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ci: maintenance 2023-11-21.2
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CommonLibSF/include/RE/Starfield.h

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#include "SFSE/Impl/PCH.h"
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#include "RE/A/AIProcess.h"
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#include "RE/A/AVMData.h"
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#include "RE/A/Actor.h"
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#include "RE/A/ActorEquipManager.h"
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#include "RE/A/ActorPackage.h"
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#include "RE/A/AlchemyItem.h"
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#include "RE/A/Array.h"
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#include "RE/A/ArrowProjectile.h"
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#include "RE/B/BGSAcousticSpace.h"
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#include "RE/B/BGSAnimationGraphComponent.h"
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#include "RE/B/BGSArtObject.h"
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#include "RE/B/BGSAttachParentArray.h"
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#include "RE/B/BGSAttackDataForm.h"
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#include "RE/B/BGSAudioOcclusionPrimitive.h"
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#include "RE/B/BGSBendableSpline.h"
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#include "RE/B/BGSBiomeMarkerObject.h"
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#include "RE/B/BGSBipedObjectForm.h"
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#include "RE/B/BGSBlockBashData.h"
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#include "RE/B/BGSBodyPartDefs.h"
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#include "RE/B/BGSEquipIndex.h"
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#include "RE/B/BGSEquipSlot.h"
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#include "RE/B/BGSEquipType.h"
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#include "RE/B/BGSExplosion.h"
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#include "RE/B/BGSFeaturedItemMessage.h"
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#include "RE/B/BGSForcedLocRefType.h"
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#include "RE/B/BGSFormFolderKeywordList.h"
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#include "RE/B/BGSGenericBaseForm.h"
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#include "RE/B/BGSHazard.h"
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#include "RE/B/BGSIdleCollection.h"
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#include "RE/B/BGSIdleMarker.h"
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#include "RE/B/BGSInstanceNamingRulesForm.h"
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#include "RE/B/BGSInventoryInterface.h"
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#include "RE/B/BGSInventoryItem.h"
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#include "RE/B/BGSInventoryList.h"
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#include "RE/B/BGSKeyword.h"
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#include "RE/B/BGSKeywordForm.h"
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#include "RE/B/BGSLegendaryItem.h"
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#include "RE/B/BGSListForm.h"
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#include "RE/B/BGSLocalizedString.h"
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#include "RE/B/BGSLocalizedStringDL.h"
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#include "RE/B/BGSMod.h"
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#include "RE/B/BGSModelMaterialSwap.h"
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#include "RE/B/BGSNativeTerminalForm.h"
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#include "RE/B/BGSNavmeshableObject.h"
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#include "RE/B/BGSObjectInstance.h"
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#include "RE/B/BGSObjectPlacementDefaults.h"
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#include "RE/B/BGSOpenCloseForm.h"
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#include "RE/B/BGSOutfit.h"
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#include "RE/B/BGSOverridePackCollection.h"
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#include "RE/B/BGSPackIn.h"
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#include "RE/B/BGSPerk.h"
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#include "RE/B/BGSPerkRankArray.h"
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#include "RE/B/BGSPickupPutdownSounds.h"
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#include "RE/B/BGSPreloadable.h"
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#include "RE/B/BGSPreviewTransform.h"
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#include "RE/B/BGSProjectedDecal.h"
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#include "RE/B/BGSProjectile.h"
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#include "RE/B/BGSPropertySheet.h"
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#include "RE/B/BGSReflectedForm.h"
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#include "RE/B/BGSScene.h"
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#include "RE/B/BGSSkinForm.h"
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#include "RE/B/BGSSnapTemplateComponent.h"
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#include "RE/B/BGSStaticCollection.h"
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#include "RE/B/BGSTerminal.h"
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#include "RE/B/BGSTerminalMenu.h"
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#include "RE/B/BGSTextureModel.h"
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#include "RE/B/BGSTextureSet.h"
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#include "RE/B/BGSTypedFormValuePair.h"
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#include "RE/B/BGSTypedKeywordValueArray.h"
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#include "RE/B/BGSVoiceType.h"
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#include "RE/M/msvc.h"
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#include "RE/N/NativeFunction.h"
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#include "RE/N/NativeFunctionBase.h"
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#include "RE/N/NiColor.h"
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#include "RE/N/NiMatrix3.h"
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#include "RE/N/NiPoint3.h"
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#include "RE/N/NiPoint4.h"
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#include "RE/T/TESAIForm.h"
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#include "RE/T/TESActorBase.h"
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#include "RE/T/TESActorBaseData.h"
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#include "RE/T/TESAmmo.h"
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#include "RE/T/TESBipedModelForm.h"
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#include "RE/T/TESBoundAnimObject.h"
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#include "RE/T/TESBoundObject.h"
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#include "RE/T/TESFormRefCount.h"
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#include "RE/T/TESFullName.h"
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#include "RE/T/TESGlobal.h"
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#include "RE/T/TESGrass.h"
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#include "RE/T/TESHandleForm.h"
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#include "RE/T/TESKey.h"
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#include "RE/T/TESMagicTargetForm.h"
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#include "RE/T/TESModel.h"
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#include "RE/T/TESNPC.h"
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#include "RE/T/TESObject.h"
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#include "RE/T/TESObjectACTI.h"
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#include "RE/T/TESObjectANIO.h"
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#include "RE/T/TESObjectARMA.h"
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#include "RE/T/TESObjectARMO.h"
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#include "RE/T/TESObjectBOOK.h"
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#include "RE/T/TESObjectCELL.h"
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#include "RE/T/TESObjectCONT.h"
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#include "RE/T/TESObjectDOOR.h"
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#include "RE/T/TESObjectLIGH.h"
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#include "RE/T/TESObjectLoadedEvent.h"
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#include "RE/T/TESObjectMISC.h"
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#include "RE/T/TESObjectREFR.h"
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#include "RE/T/TESObjectSTAT.h"
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#include "RE/T/TESObjectWEAP.h"
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#include "RE/T/TESQuest.h"
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#include "RE/T/TESRace.h"
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#include "RE/T/TESRaceForm.h"

