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_w_DRAW_RC.pas
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procedure rc_DrawWalls;
//const
//rc_doors = mgr_cdoors+[mgr_bdoor,mgr_odoor];
var cx,
rdx,rdy,
rdx1,rdy1,
rpx,rpy,
ddx,ddy,
sdx,sdy,
pWD,wX : single;
zbpos : psingle;
swtex,
pwtex,
wtex : char;
mx0,my0,
ix,iy,
mx,my,
stx,sty,
stx0,sty0,
side,lh,texx,texy,
ds,de,
d2,iy2 : longint;
cc,fc : cardinal;
ptextl : pTRCTextureLine;
ptextw : PTRCImage;
ppix,
cpix : pcardinal;
begin
FillChar(rc_vgrid ,SizeOf(rc_vgrid) ,false);
cc:=sv_clroom^.r_ceil_color .c;
fc:=sv_clroom^.r_floor_color.c;
rpx:=rc_x;
rpy:=rc_y;
mx0:=trunc(rpx);
my0:=trunc(rpy);
if(0<=mx0)and(mx0<=map_mlw)
and(0<=my0)and(my0<=map_mlw)then rc_vgrid[mx0,my0]:=true;
if(0<mx0)and(mx0<=map_mw)
and(0<my0)and(my0<=map_mw)
then swtex:=sv_clroom^.rgrid[mx0,my0]
else swtex:=mgr_wih;
rc_plx:=-rc_vy*cam_fov;
rc_ply:= rc_vx*cam_fov;
cx :=-1;
rc_iD := 1/(rc_plx*rc_vy-rc_vx*rc_ply);
ZBufferMDW:=0;
zbpos:=psingle(ZBuffer);
cpix :=pcardinal(rc_buffer);
wtex :=#0;
pwtex:=#0;
for ix:=0 to vid_iw do
begin
rdx :=rc_vx+rc_plx*cx;if(rdx=0)then rdx:=0.0001;
rdy :=rc_vy+rc_ply*cx;if(rdy=0)then rdy:=0.0001;
mx :=mx0;
my :=my0;
rdx1:=1/rdx;
rdy1:=1/rdy;
ddx :=abs(rdx1);
ddy :=abs(rdy1);
if(rdx<0)then begin stx:=-1;stx0:=1;sdx:=(rpx-mx)*ddx; end else begin stx:=1;stx0:=0;sdx:=(mx+1-rpx)*ddx; end;
if(rdy<0)then begin sty:=-1;sty0:=1;sdy:=(rpy-my)*ddy; end else begin sty:=1;sty0:=0;sdy:=(my+1-rpy)*ddy; end;
pwtex:=swtex;
wtex :=swtex;
while true do
begin
if(sdx<sdy)
then begin sdX+=ddX;mx+=stX;side:=0;end
else begin sdY+=ddY;my+=stY;side:=1;end;
pwtex:=wtex;
if(0<mx)and(mx<=map_mw)
and(0<my)and(my<=map_mw)then
begin
wtex:=sv_clroom^.rgrid[mx,my];
rc_vgrid[mx,my]:=true;
end
else wtex:=mgr_wih;
if not(wtex in mgr_bwalls)then continue;
//if(wtex in rc_doors){and(wtex<>mgr_bdoor)}then continue;
if(side=1)
then pWD:=(sty0+my-rpy)*rdy1
else pWD:=(stx0+mx-rpx)*rdx1;
if(pWD.IsNan )
or(pWD.IsInfinity)then pWD:=1000;
if(pWD<0.01 )then pWD:=0.01;
if(pWD>ZBufferMDW)then ZBufferMDW:=pwd;
zbpos^:=pWD;
ppix:=cpix;
if(wtex<>mgr_wih)then
begin
{if(pwtex in rc_doors)
then ptextw:=@spr_rcwall_doortrack[side]
else
if(wtex in rc_doors)
then ptextw:=@spr_rcwall_door[side]
else ptextw:=@spr_rcwall [side,wtex]; }
if(pwtex=mgr_door)
then ptextw:=@spr_rcwall_doortrack[side]
else ptextw:=@spr_rcwall [side,wtex];
wx:=vid_rh/pWD;
lh :=trunc(wx);
if(lh<1)then lh:=1;
de:=vid_rhh+trunc(cam_z*wx);
ds:=de-lh;
if(de>vid_ih)then de:=vid_ih;
if(side=1)
then wX:=rPX+pWD*rdx
