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On the edcodex.info page for this EDMC plugin, you mention habitable zones - and I remembered that when I was playing E:D last time, I found a pluging for EDMC which does this.
It's called HabZone and while the last release doesn't work (it can be made to work by putting the latest source files in a directory with the correct name, though), I'm sure you can use either the python code or the original source of the calculations.
Thanks for a neat little plugin, though - I'll definitely use it next time the E:D bug bites.
The text was updated successfully, but these errors were encountered:
I actually have a slightly upgraded version of that at https://github.com/Silarn/HabZone which includes some changes by other forks which adds HabZone calculations for all of the stars. But that being said, I think the game actually accounts for all of the stars when determining the zone. So you have to account for which stars each planet is orbiting and their orbit distance. Then get a final hab zone value by summing up the intensity from each star.
All that being said I do wonder if you can make some inferences by checking the planetary surface temperature, which may be a simpler way to do it.
Hiya!
On the edcodex.info page for this EDMC plugin, you mention habitable zones - and I remembered that when I was playing E:D last time, I found a pluging for EDMC which does this.
It's called HabZone and while the last release doesn't work (it can be made to work by putting the latest source files in a directory with the correct name, though), I'm sure you can use either the python code or the original source of the calculations.
Thanks for a neat little plugin, though - I'll definitely use it next time the E:D bug bites.
The text was updated successfully, but these errors were encountered: