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210 lines (191 loc) · 6.04 KB
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using System;
using System.Net.Sockets;
using System.Threading.Tasks;
using MCServer.Network;
namespace MCServer
{
public enum ClientState
{
Handshaking,
Status,
Login,
Play,
Closed
}
public enum ChatMode
{
Enabled,
CommandsOnly,
Hidden
}
public enum PlayerHand
{
Left,
Right
}
public class ClientSettings
{
public String Locale;
public byte ViewDistance;
public ChatMode ChatMode;
public bool ChatColors;
public byte DisplayedSkinParts;
public PlayerHand MainHand;
public bool CapeDisplayed
{
get => (DisplayedSkinParts & 1) != 0;
set
{
if (value)
DisplayedSkinParts |= 1;
else
DisplayedSkinParts &= 0b1111_1110;
}
}
public bool JacketDisplayed
{
get => (DisplayedSkinParts & (1 << 1)) != 0;
set
{
if (value)
DisplayedSkinParts |= (1 << 1);
else
DisplayedSkinParts &= 0b1111_1101;
}
}
public bool LeftSleeveDisplayed
{
get => (DisplayedSkinParts & (1 << 2)) != 0;
set
{
if (value)
DisplayedSkinParts |= (1 << 2);
else
DisplayedSkinParts &= 0b1111_1011;
}
}
public bool RightSleeveDisplayed
{
get => (DisplayedSkinParts & (1 << 3)) != 0;
set
{
if (value)
DisplayedSkinParts |= (1 << 3);
else
DisplayedSkinParts &= 0b1111_0111;
}
}
public bool LeftPantLegDisplayed
{
get => (DisplayedSkinParts & (1 << 4)) != 0;
set
{
if (value)
DisplayedSkinParts |= (1 << 4);
else
DisplayedSkinParts &= 0b1110_1111;
}
}
public bool RightPantLegDisplayed
{
get => (DisplayedSkinParts & (1 << 5)) != 0;
set
{
if (value)
DisplayedSkinParts |= (1 << 5);
else
DisplayedSkinParts &= 0b1101_1111;
}
}
public bool HatDisplayed
{
get => (DisplayedSkinParts & (1 << 6)) != 0;
set
{
if (value)
DisplayedSkinParts |= (1 << 6);
else
DisplayedSkinParts &= 0b1011_1111;
}
}
}
public class Client
{
public bool Compressed = false;
public readonly NetworkClient NetworkClient;
public ClientSettings Settings = new ClientSettings();
public ClientState State = ClientState.Handshaking;
public Player Player = null;
public Client(NetworkStream stream)
{
NetworkClient = new NetworkClient(stream);
}
public async Task Handle()
{
Packet readPacket = new Packet(this);
while (State != ClientState.Closed)
{
await readPacket.ReadFromClient();
if (readPacket.PacketId == -1 || readPacket.Data == null)
{
Console.WriteLine("Client Closed");
State = ClientState.Closed;
return;
}
Func<Client, byte[], Task> action;
Console.WriteLine("[" + State + "] Packet " + readPacket.PacketId);
switch (State)
{
case ClientState.Handshaking:
{
if (!HandshakingHandler.Actions.TryGetValue(readPacket.PacketId, out action))
{
Console.WriteLine("Missing Packet " + readPacket.PacketId + " for handshaking!");
State = ClientState.Closed;
return;
}
break;
}
case ClientState.Status:
{
if (!StatusHandler.Actions.TryGetValue(readPacket.PacketId, out action))
{
Console.WriteLine("Missing Packet " + readPacket.PacketId + " for Status!");
State = ClientState.Closed;
return;
}
break;
}
case ClientState.Login:
{
if (!LoginHandler.Actions.TryGetValue(readPacket.PacketId, out action))
{
Console.WriteLine("Missing Packet " + readPacket.PacketId + " for Login!");
State = ClientState.Closed;
return;
}
break;
}
case ClientState.Play:
{
if (!PlayHandler.Actions.TryGetValue(readPacket.PacketId, out action))
{
Console.WriteLine("Missing Packet " + readPacket.PacketId + " for Play!");
State = ClientState.Closed;
return;
}
break;
}
default:
{
Console.WriteLine("Missing State " + State);
State = ClientState.Closed;
return;
}
}
await action.Invoke(this, readPacket.Data);
}
Console.WriteLine("Client Closed");
}
}
}