else wX:=rPY+pWD*rdy;
texX:=trunc(wx*ptextw^.rc_w) mod ptextw^.rc_w;
if((side=1)and(rdy>0))
or((side=0)and(rdx<0))then texx:=ptextw^.rc_w-texx-1;
d2:=trunc(ptextw^.rc_h/lh*rc_intI);
ptextl:=@ptextw^.rctexture[texx];
if(ds<0)then
begin
iy2:=-ds*d2;
ds :=0;
end
else iy2:=0;
iy:=0;
while iy<ds do
begin
cpix^:=cc;
cpix +=vid_rw;
iy +=1;
end;
while iy<=de do
begin
texy:=iy2 shr rc_intS;
if(texy<ptextw^.rc_h)
then cpix^:=ptextl^[texy]
else cpix^:=fc;
cpix +=vid_rw;
iy +=1;
iy2 +=d2;
end;
while iy<=vid_ih do
begin
cpix^:=fc;
cpix +=vid_rw;
iy +=1;
end;
end
else
begin
for iy:=0 to vid_rhh do begin cpix^:=cc;cpix+=vid_rw;end;
for iy:=vid_rhh+1 to vid_ih do begin cpix^:=fc;cpix+=vid_rw;end;
end;
break;
end;
cpix :=ppix+1;
cx +=rc_cxt;
zbpos+=1;
end;
end;
{procedure debug_draw_sprite(spr:PTSprite);
var x,y:integer;
c:TColor;
begin
with spr^ do
for x:=1 to w do
for y:=1 to h do
begin
with c do
begin
// ABGR
c:=p[x-1,y-1];
b:=(c and $0000FF00) shr 8;
g:=(c and $00FF0000) shr 16;
r:=(c and $FF000000) shr 24;
a:=255;
end;
draw_pixel(x,y,@c);
end;
end; }
procedure rc_spr1(sprx,spry,sprz,scale:single;spr:pTRCImage;Alx:boolean);
var sx,sy,tx,ty:single;
ssx,ssy,sw,sh,shw,dsx,dsy,dex,dey,hmove,stx,sty:integer;
texxc,texyc,tdx,tdy,tsdy:longInt;
col,
tcol:cardinal;
ptexl:pTRCTextureLine;
pstex:pTRCTexture;
zbfs :psingle;
ppix,
cpix :pcardinal;
begin
sx := sprx-rc_x;
sy := spry-rc_y;
ty := rc_iD*(rc_plx*sY-rc_ply*sX);
if(0.01<=ty)and(ty<ZBufferMDW)then
begin
tx := rc_iD*(rc_vy*sX-rc_vx*sY);
ssx := trunc(vid_rhw*(1+tx/ty));
ssy := vid_rhh-trunc(vid_rh/ty*(sprz+spr^.rc_z-cam_z)*scale);
sw := trunc((spr^.rc_w/ty*vid_scx)*scale);if(sw<2)then sw:=2;
sh := trunc((spr^.rc_h/ty*vid_scy)*scale);if(sh<2)then sh:=2;
shw := sw shr 1;
if (-shw<ssx)and(ssx<(vid_rw+shw))
and(0 <ssy)and(ssy<(vid_rh+sh ))then
begin
dSX := sSX-sHw; if(dSX < 0 )then dSX := 0;
dEX := sSX+sHw-1; if(dEX > vid_iw)then dEX := vid_iw;
dSY := sSY-sH; if(dSY < 0 )then dSY := 0;
dEY := sSY-1; if(dEY > vid_ih)then dEY := vid_ih;
texxc:=trunc(spr^.rc_w/sW*rc_intI);
texyc:=trunc(spr^.rc_h/sh*rc_intI);
hmove:=ssx-shw;
if(hmove<0)
then tdx:=-hmove*texxc
else tdx:=0;
if (alx) then
begin
texxc:=-texxc;
tdx :=(spr^.rc_w*rc_intI)-tdx-1;
end;
hmove:=ssy-sh;
if(hmove<0)
then tsdy:=-hmove*texyc
else tsdy:=0;
cpix:=pcardinal(rc_buffer);
cpix+=(dSY*vid_rw)+dSX;
tcol :=spr^.trunsColor;
pstex:=@spr^.rctexture;
zbfs:=psingle(ZBuffer);
zbfs+=dSX;
for stx:=dSX to dEX do
begin
tdy :=tsdy;
ppix :=cpix;
ptexl:=@pstex^[tdx shr rc_intS];
if(not zbfs^.IsNan)then
