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there is no true mapping between ui slots and automation slots.
Automation slots also care about sidedness.
Perhaps a color for each side, similar to how mekanism colors it's slots.
The UI inspector should let the user paint/draw the slot numbers into a config that is associated to the block id so that they can fix a block when the inspector guess is wrong.
Elements:
a rectangle for each slot detected in the GUI
the rectangle has a colored border
the rectangle has a text of the slot index number
Actions:
increment slot number (left click)
decrement slot number (right click)
set slot number (hover, type number, unhover; like table top simulator)
set slots increasing (select slots, invoke action (command palette (todo)), selectedSlots[1..] get updated to be selectedSlots[0] + 1, +2, etc)
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https://discord.com/channels/967118679370264627/967119184209264790/1452824884286591112
there is no true mapping between ui slots and automation slots.
Automation slots also care about sidedness.
Perhaps a color for each side, similar to how mekanism colors it's slots.
The UI inspector should let the user paint/draw the slot numbers into a config that is associated to the block id so that they can fix a block when the inspector guess is wrong.
Elements:
Actions:
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