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obstacle.cpp
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#include "config.hpp"
#include "obstacle.hpp"
Obstacle::Obstacle()
{
}
bool Obstacle::init(bool retry)
{
_pos.x = WINDOW_WIDTH;
_pos.y = WINDOW_HEIGHT - OBSTACLE_HEIGHT - 20;
_launched = false;
if(!retry)
{
if (!_texture1.loadFromFile(IMAGES_PATH"runner/barriere.png") ||
!_texture2.loadFromFile(IMAGES_PATH"runner/haie.png") ||
!_texture3.loadFromFile(IMAGES_PATH"runner/rocher.png") ||
!_texture4.loadFromFile(IMAGES_PATH"runner/poubelle.png") ||
!_texture5.loadFromFile(IMAGES_PATH"runner/bouche-incendie.png"))
{
return false;
}
else
{
_sprite1.setTexture(_texture1);
_sprite2.setTexture(_texture2);
_sprite3.setTexture(_texture3);
_sprite4.setTexture(_texture4);
_sprite5.setTexture(_texture5);
_sprite = _sprite1;
}
}
return true;
}
int Obstacle::getPosX()
{
return _pos.x;
}
int Obstacle::getPosY()
{
return _pos.y;
}
void Obstacle::setPosX(int X)
{
_pos.x = X;
}
void Obstacle::setPosY(int Y)
{
_pos.y = Y;
}
void Obstacle::addPosX(int X)
{
_pos.x += X;
}
void Obstacle::addPosY(int Y)
{
_pos.y += Y;
}
void Obstacle::launch(int speedX)
{
_launched = true;
_speedX = speedX;
}
void Obstacle::changeImage(int numImage)
{
if(numImage == 1)
_sprite = _sprite1;
else if(numImage == 2)
_sprite = _sprite2;
else if(numImage == 3)
_sprite = _sprite3;
else if(numImage == 4)
_sprite = _sprite4;
else
_sprite = _sprite5;
}
bool Obstacle::isLaunched()
{
return _launched;
}
void Obstacle::update(sf::Time elapsedTime)
{
_elapsedTime += elapsedTime;
if(_launched and _elapsedTime > sf::milliseconds(20))
{
if(_pos.x - _speedX > -OBSTACLE_WIDTH)
_pos.x -= _speedX;
else
{
_launched = false;
_speedX = 0;
_pos.x = WINDOW_WIDTH;
}
_elapsedTime = sf::milliseconds(0);
}
_sprite.setPosition(_pos.x, _pos.y);
}
void Obstacle::draw(sf::RenderWindow &window)
{
window.draw(_sprite);
}