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Copy pathbot.lua
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bot.lua
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Event.register(defines.events.on_player_died, function (event)
local player = game.players[event.player_index]
if player ~= nil then
print("PLAYER$die," .. player.index .. "," .. player.name .. "," .. player.force.name)
end
end)
Event.register(defines.events.on_player_respawned, function (event)
local player = game.players[event.player_index]
if player ~= nil then
print("PLAYER$respawn," .. player.index .. "," .. player.name .. "," .. player.force.name)
end
end)
Event.register(defines.events.on_player_joined_game, function (event)
local player = game.players[event.player_index]
if player ~= nil then
print("PLAYER$join," .. player.index .. "," .. player.name .. "," .. player.force.name)
end
end)
Event.register(defines.events.on_player_left_game, function (event)
local player = game.players[event.player_index]
if player ~= nil then
print("PLAYER$leave," .. player.index .. "," .. player.name .. "," .. player.force.name)
end
end)
Event.register(defines.events.on_player_changed_force, function (event)
local player = game.players[event.player_index]
if (player.force.name == "Admins") then return end
if (event.force.name == "Admins") then return end
if player ~= nil then
print("PLAYER$force," .. player.index .. "," .. player.name .. "," .. player.force.name)
end
end)