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[Erratum/Errata] 实体渲染部分缺少对 Tessellator 的说明 #10

@3TUSK

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@3TUSK

Synopsis / 简介

http://www.mcbbs.net/thread-866046-1-1.html

Analysis / 分析

第十一章第三节实体渲染部分没有提及 Tessellator 的存在,而实体真正的渲染过程是一定需要通过它绑定贴图完成的。GlStateManager 的用途基本是管理 GL context 而非绑定纹理。

Proposed Correction / 建议修改为……

追加小一节细讲 Tessellator,或者单独在 Render<E extends Entity> 和 TESR(TER if it's MCP for 1.13.+ or above)之前单讲 Tessellator

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    Status: Help WantedUse this when all current Harbinger editors are not capable to handle this.Type: ErrataTypos, factual errors, wrong codes, etc.

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