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Changelog.txt
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ZOLE 4: Written by Lin
ZOLE 4.5: UI Improvement of ZOLE 4 by BigTarantula aka Xyspade
ZOLE 4.5 Update series and 4.6: Made by Drenn mainly to add bugfixes
ZOLE 4.5 Update 1:
- Bugfix: Editing some enemies (such as 7000, the d1 miniboss) would cause
them to crash. This is fixed, all enemies should be editable now.
- Bugfix: Using multiple random-enemy interactions in a row did not work
before and could cause the game to crash.
ZOLE 4.5 Update 2:
- One of Lin's patches involving VRAM transfers has been modified, in order to
work properly on a real gameboy without graphical corruption. Click "Re-apply
ASM patches" to apply it to an already modified rom. If your rom has random
crashes, or the screen turns into complete garbage at random times, this may fix
it.
- A new ASM patch, "Extra Interaction Bank", has been added for both Ages and
Seasons. If you encounter an error saying that there is no free space left
when you try to add an interaction, apply this patch and you're good to go.
- The freespace management for interactions has been improved in general.
ZOLE 4.5 Update 3:
- Quadruple-value interactions have their values labelled correctly now (their
ID field was previously wrong)
- Item drops (interaction $a) have their values labelled correctly. To use one,
create it and put it over a bush or pot to make a guaranteed item drop.
ZOLE 4.6.00:
- "Interactions" have been renamed to "Objects" (at least, in the interface).
- A bug with adding objects in Maku Path has been fixed. The edge-case
where multiple maps reference the same object data should now work properly.
- A zoom button has been added to the minimap by YourLocalCultist.
- Object editing has been moved into a separate tab.
ZOLE 4.6.01:
All changes by YourLocalCultist:
- Allow editing "Room packs" to deal with the Animal Companion regions and
different seasonal areas.
- Added importers and exporters for the overworld and dungeons.
- Added a button to open an external hex editor from within ZOLE.
- Added a "reload ROM" button.