if(zbfs^>ty)then
for sty:=dSY to dEY do
begin
col :=ptexl^[tdy shr rc_intS];
if(col<>tcol)then cpix^:=col;
tdy +=texyc;
cpix+=vid_rw;
end;
zbfs+=1;
tdx +=texxc;
cpix:=ppix+1;
end;
end;
end;
end;
{
procedure rc_spr2(asx,asy,asd:single;wall:PTRCWall);
var sx,sy,
sx2,sy2,
sh1,sh2,
tx1,ty1,
tx2,ty2,
ty,wh,sz,
step_ty,
step_wh,
step_sz:single;
ssx1,ssy1,sey1,
ssx2,ssy2,sey2,
ssh1,ssh2,
ssz1,ssz2,
ssw,
texx,
texy,
stx,sty:integer;
tdx,tdy,
texxc,
texyc :longInt;
col,
pcol :cardinal;
ptexl :pTTextureLine;
alx :boolean;
cpix,
ppix :pcardinal;
begin
if(wall=nil)then exit;
alx:=false;
sx := asx-cam_x;
sy := asy-cam_y;
// distance to eye
ty := rc_iD*(rc_plx*sy-rc_ply*sx);if(ty=0)then ty1:=0.001;
if(tY<0.01)
or(tY<ZBufferMDW)then exit;
ty1 := rc_iD*(rc_plx*sy1-rc_ply*sx1);if(ty1<=0)then ty1:=0.01;
ty2 := rc_iD*(rc_plx*sy2-rc_ply*sx2);if(ty2<=0)then ty2:=0.01;
// x position on screen
tx1 := rc_iD*(rc_vy*sx1-rc_vx*sy1);
tx2 := rc_iD*(rc_vy*sx2-rc_vx*sy2);
ssx1:= trunc(vid_rhw*(1+tx1/ty1));
ssx2:= trunc(vid_rhw*(1+tx2/ty2));
if(ssx1>ssx2)then
begin
sty:=ssx2;ssx2:=ssx1;ssx1:=sty;
sy1:=ty1 ;ty1 :=ty2 ;ty2 :=sy1;
alx:=true;
end;
ssw:=ssx2-ssx1;
if(ssw=0)then exit;
if(ssx2>vid_iw)then ssx2:=vid_iw;
// wall height on screen
sh1 :=vid_rch/ty1;
sh2 :=vid_rch/ty2;
ssz1:=trunc(cam_z*sh1);
ssz2:=trunc(cam_z*sh2);
step_ty:=(ty2 -ty1 )/ssw;
step_wh:=(sh2 -sh1 )/ssw;
step_sz:=(ssz2-ssz1)/ssw;
ty:=ty1;
wh:=sh1;
sz:=ssz1;
texxc:=trunc(wall^.rcw/ssw*rc_intI);
tdx:=0;
if(ssx1<0)then
begin
ty -=step_ty*ssx1;
wh -=step_wh*ssx1;
sz -=step_sz*ssx1;
tdx :=-texxc*ssx1;
ssx1:=0;
end;
if(ssx1>ssx2)then exit;
for stx:=ssx1 to ssx2 do
begin
if(ty>0.005)then
begin
texx :=tdx shr rc_intS;
ptexl:=@wall^.texture[texx];
ssy1 :=vid_rchh-trunc(sz);
sey1 :=ssy1+trunc(wh);
texyc:=trunc(wall^.rch/wh*rc_intI);
tdy :=0;
if(ssy1<0)then
begin
tdy:=-texyc*ssy1;
ssy1:=0;
end;
if(sey1>vid_rch)then sey1:=vid_rch;
pcol:=((ssy1*vid_rw)+stx)*vid_bppb;
//cpix:=@cardinal((@rc_buffer[ ((ssy1*vid_rw)+stx)*vid_bppb ])^);
for sty:=ssy1 to sey1 do
begin
//texy:=;
cardinal((@rc_buffer[pcol])^):=ptexl^[tdy shr rc_intS];
pcol+=vid_rpitch;
//cpix^:=ptexl^[tdy shr rc_intS];
//cpix +=1;
tdy +=texyc;
end;
end;
wh +=step_wh;
ty +=step_ty;
sz +=step_sz;
tdx+=texxc;
end;
end; }
{procedure rc_wall(wx1,wy1,wx2,wy2:single;wall:PTRCWall);
var sx1,sy1,
sx2,sy2,
tx1,ty1,
tx2,ty2,
ty,wh,sz,
step_ty:single;
ssx1,ssy1,sey1,
ssx2,ssy2,sey2,
ssh1,ssh2,
ssw,
texx,
texy,
stx,sty:integer;
tdx,tdy,
texxc,
texyc :longInt;
col,
pcol :cardinal;
ptexl :pTTextureLine;
