diff --git a/src/libretro/freej2me_libretro.c b/src/libretro/freej2me_libretro.c index cfefaee2..d1d0d7d4 100755 --- a/src/libretro/freej2me_libretro.c +++ b/src/libretro/freej2me_libretro.c @@ -315,7 +315,7 @@ static void check_variables(bool first_time_startup) var.key = "freej2me_phone"; if (Environ(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { - if (!strcmp(var.value, "Nokia/Sony/Samsung (Standard)")) { phoneType = 0; } + if (!strcmp(var.value, "Default")) { phoneType = 0; } else if (!strcmp(var.value, "LG")) { phoneType = 1; } else if (!strcmp(var.value, "Motorola/SoftBank")) { phoneType = 2; } else if (!strcmp(var.value, "Motorola Triplets")) { phoneType = 3; } diff --git a/src/libretro/freej2me_libretro.h b/src/libretro/freej2me_libretro.h index 97d00c04..609874a9 100644 --- a/src/libretro/freej2me_libretro.h +++ b/src/libretro/freej2me_libretro.h @@ -171,18 +171,18 @@ struct retro_core_option_v2_definition core_options[] = "Due to the different mobile phone manufacturers on the J2ME space, it's usual to have some games expecting a certain phone's key layout like Nokia's for example. If a game is not responding to the inputs correctly, try changing this option.", "system_settings", { - { "LG", NULL }, - { "Motorola/SoftBank", NULL }, - { "Motorola Triplets", NULL }, - { "Motorola V8", NULL }, - { "Nokia/Sony/Samsung (Standard)", NULL }, - { "Nokia Keyboard", NULL }, - { "Sagem", NULL }, - { "Siemens", NULL }, - { "Siemens Old", NULL }, + { "Default", NULL }, + { "LG", NULL }, + { "Motorola/SoftBank", NULL }, + { "Motorola Triplets", NULL }, + { "Motorola V8", NULL }, + { "Nokia Keyboard", NULL }, + { "Sagem", NULL }, + { "Siemens", NULL }, + { "Siemens Old", NULL }, { NULL, NULL }, }, - "Nokia/Sony/Samsung (Standard)" + "Default" }, { "freej2me_fps", @@ -462,18 +462,18 @@ struct retro_core_option_definition core_options_v1 [] = "Phone Key Layout", "Due to the different mobile phone manufacturers on the J2ME space, it's usual to have some games expecting a certain phone's key layout like Nokia's for example. If a game is not responding to the inputs correctly, try changing this option.", { - { "LG", NULL }, - { "Motorola/SoftBank", NULL }, - { "Motorola Triplets", NULL }, - { "Motorola V8", NULL }, - { "Nokia/Sony/Samsung (Standard)", NULL }, - { "Nokia Keyboard", NULL }, - { "Sagem", NULL }, - { "Siemens", NULL }, - { "Siemens Old", NULL }, + { "Default", NULL }, + { "LG", NULL }, + { "Motorola/SoftBank", NULL }, + { "Motorola Triplets", NULL }, + { "Motorola V8", NULL }, + { "Nokia Keyboard", NULL }, + { "Sagem", NULL }, + { "Siemens", NULL }, + { "Siemens Old", NULL }, { NULL, NULL }, }, - "Nokia/Sony/Samsung (Standard)" + "Default" }, { "freej2me_fps", @@ -665,7 +665,7 @@ static const struct retro_variable vars[] = }, { /* Phone Control Type */ "freej2me_phone", - "Phone Key Layout; Nokia/Sony/Samsung (Standard)|LG|Motorola/SoftBank|Motorola Triplets|Motorola V8|Nokia Keyboard|Sagem|Siemens|Siemens Old" + "Phone Key Layout; Default|LG|Motorola/SoftBank|Motorola Triplets|Motorola V8|Nokia Keyboard|Sagem|Siemens|Siemens Old" }, { /* Game FPS limit */ "freej2me_fps", diff --git a/src/org/recompile/freej2me/AWTGUI.java b/src/org/recompile/freej2me/AWTGUI.java index 7fe087de..105a6ada 100644 --- a/src/org/recompile/freej2me/AWTGUI.java +++ b/src/org/recompile/freej2me/AWTGUI.java @@ -165,7 +165,7 @@ public final class AWTGUI final CheckboxMenuItem[] layoutOptions = { - new CheckboxMenuItem("Nokia/Sony/Samsung (Standard)", true), + new CheckboxMenuItem("Default", true), new CheckboxMenuItem("LG", false), new CheckboxMenuItem("Motorola/SoftBank", false), new CheckboxMenuItem("Motorola V8", false),