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AnimationEvent.cpp
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/*
* Copyright (c) 2024, Matthew Olsson <[email protected]>.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/AnimationEventPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/CSS/AnimationEvent.h>
namespace Web::CSS {
JS_DEFINE_ALLOCATOR(AnimationEvent);
JS::NonnullGCPtr<AnimationEvent> AnimationEvent::create(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init)
{
return realm.heap().allocate<AnimationEvent>(realm, realm, type, event_init);
}
WebIDL::ExceptionOr<JS::NonnullGCPtr<AnimationEvent>> AnimationEvent::construct_impl(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init)
{
return create(realm, type, event_init);
}
AnimationEvent::AnimationEvent(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init)
: DOM::Event(realm, type, event_init)
, m_animation_name(event_init.animation_name)
, m_elapsed_time(event_init.elapsed_time)
, m_pseudo_element(event_init.pseudo_element)
{
}
void AnimationEvent::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(AnimationEvent);
}
}