From 87becb2695e4eece78d027e905f964c51f4f9158 Mon Sep 17 00:00:00 2001 From: DavideRei <118212274+DavideRei@users.noreply.github.com> Date: Sat, 25 Oct 2025 11:34:41 +0200 Subject: [PATCH] Add Template to carve corpse resources Templates work again as char resources, like tm_rocks --- src/game/chars/CCharUse.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/chars/CCharUse.cpp b/src/game/chars/CCharUse.cpp index e9a1861b9..c94ee5a51 100644 --- a/src/game/chars/CCharUse.cpp +++ b/src/game/chars/CCharUse.cpp @@ -82,7 +82,7 @@ void CChar::Use_CarveCorpse( CItemCorpse * pCorpse, CItem * pItemCarving ) for (size_t i = 0; i < iResourceTotalQty; ++i) { const CResourceID& rid = pCorpseDef->m_BaseResources[i].GetResourceID(); - if (rid.GetResType() != RES_ITEMDEF) + if (rid.GetResType() != RES_ITEMDEF && rid.GetResType() != RES_TEMPLATE) continue; ITEMID_TYPE id = (ITEMID_TYPE)(rid.GetResIndex());