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[Feature] Support for Polytone Colourmaps #213

@Strubbelkopp

Description

@Strubbelkopp

Relevant Minecraft versions and other mods/projects

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Description of the feature

Polytone allows you to define custom colourmaps and use them on any block. It would be nice, if you could use these in the tinting field in Fusion's texture types.

Use case

As shown in the screenshot I modified the colourmap for grass blocks, so when you add overlays, the colours don't match up anymore.

Image

Example usages

In addition to the vanilla hardcoded ones, you could refer to the custom colourmaps by their id, like how they're used within Polytone itself:

{
  "fusion": {
    "type": "connecting",
    "layout": "horizontal",
    "render_type": "cutout",
    "tinting": "[namespace]:[colourmap name]"
  }
}

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