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carpetrenderer.cpp
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#include "carpetrenderer.h"
constexpr GLFix CarpetRenderer::carpet_height, CarpetRenderer::carpet_width;
// Get carpet texture function
TerrainAtlasEntry CarpetRenderer::getCarpetTexture(const BLOCK_WDATA block) {
TerrainAtlasEntry tae = terrain_atlas[0][4];
switch (static_cast<COLOUR>(getBLOCKDATA(block))) {
case WHITE_CARPET:
tae = terrain_atlas[0][4];
break;
case ORANGE_CARPET:
tae = terrain_atlas[2][13];
break;
case MAGENTA_CARPET:
tae = terrain_atlas[2][12];
break;
case LIGHT_BLUE_CARPET:
tae = terrain_atlas[2][11];
break;
case YELLOW_CARPET:
tae = terrain_atlas[2][10];
break;
case LIME_CARPET:
tae = terrain_atlas[2][9];
break;
case PINK_CARPET:
tae = terrain_atlas[2][8];
break;
case GRAY_CARPET:
tae = terrain_atlas[2][7];
break;
case LIGHT_GRAY_CARPET:
tae = terrain_atlas[1][14];
break;
case CYAN_CARPET:
tae = terrain_atlas[1][13];
break;
case PURPLE_CARPET:
tae = terrain_atlas[1][12];
break;
case BLUE_CARPET:
tae = terrain_atlas[1][11];
break;
case BROWN_CARPET:
tae = terrain_atlas[1][10];
break;
case GREEN_CARPET:
tae = terrain_atlas[1][9];
break;
case RED_CARPET:
tae = terrain_atlas[1][8];
break;
case BLACK_CARPET:
tae = terrain_atlas[1][7];
break;
default:
tae = terrain_atlas[0][4];
break;
}
return tae;
}
// Get texture depending on carpet texture
const TerrainAtlasEntry &CarpetRenderer::destructionTexture(const BLOCK_WDATA block) {
switch (static_cast<COLOUR>(getBLOCKDATA(block))) {
case WHITE_CARPET:
return terrain_atlas[0][4];
break;
case ORANGE_CARPET:
return terrain_atlas[2][13];
break;
case MAGENTA_CARPET:
return terrain_atlas[2][12];
break;
case LIGHT_BLUE_CARPET:
return terrain_atlas[2][11];
break;
case YELLOW_CARPET:
return terrain_atlas[2][10];
break;
case LIME_CARPET:
return terrain_atlas[2][9];
break;
case PINK_CARPET:
return terrain_atlas[2][8];
break;
case GRAY_CARPET:
return terrain_atlas[2][7];
break;
case LIGHT_GRAY_CARPET:
return terrain_atlas[1][14];
break;
case CYAN_CARPET:
return terrain_atlas[1][13];
break;
case PURPLE_CARPET:
return terrain_atlas[1][12];
break;
case BLUE_CARPET:
return terrain_atlas[1][11];
break;
case BROWN_CARPET:
return terrain_atlas[1][10];
break;
case GREEN_CARPET:
return terrain_atlas[1][9];
break;
case RED_CARPET:
return terrain_atlas[1][8];
break;
case BLACK_CARPET:
return terrain_atlas[1][7];
break;
default:
return terrain_atlas[0][4];
break;
}
}
void CarpetRenderer::tick(const BLOCK_WDATA /*block*/, int local_x, int local_y, int local_z, Chunk &c) {
if (getBLOCK(c.getGlobalBlockRelative(local_x, local_y - 1, local_z)) == getBLOCK(BLOCK_AIR)) {
// If there is no supporting block, remove the carpet
c.setGlobalBlockRelative(local_x, local_y, local_z, getBLOCK(BLOCK_AIR));
}
}
void CarpetRenderer::renderSpecialBlock(const BLOCK_WDATA block, GLFix x, GLFix y, GLFix z, Chunk &c)
{
const TextureAtlasEntry &carpet_top = getCarpetTexture(block).current;
TextureAtlasEntry carpet_sid = getCarpetTexture(block).current;
// Carpet is only 1/16th in size
carpet_sid.top = carpet_sid.top + (carpet_sid.bottom - carpet_sid.top) * (1 / 16);
//////
// GL CODE
//////
glPushMatrix();
glLoadIdentity();
glTranslatef(x, y, z);
std::vector<VERTEX> carpet_vertices;
carpet_vertices.reserve(20);
// Carpet Side
carpet_vertices.push_back({0, 0, 0, carpet_sid.left, carpet_sid.bottom, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({0, GLFix(0) + carpet_height, 0, carpet_sid.left, carpet_sid.top, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({GLFix(0) + carpet_width, GLFix(0) + carpet_height, 0, carpet_sid.right, carpet_sid.top, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({GLFix(0) + carpet_width, 0, 0, carpet_sid.right, carpet_sid.bottom, TEXTURE_TRANSPARENT});
// Carpet Side
