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DECORATE.txt
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Actor DebrisGeneral
{
+MISSILE
+NOBLOCKMAP
+NOGRAVITY
+DROPOFF
+NOTELEPORT
+FORCEXYBILLBOARD
+NOTDMATCH
+GHOST
radius 1
height 1
mass 1
damage 0
}
#include TOKENS.txt
//Gore N' Blood
#include GOREGROUPS.txt
#include BLOOD.txt
#include MEAT.txt
#include LIMBS.txt
#include GREENGORE.txt
#include BLUEGORE.txt
#include BURN.txt
#include DEAD.txt
#include Junk.txt
#include Leg.txt
#include Frozen.txt
#include EXECUTIONS.txt
//MISC
#include HEAD_SYS.txt
#include PARTICLES.txt
#include SMOKE.txt
#include CASING.txt
#include FIRE.txt
#include SPARKS.txt
#include FLARES.txt
#include ARTIFACT.txt
#include HEALTH2.txt
#include DROPABLES.txt
#include PUFF.txt
#include AMMO.txt
#include EEEVILLL.txt
//#include ARACHBOX
//Guns Guns Guns
#include DEFAULTWEAPON.txt
#include TRACERS.txt
#include MELEE.txt
#include SAW.txt
#include AXE.txt
#include RIFLE.txt
#include DUALRIFLE.txt
#include PISTOL.txt
#include DUALPISTOL.txt
#include SUBMACHINEGUN.txt
#include DUALSMG.txt
#include SHOTGUN.txt
#include SSG.txt
#include MINIGUN.txt
#include MACHINEGUN.txt
#include ROCKETLAUNCHER.txt
#include EXPLOSIVES.txt
#include PLASMA.txt
#include DUALPLASMA.txt
#include BFG.txt
#include DUALMP40.txt
#include MP40.txt
#include UNMAKER.txt
#include DRAGONSLAYER.txt
#include AmmoDroper.txt
#include GRENADELAUNCH.txt
#include BFG10k.txt
#include RAILGUN.txt
#include REVOLVER.txt
#include REVOLVER2.txt
#include ASSAULTSHOTGUN.txt
#include WeaponSpawners.txt
//Enemies
#include ZOMBIEMEN.txt
#include ZOMBIEMENVARIATIONS.txt
#include MUMMY.txt
#include SERGEANTS.txt
#include COMANDO.txt
#include LABGUY.txt
#include IMPS.txt
#include DEMONS.txt
#include SPECTRE.txt
#include KNIGHT.txt
#include BARON.txt
#include LOSTSOUL.txt
#include SPIDERS.txt
#include SPIDERS2.txt
#include REVENANT.txt
#include MANCUBUS.txt
#include VOLCABUS.txt
#include CACODEMO.txt
#include PAINELEMENTAL.txt
#include ARCHVILE.txt
#include CYBERDEMON.txt
#include MASTERMIND.txt
#include ICONOFSIN.txt
//ST Monsters
#include BELPHEGOR.txt
#include JUGGERNAUT.txt
//Bosses
#include MOTHERDEMON.txt
#include NAZIS.txt
#include UBERSOLDAT.txt
//DECORATIONS
#include FURNITURE.txt
#include LAMPS.txt
#include NATURAL.txt
#include FIREWORKS.txt
#include TORCHES.txt
#include SPLASHES.txt
//MeatShields
#include ZMANSHIELD.txt
#include IMPSHIELD.txt
#include SGUYSHIELD.txt
#include CGUYSHIELD.txt
#include NAZISHIELD.txt
#include EvilMarineSHIELD.txt
#include ZombieCivilianSHIELD.txt
#include FlameCannon.txt
#include Flamethrower.txt
#include HellishMissile.txt
#include NukeLauncher.txt
//Player Classes
#include PLAYER.txt
#include MARINES.txt
#include Footsteps.txt
#include ClassicWeapons.txt
#include DemonRuneRevenant.txt
#include DemonRuneBaron.txt
#include BossBrain.txt
#include Grenades.txt
#include VanillaMonsters.txt
#include DyingGuys.txt
#include LastStandMonsters.txt
#include SpecialDoom1Bosses.txt
#include BFGMarine.txt
#include BFG10KMarine.txt
#include CapturedMarine.txt
#include ChaingunMarine.txt
#include FistMarine.txt
#include FlameMarine.txt
#include HMLMarine.txt
#include ShotgunMarine.txt
#include PlasmagunMarine.txt
#include GrenadeMarine.txt
#include RailgunMarine.txt
#include RocketLauncherMarine.txt
#include SawMarine.txt
#include SMGMarine.txt
#include SSGMarine.txt
#include UnderwaterMonsters.txt
#include StealthMonsters.txt
#include Epic2Stuff.txt
#include Teleports.txt
#include Water.txt
#include FlatDecals.txt
//#include BrutalChexQuest.txt
//MAP ENHANCEMENT SYSTEM
#include KeyPlacement.txt
#include MapSpecificDec.txt
#include MapDetection.txt
#include Doom1Remap.txt
#include Doom2Remap.txt
#include PlutoniaRemap.txt
#include TNTRemap.txt
#include OthermapsRemap.txt
//VEHICLES
#include Tank.txt
#include ArtilleryTank.txt
#include Mech.txt
#include Helicopter.txt
#include HeavyMachinegun.txt
#include VehicleCrashes.txt
#include Repairs.txt
#include EnemyTanks.txt
#include Critters.txt
#include BIKE.txt
actor STPLasmaRifleReplacer : RandomSpawner
{
DropItem "Plasma_Gun"
DropItem "Plasma_Gun"
DropItem "Plasma_Gun"
DropItem "Railgun"
}
actor STBFGReplacer : RandomSpawner
{
DropItem "BIG_FUCKING_GUN"
DropItem "BIG_FUCKING_GUN"
DropItem "BIG_FUCKING_GUN"
DropItem "BFG10K"
}
actor STRocketLauncherReplacer : RandomSpawner
{
DropItem "Rocket_Launcher"
DropItem "Rocket_Launcher"
DropItem "Rocket_Launcher"
DropItem "GrenadeLauncher"
}
actor STSSGReplacer : RandomSpawner
{
DropItem "SSG"
DropItem "SSG"
DropItem "SSG"
DropItem "AssaultShotgun"
}