslatef(x + BLOCK_SIZE/2, y + BLOCK_SIZE/2, z + BLOCK_SIZE/2);
std::vector<VERTEX> piston_vertices;
const PISTON_STATE piston_state = static_cast<PISTON_STATE>((getBLOCKDATA(block) & piston_state_bits) >> piston_state_bit_shift);
const PISTON_TYPE piston_type = static_cast<PISTON_TYPE>((getBLOCKDATA(block) & piston_type_bits) >> piston_type_bit_shift);
switch (piston_state) {
case PISTON_NORMAL:
piston_vertices = get_piston_normal_vertices(piston_type);
break;
case PISTON_BODY:
piston_vertices = get_piston_body_vertices();
break;
case PISTON_HEAD:
piston_vertices = get_piston_head_vertices(piston_type);
break;
}
// Rotate Piston According To Face
BLOCK_SIDE side = static_cast<BLOCK_SIDE>(getBLOCKDATA(block) & BLOCK_SIDE_BITS);
// Rotate GL stuff
switch(side)
{
default:
break;
case BLOCK_BACK:
nglRotateY(180);
break;
case BLOCK_FRONT:
nglRotateY(0);
break;
case BLOCK_LEFT:
nglRotateY(90);
break;
case BLOCK_RIGHT:
nglRotateY(270);
break;
case BLOCK_BOTTOM:
nglRotateX(270);
break;
case BLOCK_TOP:
nglRotateX(90);
break;
}
glTranslatef(-BLOCK_SIZE / 2, -BLOCK_SIZE / 2, -BLOCK_SIZE / 2);
for(auto&& v : piston_vertices)
{
VERTEX v1;
nglMultMatVectRes(transformation, &v, &v1);
c.addUnalignedVertex(v1.x, v1.y, v1.z, v.u, v.v, v.c);
}
glPopMatrix();
}
void PistonRenderer::tick(const BLOCK_WDATA block, int local_x, int local_y, int local_z, Chunk &c) {
// Get proper piston head coordinates
BLOCK_SIDE side = static_cast<BLOCK_SIDE>(getBLOCKDATA(block) & BLOCK_SIDE_BITS);
bool poweredProperly = false;
// Piston coordinate stuff
VECTOR3 pistonHeadCoordinates = get_piston_block_relative(local_x, local_y, local_z, side, 1);
VECTOR3 blockToPushCoordinates = get_piston_block_relative(local_x, local_y, local_z, side, 2);
// Calculate piston-side-dependent variables
switch(side)
{
default:
break;
case BLOCK_BACK:
poweredProperly = (
c.gettingPowerFrom(local_x-1, local_y, local_z, BLOCK_RIGHT)
|| c.gettingPowerFrom(local_x+1, local_y, local_z, BLOCK_LEFT)
|| c.gettingPowerFrom(local_x, local_y-1, local_z, BLOCK_TOP)
|| c.gettingPowerFrom(local_x, local_y+1, local_z, BLOCK_BOTTOM)
|| c.gettingPowerFrom(local_x, local_y, local_z-1, BLOCK_BACK)
);
break;
case BLOCK_FRONT:
poweredProperly = (
c.gettingPowerFrom(local_x-1, local_y, local_z, BLOCK_RIGHT)
|| c.gettingPowerFrom(local_x+1, local_y, local_z, BLOCK_LEFT)
|| c.gettingPowerFrom(local_x, local_y-1, local_z, BLOCK_TOP)
|| c.gettingPowerFrom(local_x, local_y+1, local_z, BLOCK_BOTTOM)
|| c.gettingPowerFrom(local_x, local_y, local_z+1, BLOCK_FRONT)
);
break;
case BLOCK_LEFT:
poweredProperly = (
c.gettingPowerFrom(local_x+1, local_y, local_z, BLOCK_LEFT)
|| c.gettingPowerFrom(local_x, local_y-1, local_z, BLOCK_TOP)
|| c.gettingPowerFrom(local_x, local_y+1, local_z, BLOCK_BOTTOM)
|| c.gettingPowerFrom(local_x, local_y, local_z-1, BLOCK_BACK)
|| c.gettingPowerFrom(local_x, local_y, local_z+1, BLOCK_FRONT)
);
break;
case BLOCK_RIGHT:
poweredProperly = (
c.gettingPowerFrom(local_x-1, local_y, local_z, BLOCK_RIGHT)
|| c.gettingPowerFrom(local_x, local_y-1, local_z, BLOCK_TOP)
|| c.gettingPowerFrom(local_x, local_y+1, local_z, BLOCK_BOTTOM)
|| c.gettingPowerFrom(local_x, local_y, local_z-1, BLOCK_BACK)
|| c.gettingPowerFrom(local_x, local_y, local_z+1, BLOCK_FRONT)
);
break;
case BLOCK_TOP:
poweredProperly = (
c.gettingPowerFrom(local_x-1, local_y, local_z, BLOCK_RIGHT)
|| c.gettingPowerFrom(local_x+1, local_y, local_z, BLOCK_LEFT)
|| c.gettingPowerFrom(local_x, local_y-1, local_z, BLOCK_TOP)
