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This repository was archived by the owner on Dec 15, 2021. It is now read-only.
I'm so grateful you actually took my advice and posted the request here. I will drag this into the roadmap and keep an eye out for when I want to attempt to. An easier alternative that I want to work on in the near feature is an fph graph that keeps track of each floor duration and charts out a graph of every floor in the run, so you can get a visual idea of what floors take the longest and the average duration to expect. As well as know when there are sudden increase or decreases in fph.
Is your feature request related to a problem? Please describe.
Sometimes it's hard to figure out what happened to your FPH.
Describe the solution you'd like
A pie chart showing how much of the total time is spent in each area.
and anything else in the main game loop that takes time.
The more detailed this is the better we can do at optimizing our FPH.
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