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I think the solution to this is to have the VM control the checking of UI State while menus are open. I had tried to invert that so the native C++ part did that but I think that means the checking will continue during game shutdown. If game is shutting down (from system menu if clean) then the native C++ code will just be blocked because the VM will never respond, and should not cause this exception any more.
I'll be testing that out in a few and drop a v2.9.5.0 release with the change if it looks stable.
Modified EventPublisher to not use RAII - the AV is in SKSE::Impl::~RegistrationSetBase. Tested OK for v2.9.5.0 by reporting user. Handed over to RSM via Ryan-rsm-McKenzie/CommonLibSSE#34
Discord report. Probably related to scan thread not shutting down.
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