carpet_vertices.push_back({GLFix(0) + carpet_width, 0, GLFix(0) - 0 + BLOCK_SIZE, carpet_sid.left, carpet_sid.bottom, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({GLFix(0) + carpet_width, GLFix(0) + carpet_height, GLFix(0) - 0 + BLOCK_SIZE, carpet_sid.left, carpet_sid.top, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({0, GLFix(0) + carpet_height, GLFix(0) - 0 + BLOCK_SIZE, carpet_sid.right, carpet_sid.top, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({0, 0, GLFix(0) - 0 + BLOCK_SIZE, carpet_sid.right, carpet_sid.bottom, TEXTURE_TRANSPARENT});
// Carpet Back Side
carpet_vertices.push_back({0, 0, GLFix(0) + BLOCK_SIZE, carpet_sid.left, carpet_sid.bottom, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({0, GLFix(0) + carpet_height, 0 + BLOCK_SIZE, carpet_sid.left, carpet_sid.top, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({0, GLFix(0) + carpet_height, 0, carpet_sid.right, carpet_sid.top, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({0, 0, 0, carpet_sid.right, carpet_sid.bottom, TEXTURE_TRANSPARENT});
// Carpet (Front) Inside
carpet_vertices.push_back({(GLFix(0) - 0) + carpet_width, 0, 0, carpet_sid.left, carpet_sid.bottom, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({(GLFix(0) - 0) + carpet_width, GLFix(0) + carpet_height, 0, carpet_sid.left, carpet_sid.top, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({(GLFix(0) - 0) + carpet_width, GLFix(0) + carpet_height, 0 + BLOCK_SIZE, carpet_sid.right, carpet_sid.top, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({(GLFix(0) - 0) + carpet_width, 0, 0 + BLOCK_SIZE, carpet_sid.right, carpet_sid.bottom, TEXTURE_TRANSPARENT});
// Carpet Top
carpet_vertices.push_back({0, GLFix(0) + carpet_height, 0, carpet_top.left, carpet_top.bottom, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({0, GLFix(0) + carpet_height, GLFix(0) + BLOCK_SIZE - 0, carpet_top.left, carpet_top.top, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({GLFix(0) + carpet_width - 0, GLFix(0) + carpet_height, GLFix(0) + BLOCK_SIZE - 0, carpet_top.right, carpet_top.top, TEXTURE_TRANSPARENT});
carpet_vertices.push_back({GLFix(0) + carpet_width - 0, GLFix(0) + carpet_height, 0, carpet_top.right, carpet_top.bottom, TEXTURE_TRANSPARENT});
for(auto&& v : carpet_vertices)
{
VERTEX v1;
nglMultMatVectRes(transformation, &v, &v1);
c.addUnalignedVertex(v1.x, v1.y, v1.z, v.u, v.v, v.c);
}
glPopMatrix();
}
void CarpetRenderer::geometryNormalBlock(const BLOCK_WDATA block, const int local_x, const int local_y, const int local_z, const BLOCK_SIDE side, Chunk &c)
{
// Render the bottom of the block as a normal side (needs to be replaced later)
if(side != BLOCK_BOTTOM)
return;
// BOTTOM DOESN'T WORK!!! afdghtresdvbhtredfsvcbgfhtresd
renderNormalBlockSide(local_x, local_y, local_z, side, getCarpetTexture(block).current, c);
}
AABB CarpetRenderer::getAABB(const BLOCK_WDATA /*block*/, GLFix x, GLFix y, GLFix z)
{
return {x + 0, y, z + 0, x + 0 + carpet_width, y + carpet_height, z + 0 + carpet_width};
}
void CarpetRenderer::drawPreview(const BLOCK_WDATA block, TEXTURE &dest, int x, int y)
{
BlockRenderer::drawTextureAtlasEntry(*terrain_resized, getCarpetTexture(block).resized, dest, x, y);
}
const char *CarpetRenderer::getName(const BLOCK_WDATA block)
{
switch (static_cast<COLOUR>(getBLOCKDATA(block))) {
case WHITE_CARPET:
return "White Carpet";
break;
case ORANGE_CARPET:
return "Orange Carpet";
break;
case MAGENTA_CARPET:
return "Magenta Carpet";
break;
case LIGHT_BLUE_CARPET:
return "Light Blue Carpet";
break;
case YELLOW_CARPET:
return "Yellow Carpet";
break;
case LIME_CARPET:
return "Lime Carpet";
break;
case PINK_CARPET:
return "Pink Carpet";
break;
case GRAY_CARPET:
return "Gray Carpet";
break;
case LIGHT_GRAY_CARPET:
return "Light Gray Carpet";
break;
case CYAN_CARPET:
return "Cyan Carpet";
break;
case PURPLE_CARPET:
return "Purple Carpet";
break;
case BLUE_CARPET:
return "Blue Carpet";
break;
case BROWN_CARPET:
return "Brown Carpet";
break;
case GREEN_CARPET:
return "Green Carpet";
break;
case RED_CARPET:
return "Red Carpet";
break;
case BLACK_CARPET:
return "Black Carpet";
break;
default:
return "Carpet";
break;
}
}