|| c.gettingPowerFrom(local_x, local_y, local_z-1, BLOCK_BACK)
|| c.gettingPowerFrom(local_x, local_y, local_z+1, BLOCK_FRONT)
);
break;
case BLOCK_BOTTOM:
poweredProperly = (
c.gettingPowerFrom(local_x-1, local_y, local_z, BLOCK_RIGHT)
|| c.gettingPowerFrom(local_x+1, local_y, local_z, BLOCK_LEFT)
|| c.gettingPowerFrom(local_x, local_y+1, local_z, BLOCK_BOTTOM)
|| c.gettingPowerFrom(local_x, local_y, local_z-1, BLOCK_BACK)
|| c.gettingPowerFrom(local_x, local_y, local_z+1, BLOCK_FRONT)
);
break;
}
// Get the piston's powered-state and its type
const uint8_t piston_powered = static_cast<uint8_t>((getBLOCKDATA(block) & piston_power_state_bits) >> piston_power_state_bit_shift);
const PISTON_STATE piston_state = static_cast<PISTON_STATE>((getBLOCKDATA(block) & piston_state_bits) >> piston_state_bit_shift);
const PISTON_TYPE piston_type = static_cast<PISTON_TYPE>((getBLOCKDATA(block) & piston_type_bits) >> piston_type_bit_shift);
// If the piston's power state has changed and it isn't a piston_head
if(piston_powered != poweredProperly && piston_state != PISTON_HEAD) {
// Get the piston's data and prepare it by resetting its powered state
uint8_t piston_data = getBLOCKDATA(block) ^ (piston_powered << piston_power_state_bit_shift); // Set pre-existing power bit to zero
// If it is powered "properly" (not by the face)
if (poweredProperly) {
// Get the block to push
BLOCK_WDATA blockToPush = c.getGlobalBlockRelative(pistonHeadCoordinates.x, pistonHeadCoordinates.y, pistonHeadCoordinates.z);
bool piston_pushable = false;
bool piston_movable = true;
// If the block to push isn't an unmovable block
for (int i = 1; i <= push_limit+1; i++) {
VECTOR3 block_to_check = get_piston_block_relative(local_x, local_y, local_z, side, i);
// Test that blocks are movable
if (!isBlockMovable(blockToPush)) {
piston_movable = false;
}
if (c.getGlobalBlockRelative(block_to_check.x, block_to_check.y, block_to_check.z) == BLOCK_AIR) {
piston_pushable = true;
break;
}
}
if (piston_pushable && piston_movable) {
piston_data = piston_data ^ (piston_state << piston_state_bit_shift); // Set pre-existing piston type bits to zero
// Set the block to the piston body
c.changeLocalBlock(local_x, local_y, local_z, getBLOCKWDATA(getBLOCK(block), piston_data | poweredProperly << piston_power_state_bit_shift | PISTON_BODY << piston_state_bit_shift));
BLOCK_WDATA block_to_move;
VECTOR3 block_to_check;
BLOCK_WDATA new_block_to_move;
for (int i = 1; i <= push_limit+1; i++) {
block_to_check = get_piston_block_relative(local_x, local_y, local_z, side, i);
if (i == 1) {
block_to_move = c.getGlobalBlockRelative(block_to_check.x, block_to_check.y, block_to_check.z);
if (block_to_move == BLOCK_AIR) {
break;
}
continue;
}
if (c.getGlobalBlockRelative(block_to_check.x, block_to_check.y, block_to_check.z) == BLOCK_AIR) {
c.changeGlobalBlockRelative(block_to_check.x, block_to_check.y, block_to_check.z, block_to_move);
break;
}
new_block_to_move = c.getGlobalBlockRelative(block_to_check.x, block_to_check.y, block_to_check.z);
c.changeGlobalBlockRelative(block_to_check.x, block_to_check.y, block_to_check.z, block_to_move);
block_to_move = new_block_to_move;
}
// Set the corresponding block to the piston head
c.changeGlobalBlockRelative(pistonHeadCoordinates.x, pistonHeadCoordinates.y, pistonHeadCoordinates.z, getBLOCKWDATA(BLOCK_PISTON, side | PISTON_HEAD << piston_state_bit_shift | piston_type << piston_type_bit_shift));
}
} else {
// Reset the piston data's piston type
piston_data = piston_data ^ (piston_state << piston_state_bit_shift); // Set pre-existing piston data bits to zero
// Update the piston type
c.changeLocalBlock(local_x, local_y, local_z, getBLOCKWDATA(getBLOCK(block), piston_data));
// Remove the piston head only if it is actually extended
if (piston_state == PISTON_BODY) {
if (piston_type == STICKY_PISTON) {
BLOCK_WDATA blockToPull = c.getGlobalBlockRelative(blockToPushCoordinates.x, blockToPushCoordinates.y, blockToPushCoordinates.z);
if (isBlockMovable(blockToPull)) {
c.changeGlobalBlockRelative(pistonHeadCoordinates.x, pistonHeadCoordinates.y, pistonHeadCoordinates.z, blockToPull);
c.changeGlobalBlockRelative(blockToPushCoordinates.x, blockToPushCoordinates.y, blockToPushCoordinates.z, BLOCK_AIR);
} else {
c.changeGlobalBlockRelative(pistonHeadCoordinates.x, pistonHeadCoordinates.y, pistonHeadCoordinates.z, BLOCK_AIR);
}
} else {
c.changeGlobalBlockRelative(pistonHeadCoordinates.x, pistonHeadCoordinates.y, pistonHeadCoordinates.z, BLOCK_AIR);
}
}
}
}
}
void PistonRenderer::removedBlock(const BLOCK_WDATA block, int local_x, int local_y, int local_z, Chunk &c) {
// Check the piston type
const PISTON_STATE piston_state = static_cast<PISTON_STATE>((getBLOCKDATA(block) & piston_state_bits) >> piston_state_bit_shift);
// If the piston isn't a "normal" piston
if (piston_state != PISTON_NORMAL) {
// Get side-dependant variable thingies
BLOCK_SIDE side = static_cast<BLOCK_SIDE>(getBLOCKDATA(block) & BLOCK_SIDE_BITS);
VECTOR3 pistonBodyCoordinates;
VECTOR3 pistonHeadCoordinates;
// Set the piston's head/body to air, thereby removing it depending on which type the destroyed one is
switch (piston_state) {
case PISTON_NORMAL:
break; // Stop compiler warnings
case PISTON_BODY:
pistonHeadCoordinates = get_piston_block_relative(local_x, local_y, local_z, side, 1);
c.changeGlobalBlockRelative(pistonHeadCoordinates.x, pistonHeadCoordinates.y, pistonHeadCoordinates.z, getBLOCK(BLOCK_AIR));
break;
case PISTON_HEAD:
pistonBodyCoordinates = get_piston_block_relative(local_x, local_y, local_z, side, -1);
c.changeGlobalBlockRelative(pistonBodyCoordinates.x, pistonBodyCoordinates.y, pistonBodyCoordinates.z, getBLOCK(BLOCK_AIR));
break;
}
}
}
void PistonRenderer::drawPreview(const BLOCK_WDATA block, TEXTURE &dest, int x, int y)
{
const PISTON_TYPE piston_type = static_cast<PISTON_TYPE>((getBLOCKDATA(block) & piston_type_bits) >> piston_type_bit_shift);
if (piston_type == STICKY_PISTON) {
BlockRenderer::drawTextureAtlasEntry(*terrain_resized, terrain_atlas[10][6].resized, dest, x, y);
} else {
BlockRenderer::drawTextureAtlasEntry(*terrain_resized, terrain_atlas[11][6].resized, dest, x, y);
}
}
const char *PistonRenderer::getName(const BLOCK_WDATA block)
{
// Mainly just for debug as PISTON_BODY and PISTON_HEAD should never end up in the inventory
const PISTON_STATE piston_state = static_cast<PISTON_STATE>((getBLOCKDATA(block) & piston_state_bits) >> piston_state_bit_shift);
const PISTON_TYPE piston_type = static_cast<PISTON_TYPE>((getBLOCKDATA(block) & piston_type_bits) >> piston_type_bit_shift);
if (piston_type == STICKY_PISTON) {
switch (piston_state) {
case PISTON_NORMAL:
return "Sticky Piston";
break;
case PISTON_BODY:
return "Sticky Piston Body";
break;
case PISTON_HEAD:
return "Sticky Piston Head";
break;
}
} else {
switch (piston_state) {
case PISTON_NORMAL:
return "Piston";
break;
case PISTON_BODY:
return "Piston Body";
break;
case PISTON_HEAD:
return "Piston Head";
break;
}
}
return "Piston";
}