alx :boolean;
cpix,
ppix :pcardinal;
begin
if(wall=nil)then exit;
if(wx1=wx2)
and(wy1=wy2)then exit;
alx:=false;
sx1 := wx1-cam_x;
sy1 := wy1-cam_y;
sx2 := wx2-cam_x;
sy2 := wy2-cam_y;
// distance to eye
ty1 := rc_iD*(rc_plx*sy1-rc_ply*sx1);
ty2 := rc_iD*(rc_plx*sy2-rc_ply*sx2);
// x position on screen
tx1 := rc_iD*(rc_vy*sx1-rc_vx*sy1);
tx2 := rc_iD*(rc_vy*sx2-rc_vx*sy2);
ssx1:= trunc(vid_rhw*(1+tx1/ty1));
ssx2:= trunc(vid_rhw*(1+tx2/ty2));
if(ssx1>ssx2)then
begin
sty:=ssx2;ssx2:=ssx1;ssx1:=sty;
sy1:=ty1 ;ty1 :=ty2 ;ty2 :=sy1;
alx:=true;
end;
ssw:=abs(ssx2-ssx1);
if(ssw=0)then exit;
if(ssx2>vid_iw)then ssx2:=vid_iw;
step_ty:=(ty2-ty1)/ssw;
ty:=ty1;
texxc:=trunc(wall^.rcw/ssw*rc_intI);
tdx:=0;
if(ssx1<0)then
begin
ty -=step_ty*ssx1;
tdx :=-texxc*ssx1;
ssx1:=0;
end;
if(ssx1>=ssx2)then exit;
for stx:=ssx1 to ssx2 do
begin
if(ty>0.01)then
begin
texx :=tdx shr rc_intS;
ptexl:=@wall^.texture[texx];
wh :=vid_rch/ty;
ssy1 :=vid_rchh-trunc(cam_z*wh);
sey1 :=ssy1+trunc(wh);
texyc:=trunc(wall^.rch/wh*rc_intI);
tdy :=0;
if(ssy1<0)then
begin
tdy:=-texyc*ssy1;
ssy1:=0;
end;
if(sey1>vid_rch)then sey1:=vid_rch;
pcol:=((ssy1*vid_rw)+stx)*vid_bppb;
//cpix:=@cardinal((@rc_buffer[ ((ssy1*vid_rw)+stx)*vid_bppb ])^);
for sty:=ssy1 to sey1 do
begin
//texy:=;
cardinal((@rc_buffer[pcol])^):=ptexl^[tdy shr rc_intS];
pcol+=vid_rpitch;
//cpix^:=ptexl^[tdy shr rc_intS];
//cpix +=1;
tdy +=texyc;
end;
end;
ty +=step_ty;
tdx+=texxc;
end;
end; }
procedure rc_spr_add(ax,ay,az,aminD,ascale:single;spr:pTRCImage;aflipX:boolean);
var mx,
my:integer;
md:single;
begin
if(map_rc_sprite_n>=rc_MaxVisSprites)then exit;
mx:=trunc(ax);
my:=trunc(ay);
if(mx<0)or(map_mlw<mx)
or(my<0)or(map_mlw<my)
then exit
else
if(not rc_vgrid[mx,my])then exit;
md:=point_dist(ax,ay,rc_x,rc_y);
if(md<aminD)then exit;
map_rc_sprite_n+=1;
setlength(map_rc_sprite_l,map_rc_sprite_n);
new(map_rc_sprite_l[map_rc_sprite_n-1]);
with map_rc_sprite_l[map_rc_sprite_n-1]^ do
begin
bs_x :=ax;
bs_y :=ay;
bs_z :=az;
bs_v :=-1;
bs_scale :=ascale;
bs_flipx :=aflipX;
bs_rcimage:=spr;
bs_d :=md
end;
end;
procedure rc_DrawSprites;
var i,j,da:word;
dum :PTBufSpr;
an,
xa :boolean;
begin
while(map_rc_sprite_n>0)do
begin
map_rc_sprite_n-=1;
dispose(map_rc_sprite_l[map_rc_sprite_n]);
end;
with sv_clroom^ do
begin
for i:=0 to MaxPlayers do
with g_players[i] do
if(state>ps_dead)and(i<>cam_pl)then
begin
an:=((dspx<>vx)or(dspy<>vy))and(time_scorepause<=0);
dspx:=vx;
dspy:=vy;
da:=((trunc(point_dir(rc_x,rc_y,x,y)-dir_360(dir))+428) mod 360) div 45;
xa:=da in [0,6,7];
