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Hello,
I’d like to suggest improving the indicator sprite behavior so that it only appears when the player has valid interaction options.
Currently, the sprite is visible to all players, even when they don’t have access to the associated interactions (e.g. job-specific interactions). This can break immersion and looks unappealing during roleplay.
Suggested change:
- Only display the indicator sprite if the player has valid interaction options available.
This would make the system more immersive and visually consistent during gameplay.
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