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In Peggle, starting with the 3rd level, there are green pegs that can be hit with the ball. These are invisible on the current build, while they can be hit, the game is harder to play because of that. On the screenshot, I aimed the ball at an invisible green peg.
One weirder issue is that (especially in the main menu) the game can either duplicate inputs with the same or a different input, or even generate a phantom input out of nowhere. I don't have this issue elsewhere, so I don't think it's my keyboard.
Some Nokia S60 versions of the game do the weird thing where the music and sounds are all in a single midi file, and the game uses timestamps to jump around the midi file to play music and sounds, but I haven't yet gotten to trying out those kinds of versions on freej2me-plus.
In Peggle, starting with the 3rd level, there are green pegs that can be hit with the ball. These are invisible on the current build, while they can be hit, the game is harder to play because of that. On the screenshot, I aimed the ball at an invisible green peg.
One weirder issue is that (especially in the main menu) the game can either duplicate inputs with the same or a different input, or even generate a phantom input out of nowhere. I don't have this issue elsewhere, so I don't think it's my keyboard.
Some Nokia S60 versions of the game do the weird thing where the music and sounds are all in a single midi file, and the game uses timestamps to jump around the midi file to play music and sounds, but I haven't yet gotten to trying out those kinds of versions on freej2me-plus.
I will attach a save file for the 3rd level.
Peggle_save.zip
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