j:=0;
case da of
0:j:=1;
1:j:=0;
2:j:=1;
3:j:=2;
4:j:=3;
5:j:=4;
6:j:=3;
7:j:=2;
end;
if(tesla_eff>0)
then rc_spr_add(vx,vy,0,0,1,@spr_rcelectro[j],xa)
else
begin
if(an)
then da:=((animation_tick+i) div 7) mod 4
else da:=0;
if(gun_rld<=gun_sanim[gun_curr])
then da:=(j*4)+da
else da:=j+20;
rc_spr_add(vx,vy,0,0,1,@spr_rcteam[team,da],xa);
end;
end;
if(not Room_CheckFlag(sv_clroom,sv_g_instagib))then
for i:=1 to r_item_n do
with r_item_l[i-1] do
if(itype<>#0)and(irespt=0)then
rc_spr_add(ix,iy,0,0,1,@spr_rcitem[isprite],false);
for i:=1 to r_decor_n do
with r_decor_l[i-1] do
if(decor_type<>#0)then
rc_spr_add(decor_x,decor_y,0,0,1,@spr_rcdecor[decor_type],false);
if(r_missile_n>0)then
for i:=0 to r_missile_n-1 do
with r_missile_l[i] do
if(mtype>0)then
case mtype of
gpt_fire : begin
if(mspriteScale<1)then mspriteScale+=0.12;
rc_spr_add(mx,my,0,0.1,0.66*mspriteScale,@spr_rcflame [(animation_tick div 4) mod 3],false);
end;
gpt_rocket: begin
if(mdir>-1)then
rc_spr_add(mx,my,0,0.5,1,@spr_rcrocket[((trunc(point_dir(rc_x,rc_y,mx,my)-dir_360(mdir))+383) mod 360) div 45],false);
j:=(animation_tick div 3) mod 255;
if(j<>mtrail)then
begin
mtrail:=j;
cl_eff_add(mx,my,0,1,eid_trail);
end;
end;
end;
end;
for i:=0 to rc_MaxEffects do
with map_effs[i] do
if(eff_anim>0)then
begin
eff_anim-=1;
eff_z:=eff_z+eff_ez_fallspd;
rc_spr_add(eff_x,eff_y,eff_z,0,eff_scale,@spr_rceffect[eff_type,eff_anim div eff_ans],false);
end;
if(player_maxcorpses>=0)then
for i:=0 to player_maxcorpses do
with map_deads[i] do
if(eff_anim>0)then
begin
if(eff_anim<eff_dant)then eff_anim+=1;
if(eff_type<=MaxTeamsI)
then rc_spr_add(eff_x,eff_y,0,0,1,@spr_rcteam[eff_type,25+(eff_anim div eff_dans)],false)
else rc_spr_add(eff_x,eff_y,0,0,1,@spr_rcmeat[eff_anim div eff_dans] ,false);
end;
if(map_rc_sprite_n>0)then
begin
if(map_rc_sprite_n>1)then
for i:=0 to map_rc_sprite_n-2 do
for j:=0 to (map_rc_sprite_n-i-2) do
if(map_rc_sprite_l[j]^.bs_d<map_rc_sprite_l[j+1]^.bs_d)then
begin
dum:=map_rc_sprite_l[j];
map_rc_sprite_l[j ]:=map_rc_sprite_l[j+1];
map_rc_sprite_l[j+1]:=dum;
end;
for i:=0 to map_rc_sprite_n-1 do
with map_rc_sprite_l[i]^ do
if(bs_d>0)then
rc_spr1(bs_x,bs_y,bs_z,bs_scale,bs_rcimage,bs_flipx);
end;
//rc_wall(7,7,8,7,@spr_rcwall[0,'A']);
end;
procedure draw_rc;
begin
rc_DrawWalls;
rc_DrawSprites;
SDL_UpdateTexture(vid_rctexture,nil,rc_buffer,rc_pitch);
vid_rect^.x:=hud_gbrc_x;
vid_rect^.y:=hud_gbrc_y;
vid_rect^.w:=hud_gbrc_w;
vid_rect^.h:=hud_gbrc_h;
SDL_RenderCopy(vid_renderer,vid_rctexture,nil,vid_rect);
end;