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app.js
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const resetButton = document.querySelector('#reset');
const playTo = document.querySelector('#playto');
let winningScore = 3;
let isGameOver = false;
const p1 = {
score: 0,
button: document.querySelector('#p1Button'),
display: document.querySelector('#p1Display')
}
const p2 = {
score: 0,
button: document.querySelector('#p2Button'),
display: document.querySelector('#p2Display')
}
function updateScores(player, opponent) {
if(!isGameOver) {
player.score += 1;
if(player.score === winningScore) {
isGameOver = true;
player.display.classList.add('has-text-success');
opponent.display.classList.add('has-text-danger');
player.button.disabled = true;
opponent.button.disabled = true;
}
player.display.textContent = player.score;
}
}
p1.button.addEventListener('click', function() {
updateScores(p1, p2);
})
p2.button.addEventListener('click', function() {
updateScores(p2, p1);
})
playTo.addEventListener('change',function() {
winningScore = parseInt(this.value);
reset();
})
resetButton.addEventListener('click', reset);
function reset() {
isGameOver = false;
for(let p of [p1,p2]) {
p.score = 0;
p.display.textContent = 0;
p.display.classList.remove('has-text-success', 'has-text-danger')
p.button.disabled = false;
}
/*
p1.score = 0;
p2.score = 0;
p1.display.textContent = 0;
p2.display.textContent = 0;
p1.display.classList.remove('has-text-success', 'has-text-danger');
p2.display.classList.remove('has-text-danger', 'has-text-success');
p1.button.disabled = false;
p2.button.disabled = false;
*/
}
/*
const p1Button = document.querySelector('#p1Button');
const p2Button = document.querySelector('#p2Button');
const p1Display = document.querySelector('#p1Display');
const p2Display = document.querySelector('#p2Display');
const resetButton = document.querySelector('#reset');
const playTo = document.querySelector('#playto');
let p1Score = 0;
let p2Score = 0;
let winningScore;
let isGameOver = false;
p1Button.addEventListener('click', function() {
if(!isGameOver) {
p1Score += 1;
if(p1Score === winningScore) {
isGameOver = true;
p1Display.classList.add('has-text-success');
p2Display.classList.add('has-text-danger');
p1Button.disabled = true;
p2Button.disabled = true;
}
p1Display.textContent = p1Score;
}
})
p2Button.addEventListener('click', function() {
if(!isGameOver) {
p2Score += 1;
if(p2Score === winningScore) {
isGameOver = true;
p1Display.classList.add('has-text-success');
p2Display.classList.add('has-text-danger');
p1Button.disabled = true;
p2Button.disabled = true;
}
p2Display.textContent = p2Score;
}
})
playTo.addEventListener('change',function() {
winningScore = parseInt(this.value);
reset();
})
resetButton.addEventListener('click', reset);
function reset() {
isGameOver = false;
p1Score = 0;
p2Score = 0;
p1Display.textContent = 0;
p2Display.textContent = 0;
p1Display.classList.remove('has-text-success', 'has-text-danger');
p2Display.classList.remove('has-text-danger', 'has-text-success');
p1Button.disabled = false;
p2Button.disabled = false;
}*/