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Cripto.cs
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using System;
using System.Text;
using System.Security.Cryptography;
using System.IO;
namespace EnjoyPlayer
{
public class AesOperation
{
public static string EncryptString(string key, string plainText)
{
byte[] iv = new byte[16];
byte[] array;
using (Aes aes = Aes.Create())
{
aes.Key = Encoding.UTF8.GetBytes(key);
aes.IV = iv;
ICryptoTransform encryptor = aes.CreateEncryptor(aes.Key, aes.IV);
using (MemoryStream memoryStream = new MemoryStream())
{
using (CryptoStream cryptoStream = new CryptoStream((Stream)memoryStream, encryptor, CryptoStreamMode.Write))
{
using (StreamWriter streamWriter = new StreamWriter((Stream)cryptoStream))
{
streamWriter.Write(plainText);
}
array = memoryStream.ToArray();
}
}
}
return Convert.ToBase64String(array);
}
public static string DecryptString(string key, string cipherText)
{
byte[] iv = new byte[16];
byte[] buffer = Convert.FromBase64String(cipherText);
using (Aes aes = Aes.Create())
{
aes.Key = Encoding.UTF8.GetBytes(key);
aes.IV = iv;
ICryptoTransform decryptor = aes.CreateDecryptor(aes.Key, aes.IV);
using (MemoryStream memoryStream = new MemoryStream(buffer))
{
using (CryptoStream cryptoStream = new CryptoStream((Stream)memoryStream, decryptor, CryptoStreamMode.Read))
{
using (StreamReader streamReader = new StreamReader((Stream)cryptoStream))
{
return streamReader.ReadToEnd();
}
}
}
}
}
}
}