CommonLibSF/vcpkg.json

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{
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"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg-tool/main/docs/vcpkg.schema.json",
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"name": "commonlibsf",
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"version-date": "2023-11-21.1",
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"version-date": "2023-11-21.2",
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"port-version": 0,
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"description": "A collaborative reverse-engineered library for Starfield.",
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"homepage": "https://github.com/Starfield-Reverse-Engineering/CommonLibSF",

README.md

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[![C++23](https://img.shields.io/static/v1?label=standard&message=c%2B%2B23&color=blue&logo=c%2B%2B&&logoColor=red&style=flat)](https://en.cppreference.com/w/cpp/compiler_support)
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![Platform](https://img.shields.io/static/v1?label=platform&message=windows&color=dimgray&style=flat&logo=windows)
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[![Game version](https://img.shields.io/badge/game%20version-1.7.36-orange)](#Developing-with-CommonLibSF)
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[![VCPKG_VER](https://img.shields.io/static/v1?label=vcpkg%20registry&message=2023-11-21.1&color=green&style=flat)](https://github.com/Starfield-Reverse-Engineering/Starfield-RE-vcpkg)
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[![VCPKG_VER](https://img.shields.io/static/v1?label=vcpkg%20registry&message=2023-11-21.2&color=green&style=flat)](https://github.com/Starfield-Reverse-Engineering/Starfield-RE-vcpkg)
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[![Main CI](https://img.shields.io/github/actions/workflow/status/Starfield-Reverse-Engineering/CommonLibSF/main_ci.yml)](https://github.com/Starfield-Reverse-Engineering/CommonLibSF/actions/workflows/main_ci.yml)
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## Build Dependencies

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