diff --git a/include/RE/Starfield.h b/include/RE/Starfield.h index 60a6b327..aa95c2f3 100644 --- a/include/RE/Starfield.h +++ b/include/RE/Starfield.h @@ -2,443 +2,443 @@ #include "SFSE/Impl/PCH.h" -#include "RE/A/AIProcess.h" -#include "RE/A/AVMData.h" -#include "RE/A/Actor.h" -#include "RE/A/ActorEquipManager.h" -#include "RE/A/ActorPackage.h" -#include "RE/A/ActorState.h" -#include "RE/A/ActorValueInfo.h" -#include "RE/A/ActorValueOwner.h" -#include "RE/A/ActorValueStorage.h" -#include "RE/A/ActorValues.h" -#include "RE/A/AlchemyItem.h" -#include "RE/A/Array.h" -#include "RE/A/ArrowProjectile.h" -#include "RE/B/BGSAcousticSpace.h" -#include "RE/B/BGSAction.h" -#include "RE/B/BGSAddonNode.h" -#include "RE/B/BGSAffinityEvent.h" -#include "RE/B/BGSAimAssistModel.h" -#include "RE/B/BGSAimAssistPoseData.h" -#include "RE/B/BGSAimDownSightModel.h" -#include "RE/B/BGSAimModel.h" -#include "RE/B/BGSAimOpticalSightModel.h" -#include "RE/B/BGSAmbienceSet.h" -#include "RE/B/BGSAnimationGraphComponent.h" -#include "RE/B/BGSArtObject.h" -#include "RE/B/BGSAtmosphere.h" -#include "RE/B/BGSAttachParentArray.h" -#include "RE/B/BGSAttackDataForm.h" -#include "RE/B/BGSAttractionRule.h" -#include "RE/B/BGSAudioOcclusionPrimitive.h" -#include "RE/B/BGSBaseForm.h" -#include "RE/B/BGSBendableSpline.h" -#include "RE/B/BGSBiome.h" -#include "RE/B/BGSBiomeMarkerObject.h" -#include "RE/B/BGSBipedObjectForm.h" -#include "RE/B/BGSBlockBashData.h" -#include "RE/B/BGSBodyPartData.h" -#include "RE/B/BGSBodyPartDefs.h" -#include "RE/B/BGSBodyPartInfo.h" -#include "RE/B/BGSBoneModifier.h" -#include "RE/B/BGSCameraPath.h" -#include "RE/B/BGSCameraShot.h" -#include "RE/B/BGSChallengeForm.h" -#include "RE/B/BGSCloudForm.h" -#include "RE/B/BGSCollisionLayer.h" -#include "RE/B/BGSColorForm.h" -#include "RE/B/BGSConditionForm.h" -#include "RE/B/BGSConstructibleObject.h" -#include "RE/B/BGSCraftableForm.h" -#include "RE/B/BGSCraftingResourceOwner.h" -#include "RE/B/BGSCraftingUseSound.h" -#include "RE/B/BGSCurve3DForm.h" -#include "RE/B/BGSCurveForm.h" -#include "RE/B/BGSDamageType.h" -#include "RE/B/BGSDebris.h" -#include "RE/B/BGSDefaultObject.h" -#include "RE/B/BGSDefaultObjectManager.h" -#include "RE/B/BGSDestructibleObjectForm.h" -#include "RE/B/BGSDirectionalAmbientLightingColors.h" -#include "RE/B/BGSEditorID.h" -#include "RE/B/BGSEffectSequenceForm.h" -#include "RE/B/BGSEntryPoint.h" -#include "RE/B/BGSEquipIndex.h" -#include "RE/B/BGSEquipSlot.h" -#include "RE/B/BGSEquipType.h" -#include "RE/B/BGSExplosion.h" -#include "RE/B/BGSFeaturedItemMessage.h" -#include "RE/B/BGSFogVolumeForm.h" -#include "RE/B/BGSFootstep.h" -#include "RE/B/BGSFootstepSet.h" -#include "RE/B/BGSForceData.h" -#include "RE/B/BGSForcedLocRefType.h" -#include "RE/B/BGSFormFolderKeywordList.h" -#include "RE/B/BGSGenericBaseForm.h" -#include "RE/B/BGSGenericBaseFormTemplate.h" -#include "RE/B/BGSGroundCover.h" -#include "RE/B/BGSHazard.h" -#include "RE/B/BGSHeadPart.h" -#include "RE/B/BGSIdleCollection.h" -#include "RE/B/BGSIdleMarker.h" -#include "RE/B/BGSImpactData.h" -#include "RE/B/BGSImpactDataSet.h" -#include "RE/B/BGSInstanceNamingRules.h" -#include "RE/B/BGSInstanceNamingRulesForm.h" -#include "RE/B/BGSInventoryInterface.h" -#include "RE/B/BGSInventoryItem.h" -#include "RE/B/BGSInventoryList.h" -#include "RE/B/BGSKeyword.h" -#include "RE/B/BGSKeywordForm.h" -#include "RE/B/BGSLayeredMaterialSwap.h" -#include "RE/B/BGSLegendaryItem.h" -#include "RE/B/BGSLensFlare.h" -#include "RE/B/BGSLevGenericBaseForm.h" -#include "RE/B/BGSLevPackIn.h" -#include "RE/B/BGSLevSpaceCell.h" -#include "RE/B/BGSLightingTemplate.h" -#include "RE/B/BGSListForm.h" -#include "RE/B/BGSLocalizedString.h" -#include "RE/B/BGSLocalizedStringDL.h" -#include "RE/B/BGSLocation.h" -#include "RE/B/BGSLocationRefType.h" -#include "RE/B/BGSMaterialPathForm.h" -#include "RE/B/BGSMaterialType.h" -#include "RE/B/BGSMeleeAimAssistModel.h" -#include "RE/B/BGSMenuDisplayObject.h" -#include "RE/B/BGSMessage.h" -#include "RE/B/BGSMod.h" -#include "RE/B/BGSModelMaterialSwap.h" -#include "RE/B/BGSMorphableObject.h" -#include "RE/B/BGSMovableStatic.h" -#include "RE/B/BGSMovementType.h" -#include "RE/B/BGSNativeTerminalForm.h" -#include "RE/B/BGSNavmeshableObject.h" -#include "RE/B/BGSObjectInstance.h" -#include "RE/B/BGSObjectPlacementDefaults.h" -#include "RE/B/BGSObjectSwap.h" -#include "RE/B/BGSOpenCloseForm.h" -#include "RE/B/BGSOutfit.h" -#include "RE/B/BGSOverridePackCollection.h" -#include "RE/B/BGSPackIn.h" -#include "RE/B/BGSParticleSystemDefineCollection.h" -#include "RE/B/BGSPerk.h" -#include "RE/B/BGSPerkRankArray.h" -#include "RE/B/BGSPersistentIDsForm.h" -#include "RE/B/BGSPhotoModeFeature.h" -#include "RE/B/BGSPickupPutdownSounds.h" -#include "RE/B/BGSPlanetData.h" -#include "RE/B/BGSPreloadable.h" -#include "RE/B/BGSPreviewTransform.h" -#include "RE/B/BGSProjectedDecal.h" -#include "RE/B/BGSProjectile.h" -#include "RE/B/BGSPropertySheet.h" -#include "RE/B/BGSReferenceGroup.h" -#include "RE/B/BGSReflectedForm.h" -#include "RE/B/BGSResearchProjectForm.h" -#include "RE/B/BGSResource.h" -#include "RE/B/BGSResourceGenerationData.h" -#include "RE/B/BGSReverbParameters.h" -#include "RE/B/BGSSaveLoadGame.h" -#include "RE/B/BGSSaveLoadManager.h" -#include "RE/B/BGSScene.h" -#include "RE/B/BGSSecondaryDamageList.h" -#include "RE/B/BGSShaderParticleGeometryData.h" -#include "RE/B/BGSSkinForm.h" -#include "RE/B/BGSSnapBehavior.h" -#include "RE/B/BGSSnapTemplate.h" -#include "RE/B/BGSSnapTemplateComponent.h" -#include "RE/B/BGSSnapTemplateNode.h" -#include "RE/B/BGSSoundEcho.h" -#include "RE/B/BGSSoundKeywordMapping.h" -#include "RE/B/BGSSoundTagSet.h" -#include "RE/B/BGSSpeechChallengeObject.h" -#include "RE/B/BGSStar.h" -#include "RE/B/BGSStaticCollection.h" -#include "RE/B/BGSStoryManagerTreeForm.h" -#include "RE/B/BGSStoryTeller.h" -#include "RE/B/BGSSunPresetForm.h" -#include "RE/B/BGSSurfaceBlock.h" -#include "RE/B/BGSSurfacePattern.h" -#include "RE/B/BGSSurfacePatternStyle.h" -#include "RE/B/BGSSurfaceTree.h" -#include "RE/B/BGSTalkingActivator.h" -#include "RE/B/BGSTerminal.h" -#include "RE/B/BGSTerminalMenu.h" -#include "RE/B/BGSTextureModel.h" -#include "RE/B/BGSTextureSet.h" -#include "RE/B/BGSTimeOfDayData.h" -#include "RE/B/BGSTransform.h" -#include "RE/B/BGSTraversal.h" -#include "RE/B/BGSTypedFormValuePair.h" -#include "RE/B/BGSTypedKeywordValueArray.h" -#include "RE/B/BGSVoiceType.h" -#include "RE/B/BGSVolumetricLighting.h" -#include "RE/B/BGSWeaponBarrelModel.h" -#include "RE/B/BGSWeatherSettingsForm.h" -#include "RE/B/BGSWwiseEventForm.h" -#include "RE/B/BGSWwiseKeywordMapping.h" -#include "RE/B/BSBlendable.h" -#include "RE/B/BSColorCurve.h" -#include "RE/B/BSContainer.h" -#include "RE/B/BSCoreTypes.h" -#include "RE/B/BSExtraData.h" -#include "RE/B/BSFixedString.h" -#include "RE/B/BSFloat3DCurve.h" -#include "RE/B/BSFloatCurve.h" -#include "RE/B/BSInputEnableLayer.h" -#include "RE/B/BSInputEnableManager.h" -#include "RE/B/BSInputEventReceiver.h" -#include "RE/B/BSInputEventUser.h" -#include "RE/B/BSIntrusiveRefCounted.h" -#include "RE/B/BSLock.h" -#include "RE/B/BSLog.h" -#include "RE/B/BSReflection.h" -#include "RE/B/BSResourceEnums.h" -#include "RE/B/BSScriptUtil.h" -#include "RE/B/BSStorage.h" -#include "RE/B/BSStringPool.h" -#include "RE/B/BSStringT.h" -#include "RE/B/BSSystemFile.h" -#include "RE/B/BSTArray.h" -#include "RE/B/BSTEvent.h" -#include "RE/B/BSTFreeList.h" -#include "RE/B/BSTList.h" -#include "RE/B/BSTObjectArena.h" -#include "RE/B/BSTOptional.h" -#include "RE/B/BSTScatterTable.h" -#include "RE/B/BSTSingleton.h" -#include "RE/B/BSTSmartPointer.h" -#include "RE/B/BSTTuple.h" -#include "RE/B/BSTTuple3.h" -#include "RE/B/BSTimer.h" -#include "RE/B/BarrierProjectile.h" -#include "RE/B/BaseFormComponent.h" -#include "RE/B/BeamProjectile.h" -#include "RE/C/CodeTasklet.h" -#include "RE/C/CollisionLayers.h" -#include "RE/C/Color.h" -#include "RE/C/CombatGroup.h" -#include "RE/C/CompiledScriptLoader.h" -#include "RE/C/ConeProjectile.h" -#include "RE/C/Console.h" -#include "RE/C/ConsoleLog.h" -#include "RE/D/DebuggerMessages.h" -#include "RE/D/DecalData.h" -#include "RE/E/EffectArchetypes.h" -#include "RE/E/EffectItem.h" -#include "RE/E/EffectSetting.h" -#include "RE/E/EmitterProjectile.h" -#include "RE/E/EnchantmentItem.h" -#include "RE/E/ErrorLogger.h" -#include "RE/E/Events.h" -#include "RE/E/ExtraDataList.h" -#include "RE/E/ExtraDataTypes.h" -#include "RE/E/ExtraLock.h" -#include "RE/F/FORM_ENUM_STRING.h" -#include "RE/F/FactionRank.h" -#include "RE/F/FlameProjectile.h" -#include "RE/F/FormTypes.h" -#include "RE/G/GameMenuBase.h" -#include "RE/G/GameSettingCollection.h" -#include "RE/G/GameVM.h" -#include "RE/G/GrenadeProjectile.h" -#include "RE/H/HandlePolicy.h" -#include "RE/H/HandleReaderWriter.h" -#include "RE/H/Hazard.h" -#include "RE/I/IAddressControllerStore.h" -#include "RE/I/IAnimationGraphManagerHolder.h" -#include "RE/I/IBGSBaseFormData.h" -#include "RE/I/ICachedErrorMessage.h" -#include "RE/I/IClientVM.h" -#include "RE/I/IComplexType.h" -#include "RE/I/IFuncCallQuery.h" -#include "RE/I/IFunction.h" -#include "RE/I/IHandleReaderWriter.h" -#include "RE/I/IKeywordFormBase.h" -#include "RE/I/ILoader.h" -#include "RE/I/IMemoryPagePolicy.h" -#include "RE/I/IMenu.h" -#include "RE/I/IMovementInterface.h" -#include "RE/I/IMovementPlayerControlsFilter.h" -#include "RE/I/IMovementState.h" -#include "RE/I/IMovementStateStore.h" -#include "RE/I/INIPrefSettingCollection.h" -#include "RE/I/INISettingCollection.h" -#include "RE/I/IObjectHandlePolicy.h" -#include "RE/I/IObjectProcessor.h" -#include "RE/I/IPostAnimationChannelUpdateFunctor.h" -#include "RE/I/IProfilePolicy.h" -#include "RE/I/IRemoteDebugger.h" -#include "RE/I/ISavePatcherInterface.h" -#include "RE/I/IStackCallbackSaveInterface.h" -#include "RE/I/IStore.h" -#include "RE/I/IStoreAnimationActions.h" -#include "RE/I/IVMDebugInterface.h" -#include "RE/I/IVMFunctionMessageDispatch.h" -#include "RE/I/IVMObjectBindInterface.h" -#include "RE/I/IVMRemoteDebuggerInterface.h" -#include "RE/I/IVMSaveLoadInterface.h" -#include "RE/I/IVirtualMachine.h" -#include "RE/I/ImpactResults.h" -#include "RE/I/InteriorData.h" -#include "RE/I/idLogging.h" -#include "RE/I/idTCP.h" -#include "RE/IDs.h" -#include "RE/IDs_NiRTTI.h" -#include "RE/IDs_RTTI.h" -#include "RE/IDs_VTABLE.h" -#include "RE/L/LinkerProcessor.h" -#include "RE/L/Location.h" -#include "RE/L/LockPickedEvent.h" -#include "RE/L/Logger.h" -#include "RE/M/MagicItem.h" -#include "RE/M/MagicSystem.h" -#include "RE/M/MagicTarget.h" -#include "RE/M/Main.h" -#include "RE/M/MemoryManager.h" -#include "RE/M/MenuOpenCloseEvent.h" -#include "RE/M/Misc.h" -#include "RE/M/MissileProjectile.h" -#include "RE/M/msvc.h" -#include "RE/N/NativeFunctionBase.h" -#include "RE/N/NiAVObject.h" -#include "RE/N/NiBound.h" -#include "RE/N/NiCamera.h" -#include "RE/N/NiColor.h" -#include "RE/N/NiMatrix3.h" -#include "RE/N/NiPoint2.h" -#include "RE/N/NiPoint3.h" -#include "RE/N/NiPoint4.h" -#include "RE/N/NiQuaternion.h" -#include "RE/N/NiSmartPointer.h" +#include "RE/IDs_NiRTTI.h" +#include "RE/IDs_RTTI.h" +#include "RE/IDs_VTABLE.h" +#include "RE/IDs.h" +#include "RE/RTTI.h" +#include "RE/I/IAddressControllerStore.h" +#include "RE/I/IAnimationGraphManagerHolder.h" +#include "RE/I/IBGSBaseFormData.h" +#include "RE/I/ICachedErrorMessage.h" +#include "RE/I/IClientVM.h" +#include "RE/I/IComplexType.h" +#include "RE/I/idLogging.h" +#include "RE/I/idTCP.h" +#include "RE/I/IFuncCallQuery.h" +#include "RE/I/IFunction.h" +#include "RE/I/IHandleReaderWriter.h" +#include "RE/I/IKeywordFormBase.h" +#include "RE/I/ILoader.h" +#include "RE/I/IMemoryPagePolicy.h" +#include "RE/I/IMenu.h" +#include "RE/I/IMovementInterface.h" +#include "RE/I/IMovementPlayerControlsFilter.h" +#include "RE/I/IMovementState.h" +#include "RE/I/IMovementStateStore.h" +#include "RE/I/ImpactResults.h" +#include "RE/I/INIPrefSettingCollection.h" +#include "RE/I/INISettingCollection.h" +#include "RE/I/InteriorData.h" +#include "RE/I/IObjectHandlePolicy.h" +#include "RE/I/IObjectProcessor.h" +#include "RE/I/IPostAnimationChannelUpdateFunctor.h" +#include "RE/I/IProfilePolicy.h" +#include "RE/I/IRemoteDebugger.h" +#include "RE/I/ISavePatcherInterface.h" +#include "RE/I/IStackCallbackSaveInterface.h" +#include "RE/I/IStore.h" +#include "RE/I/IStoreAnimationActions.h" +#include "RE/I/IVirtualMachine.h" +#include "RE/I/IVMDebugInterface.h" +#include "RE/I/IVMFunctionMessageDispatch.h" +#include "RE/I/IVMObjectBindInterface.h" +#include "RE/I/IVMRemoteDebuggerInterface.h" +#include "RE/I/IVMSaveLoadInterface.h" +#include "RE/C/CodeTasklet.h" +#include "RE/C/CollisionLayers.h" +#include "RE/C/Color.h" +#include "RE/C/CombatGroup.h" +#include "RE/C/CompiledScriptLoader.h" +#include "RE/C/ConeProjectile.h" +#include "RE/C/Console.h" +#include "RE/C/ConsoleLog.h" +#include "RE/L/LinkerProcessor.h" +#include "RE/L/Location.h" +#include "RE/L/LockPickedEvent.h" +#include "RE/L/Logger.h" +#include "RE/V/Variable.h" +#include "RE/V/VirtualMachine.h" +#include "RE/F/FactionRank.h" +#include "RE/F/FlameProjectile.h" +#include "RE/F/FORM_ENUM_STRING.h" +#include "RE/F/FormTypes.h" +#include "RE/S/SavePatcher.h" +#include "RE/S/ScaleformGFxASMovieRootBase.h" +#include "RE/S/ScaleformGFxFileTypeConstants.h" +#include "RE/S/ScaleformGFxFunctionHandler.h" +#include "RE/S/ScaleformGFxMovie.h" +#include "RE/S/ScaleformGFxState.h" +#include "RE/S/ScaleformGFxStateBag.h" +#include "RE/S/ScaleformGFxValue.h" +#include "RE/S/ScaleformMemoryHeap.h" +#include "RE/S/ScaleformPtr.h" +#include "RE/S/ScaleformRefCount.h" +#include "RE/S/Script.h" +#include "RE/S/Setting.h" +#include "RE/S/SettingCollection.h" +#include "RE/S/SettingCollectionList.h" +#include "RE/S/SettingCollectionMap.h" +#include "RE/S/Sexes.h" +#include "RE/S/SimpleAllocMemoryPagePolicy.h" +#include "RE/S/SpellItem.h" +#include "RE/S/Stack.h" +#include "RE/S/StackFrame.h" +#include "RE/S/Store.h" +#include "RE/S/Stream.h" +#include "RE/S/StreamBase.h" +#include "RE/S/Struct.h" +#include "RE/S/StructTypeInfo.h" +#include "RE/S/SuspendedStack.h" +#include "RE/S/SWFToCodeFunctionHandler.h" +#include "RE/T/TBO_InstanceData.h" +#include "RE/T/TESActorBase.h" +#include "RE/T/TESActorBaseData.h" +#include "RE/T/TESAIForm.h" +#include "RE/T/TESAmmo.h" +#include "RE/T/TESBipedModelForm.h" +#include "RE/T/TESBoundAnimObject.h" +#include "RE/T/TESBoundObject.h" +#include "RE/T/TESCamera.h" +#include "RE/T/TESClass.h" +#include "RE/T/TESClimate.h" +#include "RE/T/TESCombatStyle.h" +#include "RE/T/TESCondition.h" +#include "RE/T/TESContainer.h" +#include "RE/T/TESDataHandler.h" +#include "RE/T/TESDescription.h" +#include "RE/T/TESEffectShader.h" +#include "RE/T/TESEnchantableForm.h" +#include "RE/T/TESEyes.h" +#include "RE/T/TESFaction.h" +#include "RE/T/TESFile.h" +#include "RE/T/TESFlora.h" +#include "RE/T/TESForm.h" +#include "RE/T/TESFormRefCount.h" +#include "RE/T/TESFullName.h" +#include "RE/T/TESFurniture.h" +#include "RE/T/TESGlobal.h" +#include "RE/T/TESGrass.h" +#include "RE/T/TESHandleForm.h" +#include "RE/T/TESIdleForm.h" +#include "RE/T/TESImageSpace.h" +#include "RE/T/TESImageSpaceModifiableForm.h" +#include "RE/T/TESKey.h" +#include "RE/T/TESLandTexture.h" +#include "RE/T/TESLevCharacter.h" +#include "RE/T/TESLeveledList.h" +#include "RE/T/TESLevItem.h" +#include "RE/T/TESLevSpell.h" +#include "RE/T/TESLoadScreen.h" +#include "RE/T/TESMagicTargetForm.h" +#include "RE/T/TESModel.h" +#include "RE/T/TESModelTri.h" +#include "RE/T/TESNPC.h" +#include "RE/T/TESObject.h" +#include "RE/T/TESObjectACTI.h" +#include "RE/T/TESObjectANIO.h" +#include "RE/T/TESObjectARMA.h" +#include "RE/T/TESObjectARMO.h" +#include "RE/T/TESObjectBOOK.h" +#include "RE/T/TESObjectCELL.h" +#include "RE/T/TESObjectCONT.h" +#include "RE/T/TESObjectDOOR.h" +#include "RE/T/TESObjectLIGH.h" +#include "RE/T/TESObjectMISC.h" +#include "RE/T/TESObjectREFR.h" +#include "RE/T/TESObjectSTAT.h" +#include "RE/T/TESObjectWEAP.h" +#include "RE/T/TESPackage.h" +#include "RE/T/TESProduceForm.h" +#include "RE/T/TESQuest.h" +#include "RE/T/TESRace.h" +#include "RE/T/TESRaceForm.h" +#include "RE/T/TESRegion.h" +#include "RE/T/TESResponse.h" +#include "RE/T/TESSound.h" +#include "RE/T/TESSpellList.h" +#include "RE/T/TESTexture.h" +#include "RE/T/TESTopicInfo.h" +#include "RE/T/TESValueForm.h" +#include "RE/T/TESWaterForm.h" +#include "RE/T/TESWeather.h" +#include "RE/T/TESWeightForm.h" +#include "RE/T/TESWorldSpace.h" +#include "RE/T/TypeInfo.h" +#include "RE/U/UI.h" +#include "RE/U/UIMessageQueue.h" +#include "RE/A/Actor.h" +#include "RE/A/ActorEquipManager.h" +#include "RE/A/ActorPackage.h" +#include "RE/A/ActorState.h" +#include "RE/A/ActorValueInfo.h" +#include "RE/A/ActorValueOwner.h" +#include "RE/A/ActorValues.h" +#include "RE/A/ActorValueStorage.h" +#include "RE/A/AIProcess.h" +#include "RE/A/AlchemyItem.h" +#include "RE/A/Array.h" +#include "RE/A/ArrowProjectile.h" +#include "RE/A/AVMData.h" +#include "RE/P/PerkRankData.h" +#include "RE/P/PlasmaProjectile.h" +#include "RE/P/PlayerCamera.h" +#include "RE/P/PlayerCharacter.h" +#include "RE/P/ProcessLists.h" +#include "RE/P/Profiler.h" +#include "RE/P/Projectile.h" +#include "RE/P/PropertyGroupInfo.h" +#include "RE/P/PropertyTypeInfo.h" +#include "RE/D/DebuggerMessages.h" +#include "RE/D/DecalData.h" +#include "RE/B/BarrierProjectile.h" +#include "RE/B/BaseFormComponent.h" +#include "RE/B/BeamProjectile.h" +#include "RE/B/BGSAcousticSpace.h" +#include "RE/B/BGSAction.h" +#include "RE/B/BGSAddonNode.h" +#include "RE/B/BGSAffinityEvent.h" +#include "RE/B/BGSAimAssistModel.h" +#include "RE/B/BGSAimAssistPoseData.h" +#include "RE/B/BGSAimDownSightModel.h" +#include "RE/B/BGSAimModel.h" +#include "RE/B/BGSAimOpticalSightModel.h" +#include "RE/B/BGSAmbienceSet.h" +#include "RE/B/BGSAnimationGraphComponent.h" +#include "RE/B/BGSArtObject.h" +#include "RE/B/BGSAtmosphere.h" +#include "RE/B/BGSAttachParentArray.h" +#include "RE/B/BGSAttackDataForm.h" +#include "RE/B/BGSAttractionRule.h" +#include "RE/B/BGSAudioOcclusionPrimitive.h" +#include "RE/B/BGSBaseForm.h" +#include "RE/B/BGSBendableSpline.h" +#include "RE/B/BGSBiome.h" +#include "RE/B/BGSBiomeMarkerObject.h" +#include "RE/B/BGSBipedObjectForm.h" +#include "RE/B/BGSBlockBashData.h" +#include "RE/B/BGSBodyPartData.h" +#include "RE/B/BGSBodyPartDefs.h" +#include "RE/B/BGSBodyPartInfo.h" +#include "RE/B/BGSBoneModifier.h" +#include "RE/B/BGSCameraPath.h" +#include "RE/B/BGSCameraShot.h" +#include "RE/B/BGSChallengeForm.h" +#include "RE/B/BGSCloudForm.h" +#include "RE/B/BGSCollisionLayer.h" +#include "RE/B/BGSColorForm.h" +#include "RE/B/BGSConditionForm.h" +#include "RE/B/BGSConstructibleObject.h" +#include "RE/B/BGSCraftableForm.h" +#include "RE/B/BGSCraftingResourceOwner.h" +#include "RE/B/BGSCraftingUseSound.h" +#include "RE/B/BGSCurve3DForm.h" +#include "RE/B/BGSCurveForm.h" +#include "RE/B/BGSDamageType.h" +#include "RE/B/BGSDebris.h" +#include "RE/B/BGSDefaultObject.h" +#include "RE/B/BGSDefaultObjectManager.h" +#include "RE/B/BGSDestructibleObjectForm.h" +#include "RE/B/BGSDirectionalAmbientLightingColors.h" +#include "RE/B/BGSEditorID.h" +#include "RE/B/BGSEffectSequenceForm.h" +#include "RE/B/BGSEntryPoint.h" +#include "RE/B/BGSEquipIndex.h" +#include "RE/B/BGSEquipSlot.h" +#include "RE/B/BGSEquipType.h" +#include "RE/B/BGSExplosion.h" +#include "RE/B/BGSFeaturedItemMessage.h" +#include "RE/B/BGSFogVolumeForm.h" +#include "RE/B/BGSFootstep.h" +#include "RE/B/BGSFootstepSet.h" +#include "RE/B/BGSForceData.h" +#include "RE/B/BGSForcedLocRefType.h" +#include "RE/B/BGSFormFolderKeywordList.h" +#include "RE/B/BGSGenericBaseForm.h" +#include "RE/B/BGSGenericBaseFormTemplate.h" +#include "RE/B/BGSGroundCover.h" +#include "RE/B/BGSHazard.h" +#include "RE/B/BGSHeadPart.h" +#include "RE/B/BGSIdleCollection.h" +#include "RE/B/BGSIdleMarker.h" +#include "RE/B/BGSImpactData.h" +#include "RE/B/BGSImpactDataSet.h" +#include "RE/B/BGSInstanceNamingRules.h" +#include "RE/B/BGSInstanceNamingRulesForm.h" +#include "RE/B/BGSInventoryInterface.h" +#include "RE/B/BGSInventoryItem.h" +#include "RE/B/BGSInventoryList.h" +#include "RE/B/BGSKeyword.h" +#include "RE/B/BGSKeywordForm.h" +#include "RE/B/BGSLayeredMaterialSwap.h" +#include "RE/B/BGSLegendaryItem.h" +#include "RE/B/BGSLensFlare.h" +#include "RE/B/BGSLevGenericBaseForm.h" +#include "RE/B/BGSLevPackIn.h" +#include "RE/B/BGSLevSpaceCell.h" +#include "RE/B/BGSLightingTemplate.h" +#include "RE/B/BGSListForm.h" +#include "RE/B/BGSLocalizedString.h" +#include "RE/B/BGSLocalizedStringDL.h" +#include "RE/B/BGSLocation.h" +#include "RE/B/BGSLocationRefType.h" +#include "RE/B/BGSMaterialPathForm.h" +#include "RE/B/BGSMaterialType.h" +#include "RE/B/BGSMeleeAimAssistModel.h" +#include "RE/B/BGSMenuDisplayObject.h" +#include "RE/B/BGSMessage.h" +#include "RE/B/BGSMod.h" +#include "RE/B/BGSModelMaterialSwap.h" +#include "RE/B/BGSMorphableObject.h" +#include "RE/B/BGSMovableStatic.h" +#include "RE/B/BGSMovementType.h" +#include "RE/B/BGSNativeTerminalForm.h" +#include "RE/B/BGSNavmeshableObject.h" +#include "RE/B/BGSObjectInstance.h" +#include "RE/B/BGSObjectPlacementDefaults.h" +#include "RE/B/BGSObjectSwap.h" +#include "RE/B/BGSOpenCloseForm.h" +#include "RE/B/BGSOutfit.h" +#include "RE/B/BGSOverridePackCollection.h" +#include "RE/B/BGSPackIn.h" +#include "RE/B/BGSParticleSystemDefineCollection.h" +#include "RE/B/BGSPerk.h" +#include "RE/B/BGSPerkRankArray.h" +#include "RE/B/BGSPersistentIDsForm.h" +#include "RE/B/BGSPhotoModeFeature.h" +#include "RE/B/BGSPickupPutdownSounds.h" +#include "RE/B/BGSPlanetData.h" +#include "RE/B/BGSPreloadable.h" +#include "RE/B/BGSPreviewTransform.h" +#include "RE/B/BGSProjectedDecal.h" +#include "RE/B/BGSProjectile.h" +#include "RE/B/BGSPropertySheet.h" +#include "RE/B/BGSReferenceGroup.h" +#include "RE/B/BGSReflectedForm.h" +#include "RE/B/BGSResearchProjectForm.h" +#include "RE/B/BGSResource.h" +#include "RE/B/BGSResourceGenerationData.h" +#include "RE/B/BGSReverbParameters.h" +#include "RE/B/BGSSaveLoadGame.h" +#include "RE/B/BGSSaveLoadManager.h" +#include "RE/B/BGSScene.h" +#include "RE/B/BGSSecondaryDamageList.h" +#include "RE/B/BGSShaderParticleGeometryData.h" +#include "RE/B/BGSSkinForm.h" +#include "RE/B/BGSSnapBehavior.h" +#include "RE/B/BGSSnapTemplate.h" +#include "RE/B/BGSSnapTemplateComponent.h" +#include "RE/B/BGSSnapTemplateNode.h" +#include "RE/B/BGSSoundEcho.h" +#include "RE/B/BGSSoundKeywordMapping.h" +#include "RE/B/BGSSoundTagSet.h" +#include "RE/B/BGSSpeechChallengeObject.h" +#include "RE/B/BGSStar.h" +#include "RE/B/BGSStaticCollection.h" +#include "RE/B/BGSStoryManagerTreeForm.h" +#include "RE/B/BGSStoryTeller.h" +#include "RE/B/BGSSunPresetForm.h" +#include "RE/B/BGSSurfaceBlock.h" +#include "RE/B/BGSSurfacePattern.h" +#include "RE/B/BGSSurfacePatternStyle.h" +#include "RE/B/BGSSurfaceTree.h" +#include "RE/B/BGSTalkingActivator.h" +#include "RE/B/BGSTerminal.h" +#include "RE/B/BGSTerminalMenu.h" +#include "RE/B/BGSTextureModel.h" +#include "RE/B/BGSTextureSet.h" +#include "RE/B/BGSTimeOfDayData.h" +#include "RE/B/BGSTransform.h" +#include "RE/B/BGSTraversal.h" +#include "RE/B/BGSTypedFormValuePair.h" +#include "RE/B/BGSTypedKeywordValueArray.h" +#include "RE/B/BGSVoiceType.h" +#include "RE/B/BGSVolumetricLighting.h" +#include "RE/B/BGSWeaponBarrelModel.h" +#include "RE/B/BGSWeatherSettingsForm.h" +#include "RE/B/BGSWwiseEventForm.h" +#include "RE/B/BGSWwiseKeywordMapping.h" +#include "RE/B/BSBlendable.h" +#include "RE/B/BSColorCurve.h" +#include "RE/B/BSContainer.h" +#include "RE/B/BSCoreTypes.h" +#include "RE/B/BSExtraData.h" +#include "RE/B/BSFixedString.h" +#include "RE/B/BSFloat3DCurve.h" +#include "RE/B/BSFloatCurve.h" +#include "RE/B/BSInputEnableLayer.h" +#include "RE/B/BSInputEnableManager.h" +#include "RE/B/BSInputEventReceiver.h" +#include "RE/B/BSInputEventUser.h" +#include "RE/B/BSIntrusiveRefCounted.h" +#include "RE/B/BSLock.h" +#include "RE/B/BSLog.h" +#include "RE/B/BSReflection.h" +#include "RE/B/BSResourceEnums.h" +#include "RE/B/BSScriptUtil.h" +#include "RE/B/BSStorage.h" +#include "RE/B/BSStringPool.h" +#include "RE/B/BSStringT.h" +#include "RE/B/BSSystemFile.h" +#include "RE/B/BSTArray.h" +#include "RE/B/BSTEvent.h" +#include "RE/B/BSTFreeList.h" +#include "RE/B/BSTimer.h" +#include "RE/B/BSTList.h" +#include "RE/B/BSTObjectArena.h" +#include "RE/B/BSTOptional.h" +#include "RE/B/BSTScatterTable.h" +#include "RE/B/BSTSingleton.h" +#include "RE/B/BSTSmartPointer.h" +#include "RE/B/BSTTuple.h" +#include "RE/B/BSTTuple3.h" +#include "RE/M/MagicItem.h" +#include "RE/M/MagicSystem.h" +#include "RE/M/MagicTarget.h" +#include "RE/M/Main.h" +#include "RE/M/MemoryManager.h" +#include "RE/M/MenuOpenCloseEvent.h" +#include "RE/M/Misc.h" +#include "RE/M/MissileProjectile.h" +#include "RE/M/msvc.h" +#include "RE/H/HandlePolicy.h" +#include "RE/H/HandleReaderWriter.h" +#include "RE/H/Hazard.h" +#include "RE/R/RawFuncCallQuery.h" +#include "RE/R/ReadableStringTable.h" +#include "RE/R/ReadableTypeTable.h" +#include "RE/R/RegSettingCollection.h" +#include "RE/R/RemoteDebugger.h" +#include "RE/O/Object.h" +#include "RE/O/ObjectBindPolicy.h" +#include "RE/O/ObjectTypeInfo.h" +#include "RE/W/WritableStringTable.h" +#include "RE/W/WritableTypeTable.h" +#include "RE/W/WwiseGUID.h" +#include "RE/W/WwiseSoundHook.h" +#include "RE/E/EffectArchetypes.h" +#include "RE/E/EffectItem.h" +#include "RE/E/EffectSetting.h" +#include "RE/E/EmitterProjectile.h" +#include "RE/E/EnchantmentItem.h" +#include "RE/E/ErrorLogger.h" +#include "RE/E/Events.h" +#include "RE/E/ExtraDataList.h" +#include "RE/E/ExtraDataTypes.h" +#include "RE/E/ExtraLock.h" +#include "RE/G/GameMenuBase.h" +#include "RE/G/GameSettingCollection.h" +#include "RE/G/GameVM.h" +#include "RE/G/GrenadeProjectile.h" +#include "RE/N/NativeFunctionBase.h" +#include "RE/N/NiAVObject.h" +#include "RE/N/NiBound.h" +#include "RE/N/NiCamera.h" +#include "RE/N/NiColor.h" +#include "RE/N/NiMatrix3.h" +#include "RE/N/NiPoint2.h" +#include "RE/N/NiPoint3.h" +#include "RE/N/NiPoint4.h" +#include "RE/N/NiQuaternion.h" +#include "RE/N/NiSmartPointer.h" #include "RE/N/NiTransform.h" -#include "RE/O/Object.h" -#include "RE/O/ObjectBindPolicy.h" -#include "RE/O/ObjectTypeInfo.h" -#include "RE/P/PerkRankData.h" -#include "RE/P/PlasmaProjectile.h" -#include "RE/P/PlayerCamera.h" -#include "RE/P/PlayerCharacter.h" -#include "RE/P/ProcessLists.h" -#include "RE/P/Profiler.h" -#include "RE/P/Projectile.h" -#include "RE/P/PropertyGroupInfo.h" -#include "RE/P/PropertyTypeInfo.h" -#include "RE/R/RawFuncCallQuery.h" -#include "RE/R/ReadableStringTable.h" -#include "RE/R/ReadableTypeTable.h" -#include "RE/R/RegSettingCollection.h" -#include "RE/R/RemoteDebugger.h" -#include "RE/RTTI.h" -#include "RE/S/SWFToCodeFunctionHandler.h" -#include "RE/S/SavePatcher.h" -#include "RE/S/ScaleformGFxASMovieRootBase.h" -#include "RE/S/ScaleformGFxFileTypeConstants.h" -#include "RE/S/ScaleformGFxFunctionHandler.h" -#include "RE/S/ScaleformGFxMovie.h" -#include "RE/S/ScaleformGFxState.h" -#include "RE/S/ScaleformGFxStateBag.h" -#include "RE/S/ScaleformGFxValue.h" -#include "RE/S/ScaleformMemoryHeap.h" -#include "RE/S/ScaleformPtr.h" -#include "RE/S/ScaleformRefCount.h" -#include "RE/S/Script.h" -#include "RE/S/Setting.h" -#include "RE/S/SettingCollection.h" -#include "RE/S/SettingCollectionList.h" -#include "RE/S/SettingCollectionMap.h" -#include "RE/S/Sexes.h" -#include "RE/S/SimpleAllocMemoryPagePolicy.h" -#include "RE/S/SpellItem.h" -#include "RE/S/Stack.h" -#include "RE/S/StackFrame.h" -#include "RE/S/Store.h" -#include "RE/S/Stream.h" -#include "RE/S/StreamBase.h" -#include "RE/S/Struct.h" -#include "RE/S/StructTypeInfo.h" -#include "RE/S/SuspendedStack.h" -#include "RE/T/TBO_InstanceData.h" -#include "RE/T/TESAIForm.h" -#include "RE/T/TESActorBase.h" -#include "RE/T/TESActorBaseData.h" -#include "RE/T/TESAmmo.h" -#include "RE/T/TESBipedModelForm.h" -#include "RE/T/TESBoundAnimObject.h" -#include "RE/T/TESBoundObject.h" -#include "RE/T/TESCamera.h" -#include "RE/T/TESClass.h" -#include "RE/T/TESClimate.h" -#include "RE/T/TESCombatStyle.h" -#include "RE/T/TESCondition.h" -#include "RE/T/TESContainer.h" -#include "RE/T/TESDataHandler.h" -#include "RE/T/TESDescription.h" -#include "RE/T/TESEffectShader.h" -#include "RE/T/TESEnchantableForm.h" -#include "RE/T/TESEyes.h" -#include "RE/T/TESFaction.h" -#include "RE/T/TESFile.h" -#include "RE/T/TESFlora.h" -#include "RE/T/TESForm.h" -#include "RE/T/TESFormRefCount.h" -#include "RE/T/TESFullName.h" -#include "RE/T/TESFurniture.h" -#include "RE/T/TESGlobal.h" -#include "RE/T/TESGrass.h" -#include "RE/T/TESHandleForm.h" -#include "RE/T/TESIdleForm.h" -#include "RE/T/TESImageSpace.h" -#include "RE/T/TESImageSpaceModifiableForm.h" -#include "RE/T/TESKey.h" -#include "RE/T/TESLandTexture.h" -#include "RE/T/TESLevCharacter.h" -#include "RE/T/TESLevItem.h" -#include "RE/T/TESLevSpell.h" -#include "RE/T/TESLeveledList.h" -#include "RE/T/TESLoadScreen.h" -#include "RE/T/TESMagicTargetForm.h" -#include "RE/T/TESModel.h" -#include "RE/T/TESModelTri.h" -#include "RE/T/TESNPC.h" -#include "RE/T/TESObject.h" -#include "RE/T/TESObjectACTI.h" -#include "RE/T/TESObjectANIO.h" -#include "RE/T/TESObjectARMA.h" -#include "RE/T/TESObjectARMO.h" -#include "RE/T/TESObjectBOOK.h" -#include "RE/T/TESObjectCELL.h" -#include "RE/T/TESObjectCONT.h" -#include "RE/T/TESObjectDOOR.h" -#include "RE/T/TESObjectLIGH.h" -#include "RE/T/TESObjectMISC.h" -#include "RE/T/TESObjectREFR.h" -#include "RE/T/TESObjectSTAT.h" -#include "RE/T/TESObjectWEAP.h" -#include "RE/T/TESPackage.h" -#include "RE/T/TESProduceForm.h" -#include "RE/T/TESQuest.h" -#include "RE/T/TESRace.h" -#include "RE/T/TESRaceForm.h" -#include "RE/T/TESRegion.h" -#include "RE/T/TESResponse.h" -#include "RE/T/TESSound.h" -#include "RE/T/TESSpellList.h" -#include "RE/T/TESTexture.h" -#include "RE/T/TESTopicInfo.h" -#include "RE/T/TESValueForm.h" -#include "RE/T/TESWaterForm.h" -#include "RE/T/TESWeather.h" -#include "RE/T/TESWeightForm.h" -#include "RE/T/TESWorldSpace.h" -#include "RE/T/TypeInfo.h" -#include "RE/U/UI.h" -#include "RE/U/UIMessageQueue.h" -#include "RE/V/Variable.h" -#include "RE/V/VirtualMachine.h" -#include "RE/W/WritableStringTable.h" -#include "RE/W/WritableTypeTable.h" -#include "RE/W/WwiseGUID.h" -#include "RE/W/WwiseSoundHook.h"