You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Oct 16, 2024. It is now read-only.
Depending on your world generation, brass can be easier to get your hands on than Andesite, which kind of throws out the tech tree. Also metals used have very different melting points, so you kind of have a split between a pit kilns and a bloomery.
My thought is there is room for a bit of tech evolution here, since we don’t need create’s standalone fast forward to the start line. Here’s how I think it could flow.
Getting started:
Zinc ore + Andesite gravel fired in pit kiln produces some form of conglomerate that can be worked on an anvil bloom style. Yield is pretty poor, but it’s a start.
Enhancing the yield:
Grind down an unworked conglomerate in a quern and mix it with base ingredients to make a cake with a higher yield. This one can smelt directly in a crucible, and should be worth your time despite sacrificing some alloy as a primer.
Lessons from Iron:
Once you have a bloomery, run the cakes through the same process you would iron for optimal yield. Could possibly sub iron and zinc, as well as Andesite’s metamorphic variant since they are chemically similar. It’s been a trip, but at least you should be able to stay on top of demand.