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blocklisttask.h
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#ifndef BLOCKLISTTASK_H
#define BLOCKLISTTASK_H
#include "task.h"
class BlockListTask : public Task
{
public:
BlockListTask();
virtual ~BlockListTask();
virtual void makeCurrent() override;
virtual void render() override;
virtual void logic() override;
int current_selection;
protected:
void moveScreenOffset();
private:
static const int field_width = 32, field_height = 32, // Size of each field
pad_x = (field_width - 24) / 2, pad_y = (field_height - 24) / 2,
pad_y_door = (field_height - 32) / 2, // Door > field_height -> Negative!
fields_x = 9, fields_y = 5;
static const unsigned int blocklist_width = fields_x * field_width + 2*pad_x, blocklist_left = (SCREEN_WIDTH - blocklist_width) / 2;
static const unsigned int blocklist_height = fields_y * field_height + 2*pad_y;
static unsigned int blocklist_top;
//Black texture as background
static TEXTURE *blocklist_background;
// Moar blockzzz!
static int screen_offset_y;
};
extern BlockListTask block_list_task;
#endif // BLOCKLISTTASK_H