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Breakout_game.html
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183 lines (182 loc) · 4.41 KB
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<!doctype html>
<html>
<head>
<meta charset = "utf-8"/>
<title>
Breakout Game
</title>
<style>
*{padding: 0;margin:0;}
canvas{background: #eee;display:block;margin:0auto;}
</style>
</head>
<body>
<canvas id = "Canvas" width = "800" height = "650"></canvas>
<script>
var canvas = document.getElementById("Canvas");
var ctx = canvas.getContext("2d");
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 5;
var dy = -5;
var paddleHeight = 10;
var paddleWidth = 55;
var paddleX = (canvas.width - paddleWidth)/2;
var right = false;
var left = false;
var brickRow = 11;
var brickCol = 11;
var BrickWidth = 60;
var BrickHeight = 15;
var BrickPad = 10;
var BrickOffsetTop = 30;
var BrickOffsetLeft = 30;
var bricks = [];
var c;
var r;
var score = 0;
var lives = 3;
var t=1;
for(c=0;c<brickCol;c++)
{
bricks[c] =[];
for(r=0;r<brickRow;r++)
{
bricks[c][r] = {x:0, y:0, status: 1};
}
}
document.addEventListener("keydown",keyDownHandler,false);
document.addEventListener("keyup",keyUpHandler,false);
function keyDownHandler(e)
{
if(e.keyCode == 39)
right = true;
else if(e.keyCode == 37)
left = true;
}
function keyUpHandler(e)
{
if(e.keyCode == 39)
right = false;
else if(e.keyCode == 37)
left = false;
}
function drawPaddle()
{
ctx.beginPath();
ctx.rect(paddleX,canvas.height-paddleHeight,paddleWidth,paddleHeight);
ctx.fillstyle = "red";
ctx.fill();
ctx.closePath();
}
function drawball()
{
ctx.beginPath();
ctx.arc(x, y, 7, 0,Math.PI*2,false);
ctx.fillStyle = "red";
ctx.fill();
ctx.closePath();
}
function drawbrick()
{
for(c=0;c<brickCol;c++)
{
for(r=0;r<brickRow;r++)
{
if(bricks[c][r].status == 1){
var brickX = (c*(BrickWidth+BrickPad))+BrickOffsetLeft;
var brickY = (r*(BrickHeight+BrickPad))+BrickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
ctx.beginPath();
ctx.rect(brickX,brickY,BrickWidth,BrickHeight);
ctx.fillStyle = "red";
ctx.fill();
ctx.closePath();}
}
}
}
function drawScore()
{
ctx.font = "16px Arial";
ctx.fillStyle = "red";
ctx.fillText("Score: "+score, 8, 20);
}
function drawLives()
{
ctx.font = "16px Arial";
ctx.fillStyle = "red";
ctx.fillText("Lives: "+lives, canvas.width()-65, 20);
}
function colldetect()
{
for(c=0;c<brickCol;c++)
{
for(r=0;r<brickRow;r++)
{
var b = bricks[c][r];
if(b.status == 1)
{
if(x > b.x && x < b.x+BrickWidth && y > b.y && y < b.y+BrickHeight)
{
dy = -dy;
b.status = 0;
score = score+1;
if(score == brickRow*brickCol)
{
alert("You win!!! Congratulations");
document.location.reload();
}
}
}
}
}
}
function draw()
{
ctx.clearRect(0,0,canvas.width,canvas.height);
drawbrick();
drawPaddle();
drawball();
//drawscore();
//drawLives();
colldetect();
if(x+dx > canvas.width-7 || x+dx < 7)
dx = -dx;
if(y+dy < 7)
dy = -dy;
else if(y+dy >canvas.height-7)
{
if(x>paddleX && x<paddleX+paddleWidth)
dy = -dy;
else
{
lives--;
t=t+1;
if(!lives)
{
alert("GAME OVER");
document.location.reload();
}
else
{
x = canvas.width/2;
y = canvas.height-30;
dx = (4+(t));
dy = -(4+(t));
paddleX = (canvas.width-paddleWidth)/2;
}
}
}
if(right && paddleX < canvas.width-paddleWidth)
paddleX+=7;
else if(left && paddleX >0)
paddleX-=7;
x+=dx;
y+=dy;
requestAnimationFrame(draw);
}
draw();
</script>
</body>
</html>