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Region select: add trully REPLACEMENT features to "WorldGuard REPLACEMENT plugin" #139
VladOliinyk
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As for me, it is quite obvious that in the WorldGuard REPLACEMENT plugin should be more than just square regions. Doesn't it?
I suggest adding the polygon-based regions, so we will have not only squares/cubes but the POLYGON-based regions.
Like the WG has and what we can select via WorldEdit or FAWE.
Visual example to rule out misinterpretation:
https://i.ibb.co/mtMnXcx/image.jpg
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