From 3b7f2f8bbf346bc43d30218c77010dfb812bd473 Mon Sep 17 00:00:00 2001 From: shane Date: Wed, 13 Aug 2025 13:32:07 +0200 Subject: [PATCH] fixed the endless reload loop on upgrade if basis folders already exist --- Editor/SDKInitialiseOnLoad.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Editor/SDKInitialiseOnLoad.cs b/Editor/SDKInitialiseOnLoad.cs index 73e883e1..a0f3b62c 100644 --- a/Editor/SDKInitialiseOnLoad.cs +++ b/Editor/SDKInitialiseOnLoad.cs @@ -70,7 +70,9 @@ static void ImportBasisPackages() Directory.Exists("Packages/com.basis.sdk") && Directory.Exists("Packages/com.basis.odinserializer")) { +#if !BASIS_BUNDLE_MANAGEMENT PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, "BASIS_BUNDLE_MANAGEMENT"); +#endif return; } string projectRoot = Directory.GetParent(Application.dataPath).FullName;