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EvilMarineShield.txt
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ACTOR EvilMarineShield : Rifle
{
Weapon.AmmoUse1 0
Weapon.AmmoGive1 0
Weapon.AmmoUse2 0
Weapon.AmmoGive2 0
Weapon.AmmoType1 "BDPistolAmmo"
Weapon.AmmoType2 "MeatAmmo"
Weapon.SelectionOrder 9999
+WEAPON.CHEATNOTWEAPON
+WEAPON.NO_AUTO_SWITCH
States
{
Ready:
MSHG A 2 A_WeaponReady
TNT1 A 0 A_JumpIfInventory("MeatAmmo", 100, 2)
TNT1 A 0 A_SpawnItemEx("MeatShield", 16, -11, 0, 0)
Loop
TNT1 AAA 0
Goto Destroy
Select:
TNT1 A 0 A_Giveinventory("GoSpecial",1)
TNT1 A 0 A_TakeInventory("MeatAmmo", 100)
TNT1 A 0 A_Raise
MSHG A 1 offset(0,40)
MSHG A 1 offset(0,48)
Goto LoadBullets
LoadBullets:
TNT1 A 0 A_JumpIfInventory("BDPistolAmmo",16,"Ready")
TNT1 A 0 A_JumpIfInventory("Clip1",1,3)
Goto Ready
TNT1 AAAAAA 0
TNT1 A 0 A_Giveinventory("BDPistolAmmo",1)
TNT1 A 0 A_Giveinventory("BDDualPistolAmmo",1)
TNT1 A 0 A_Takeinventory("Clip1",1)
Goto LoadBullets
Fire:
TNT1 A 0
TNT1 A 0 A_JumpIfInventory("BDPistolAmmo", 1, 1)
Goto AltFire
TNT1 A 0 A_AlertMonsters
TNT1 A 0 A_SpawnItemEx("MeatShield", 16, -11, 0, 0)
TNT1 A 0 A_FireCustomMissile("YellowFlareSpawn",0,0,16)
TNT1 A 0 A_PlaySound("PFIRE")
TNT1 A 0 A_FireCustomMissile("SmokeSpawner",0,0,16)
TNT1 A 0 A_FireCustomMissile("MeatShieldTracer", random(1,-1), 0, 5, 0)
TNT1 A 0 A_TakeInventory("BDPistolAmmo", 1)
TNT1 A 0 A_TakeInventory("BDDualPistolAmmo", 1)
MSHF A 2 BRIGHT
MSHF B 2
TNT1 A 0 A_SpawnItemEx("MeatShield", 16, -11, 0, 0)
MSHF C 2
MSHG A 1
TNT1 A 0 A_Refire
Goto Ready
Deselect:
AltFire:
GRZ5 D 1 offset(-4, 32)
GRZ5 D 1 offset(-9, 33)
GRZ5 D 1 offset(-16, 34)
GRZ5 D 2 offset(-24, 35)
GRZ5 D 3 offset(-36, 48)
GRZ5 D 1 offset(-24, 35)
GRZ5 B 1 offset(-16, 34)
GRZ5 B 1 offset(-9, 33)
GRZ5 B 1 offset(-1, 32)
TNT1 A 0 A_PlaySound("skeleton/swing")
TNT1 A 0 A_FireCustomMissile("ThrowedEvilMarine", 0, 0, 0, 0)
TNT1 A 0 A_TakeInventory("GoSpecial",1)
TNT1 A 0 A_TakeInventory("GotMeatShield", 1)
TNT1 A 0 A_TakeInventory("HasEvilMarineShield",1)
TNT1 A 0 A_Giveinventory("Punching",1)
THEF BCD 4
TNT1 A 0 A_TakeInventory("EvilMarineShield",1)
Stop
Spawn:
8876 A -1
Stop
Destroy:
TNT1 A 0
TNT1 A 0 A_SpawnItem("ZombiemanHeadExplode", 0, 50)
TNT1 A 0 A_TakeInventory("GoSpecial",1)
MSHG DEFGHII 5
TNT1 A 0 A_TakeInventory("GoSpecial",1)
TNT1 A 0 A_TakeInventory("GotMeatShield", 1)
TNT1 A 0 A_TakeInventory("HasEvilMarineShield",1)
TNT1 A 0 A_Giveinventory("Punching",1)
Goto Altfire+9
}
}
ACTOR ThrowedEvilMarine: ThrowedZman
{
Translation "112:127=[64,64,64]:[0,0,0]"
Species "None"
Damage 12
-THRUSPECIES
-MTHRUSPECIES
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_Playsound("BIGSCRE", 1)
Flying:
X725 H 3
TNT1 A 0 A_ChangeFlag("THRUGHOST", 0)
X725 GFEDCBA 3
Loop
Death:
TNT1 A 0
TNT1 A 0 A_StopSound(1)
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_CheckCeiling("HitCeil")
TNT1 A 0 A_JumpIfHealthLower(-40, "Death.Gibs")
TNT1 A 0 A_JumpIfHealthLower(1, "Death.Chaingun")
X725 A 2
