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I haven't seen any tutorials related to working with SGDK's 3D capabilities (rendering 3d shapes with the Bitmap engine and working with various Maths3D functions). I've tried taking a look at the built-in cube demo, but there are several things that the demo alone can't really address, especially with lack of detailed comments. I found myself asking questions like "So is that checkerboard dither pattern that appears on filled polygons something I can turn of or not?" and "Can I really only have a maximum of 256 points?" I feel like a tutorial or at the very least some proper documentation in the form of comments in the code would save anyone interested in wanting to work with the limited 3D capabilities a lot of time and frustration.
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