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SCZDFAStateMachine.m
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//
// SCZDFAStateMachine.m
// SCZObjCStateMachine
//
// Created by Peter Suk on 6/2/12.
// Copyright (c) 2012 Peter Suk. All rights reserved.
//
// Distributed under the permissive zlib License
// Get the latest version from here:
//
// https://github.com/StCredZero/SCZ-ObjC-StateMachine
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
#import "SCZDFAStateMachine.h"
#pragma mark - SCZDFAState
@implementation SCZDFAAbstractState
@synthesize nextStateName;
@synthesize stateMachine;
- (void)runInMachine:(id)fsm
{
[self setForMachine:(id)fsm];
// You fill in the rest below
[self finishTransition];
}
- (void)setForMachine:(id)fsm
{
SCZDFAStateMachine *myStateMachine = (SCZDFAStateMachine*)fsm;
[self setStateMachine:myStateMachine];
}
- (void)finishTransition
{
if (self.stateMachine)
[self.stateMachine transitionDidFinish:self];
}
- (BOOL)isFinalState { return NO; }
- (void)run {}
- (NSString*)stateLabel
{
return [NSString stringWithFormat:@"Waiting"];
}
- (double)nextTransitionDelay
{
return 0.3f;
}
- (NSInteger)maxCount
{
return 20;
}
@end
////////////////////////////////////////////////////////////////////////////////
#pragma mark - SCZDFAStateMachine
@implementation SCZDFAStateMachine
{
NSString *currentState;
id currentStateInstance;
}
@synthesize stateName;
@synthesize stateInstance;
@synthesize synchronous;
@synthesize transitioning;
@synthesize stateCounts;
-(id)init
{
if (self = [super init])
{
NSString *guid = [[NSProcessInfo processInfo] globallyUniqueString];
backgroundQueue = dispatch_queue_create([guid UTF8String], NULL);
self.synchronous = YES;
}
return self;
}
- (void)setStateName:(NSString*)aStateName
{
#if __has_feature(objc_arc)
#else
if (stateInstance)
{
[stateInstance release];
}
#endif
stateInstance = [[NSClassFromString(aStateName) alloc] init];
#if __has_feature(objc_arc)
#else
if (stateInstance)
{
[stateInstance retain];
}
#endif
}
- (NSString*)stateName
{
if (self.stateInstance == nil)
return nil;
return NSStringFromClass([self.stateInstance class]);
}
- (void)start
{
if (self.synchronous)
{
while( ! [self isInFinalState])
{
[self transitionState];
}
}
else
{
[self transitionState];
}
}
- (void)doPreState
{
}
- (NSInteger)preCountForState
{
if ([self.stateCounts objectForKey:self.stateName])
{
NSInteger count = [[self.stateCounts objectForKey:self.stateName] integerValue] + 1;
[self.stateCounts setObject:[NSNumber numberWithInteger:count] forKey:self.stateName];
return count;
}
[self.stateCounts setObject:[NSNumber numberWithInteger:1] forKey:self.stateName];
return 1;
}
- (void)transitionState
{
@synchronized(self)
{
if ( ! self.transitioning)
{
if ([self preCountForState] <= [self.stateInstance maxCount])
{
self.transitioning = YES;
[self doPreState];
[self.stateInstance runInMachine:self];
}
else
{
self.transitioning = YES;
self.stateName = [self failureStateName];
[self doPreState];
[self.stateInstance runInMachine:self];
}
}
}
}
- (NSString*)failureStateName
{
return @"SCZFailureState";
}
- (void)transitionDidFinish:(id)state
{
NSString *nextStateName = [self nextStateNameFor:state];
[self doPostState:nextStateName];
self.stateName = nextStateName;
if (self.synchronous) return;
if ( ! [self isInFinalState])
{
[self transitionState];
}
}
- (void)doPostState:(NSString*)nextStateName
{
}
- (NSString*)nextStateNameFor:(id)state
{
return @"Should override this";
}
- (BOOL)isInFinalState
{
if (self.stateInstance == nil)
{
// The state name is something we can't find a class for
// so we should stop
return YES;
}
return [self.stateInstance isFinalState];
}
- (void)dealloc
{
dispatch_release(backgroundQueue);
}
@end