NULL AA 0 A_CustomMissile ("XDeath1", 0, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_SpawnItem("MuchBlood2")
NULL A 0 A_CustomMissile ("ThrowedEvilMarineRicochet", 0, 0, 0, 2, 38)
Stop
HitCeil:
TNT1 A 0
TNT1 A 0 A_SpawnItem("MuchBlood2")
NULL A 0 A_CustomMissile ("ThrowedEvilMarineRicochet", 0, 0, 0, 2, -5)
Stop
Crashing:
TNT1 A 0 A_StopSound(1)
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_SpawnItem("MuchBlood2")
NULL AA 0 A_CustomMissile ("XDeath1", 0, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_SpawnItemEx("ADoomedSpaceMarine", 0, 0, 0, 0, 0, 0, 0, SXF_TRANSFERTRANSLATION)
TNT1 A 3
Stop
Death.Melee:
Death.Fatality:
Death.ExtremePunches:
Death.Kick:
TNT1 A 0 A_StopSound(1)
TNT1 A 0 A_NoBlocking
NULL A 0 A_CustomMissile ("ThrowedEvilMarineRicochet", 0, 0, 180, 2, 32)
Stop
Death.Gibs:
Death.Explosives:
Death.Chaingun:
TNT1 A 0
TNT1 A 0 A_SpawnItem("SargeXDeath")
Stop
}
}
ACTOR ThrowedEvilMarineRicochet: ThrowedEvilMarine
{
+BOUNCEONWALLS
+THRUGHOST
+BOUNCEONACTORS
Radius 12
Height 14
WallBounceFactor 0.6
Speed 10
States
{
Spawn:
X725 H 2
TNT1 A 0 A_ChangeFlag("THRUGHOST", 0)
X725 GFEDCBA 2
Loop
Death:
TNT1 A 0
TNT1 A 0 A_StopSound(1)
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_JumpIfHealthLower(-40, "Death.Gibs")
TNT1 A 0 A_JumpIfHealthLower(1, "Death.Chaingun")
Goto Crashing
}
}
ACTOR ExtremePunchedEvilMarine: ThrowedEvilMarine
{
Radius 12
Height 14
Speed 30
+THRUGHOST
States
{
Spawn:
PLAY HH 2 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 90))
TNT1 A 0 A_ChangeFlag("THRUGHOST", 0)
Loop
Death:
TNT1 A 0
TNT1 A 0 A_CheckFloor("Floor")
TNT1 A 0 A_CheckCeiling("Floor")
TNT1 A 0 A_SetAngle(angle-180)
TNT1 A 0 A_Stop
TNT1 A 0 A_ChangeFlag("LOWGRAVITY", 1)
TNT1 AA 0 A_CustomMissile ("XDeath2", 32, 0, random (170, 190), 2, random (0, 0))
TNT1 AA 0 A_CustomMissile ("XDeath3", 32, 0, random (170, 190), 2, random (0, 0))
TNT1 A 0 A_SpawnItem("Muchblood2", 0, 40)
TNT1 AAA 0 A_CustomMissile ("Guts", 32, 0, random (150, 210), 2, random (0, 40))
TNT1 AA 0 A_CustomMissile ("XDeathArm1", 32, 0, random (170, 190), 2, random (0, 40))
TNT1 A 0 A_CustomMissile ("XDeathZombieManHead", 32, 0, random (170, 190), 2, random (0, 40))
TNT1 A 0 A_XScream
TNT1 A 0 A_NoBlocking
ZZD1 EEEEEFF 6
TNT1 A 0 A_ChangeFlag("LOWGRAVITY", 0)
ZZD1 GH 6
TNT1 A 0 A_SpawnItem ("GrowingBloodPool")
ZZD1 H 0
TNT1 A 0 A_GiveToTarget("SoulAmmo", 10)
TNT1 A 0 A_SpawnItem("DeadZombiemanJustLegsAreLeft2")
TNT1 A -1
Stop
Floor:
TNT1 AA 0 A_CustomMissile ("XDeath1", 35, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_Recoil(-30)
POS4 ABCD 3 A_CustomMissile ("Brutal_LiquidBlood3", 15, 0, random (0, 360), 2, random (0, 40))
POS4 EFGHIJ 3 A_JumpIf((MomY == 0), "DSFStop")
Goto DSFStop+1
DSFStop:
TNT1 A 0 A_SpawnItem("Ploft3")
TNT1 A 0 A_Stop
TNT1 A 0 A_SpawnItem ("GrowingBloodPool")
TNT1 A 0 A_CustomMissile ("SuperWallRedBlood", 2, 0, random (170, 190), 2, random (0, 0))
POS4 J 0
TNT1 A 0 A_SpawnItem("DeadZombiemanShotguntotheFace1")
TNT1 A 0 A_GiveToTarget("SoulAmmo", 10)
TNT1 A -1
Stop
}
}