You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: Changelog.txt
+29-10Lines changed: 29 additions & 10 deletions
Original file line number
Diff line number
Diff line change
@@ -3915,16 +3915,6 @@ Added: 'H' shortcut for variables to get the value as hexadecimal.
3915
3915
13-10-2024, Jhobean
3916
3916
- Added: @PetRelease trigger work like @petdesert and return 1 to prevent the pet from being released.
3917
3917
3918
-
26-10-2024, canerksk
3919
-
- Fixed: Memory OnTick link char if not, the skill will not fail.
3920
-
If the memory owner is not present, skills do not fail when taking damage, but if the memory owner is alive, skills fail when taking damage.
3921
-
3922
-
- Fixed: The entity was jumping frames in flooded pet commands (come, guard)
3923
-
3924
-
08-11-2024
3925
-
- Fixed: ITEMMEMORYEQUIP is not triggered in many default memories.
3926
-
Previously, many memories did not have morex information, but now for some reason many memories have morex information and for this reason the trigger was not triggered in almost most of the memories, the morex query was removed. Also, the slang did not represent the memory item.
3927
-
3928
3918
27-11-2024, canerksk
3929
3919
- Added: All skills that have a distance query have been adjusted to take the RANGE values of that skill.
3930
3920
All skills to be used in RANGE;
@@ -3944,3 +3934,32 @@ Added: 'H' shortcut for variables to get the value as hexadecimal.
3944
3934
- Added: Added NOREJOIN tag for corpses, If the NOREJOIN tag is one, the player cannot come back to life on that corpse. That is, the player comes back to life but not on the corpse.
3945
3935
This tag does not prevent the player from coming back to life, it just prevents them from respawning on that corpse. The player always comes back to life, but not on that corpse.
3946
3936
- Fixed: If you are around an entity that you own and you are trying to open a bank next to a bank, the "bank" command is perceived as a pet command and the bank does not open. There is no problem when you type "bank" after mounting the mount, but "bank" does not work when you dismount. (Issue #1331)
3937
+
3938
+
27-11-2024, Gladie
3939
+
- Fixed: Redeeding t_multi_addon outside of housing system. Before it was only looking for owner of the multi, but in our case we need to know uid of the redeeding char.
3940
+
3941
+
2-12-2024, canerksk
3942
+
- Fixed: Memory OnTick link char if not, the skill will not fail.
3943
+
If the memory owner is not present, skills do not fail when taking damage, but if the memory owner is alive, skills fail when taking damage.
3944
+
- Fixed: The entity was jumping frames in flooded pet commands (come, guard).
3945
+
- Fixed: ITEMMEMORYEQUIP is not triggered in many default memories.
3946
+
Previously, many memories did not have morex information, but now for some reason many memories have morex information and for this reason the trigger was not triggered in almost most of the memories, the morex query was removed. Also, the slang did not represent the memory item.
3947
+
3948
+
02-12-2024, raydie
3949
+
- Added: Add LAYER_SPELL_Explosion for use delayed explosion spell. Now if set Duration to spell explosion, these duration is the delay to execute the explosion (From UOGuide, explosion spell: 2 second delay between targetting and explosion).
3950
+
3951
+
3-12-2024, canerksk
3952
+
- Added: New trigger @HitReactive Reactive Armor plays a key role in the action mechanism and is currently under very fixed rules. It has been added as a new trigger with some variables to make it a bit more flexible.
3953
+
@HitReactive
3954
+
Local.Sound (r/w) =Sound ID, If it is blank or zero, no sound is produced. (Default: 01F1)
3955
+
Local.EffectID (r/w) = Effect ID, If it is empty or zero, no effect will occur. (Default: 0374a)
3956
+
Local.Damage (r/w) = This is the more1l, or PolyStr, value coming from the reactive armor spell to i_rune_reactive_armor.
3957
+
LOCAL.ReflectDamage (r/w) = The amount of damage that will be reflected to this other party
3958
+
LOCAL.ReduceDamage (r/w) = Amount to be deducted from damage received
3959
+
LOCAL.DamageType (r/w) = Type of damage received (Default: DAMAGE_FIXED andDAMAGE_REACTIVE)
3960
+
NOTE;
3961
+
1. If no ReflectDamage or ReduceDamage values are entered, the system defaults to the Reactive Armor Effect value.
3962
+
2. No damage amount can be less than 1.
3963
+
3964
+
4-12-2024, canerksk
3965
+
- Fixed: Sphere crash troubleshooting if a player has no CHATNAME value and remove a channel
0 commit comments